The Walking Dead: No Man's Land Wiki
Tag: sourceedit
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| '''Not possible yet''' (update 1.5) Radio tent lvl 7<br />'''Training grounds lvl 15'''<br />'''Workshop lvl 13'''<br />Mission car lvl 7 <br />Hospital lvl 7 <br />Farm plot lvl 9<br />Tent lvl 8<br /> Supplies storage lvl 8
 
| '''Not possible yet''' (update 1.5) Radio tent lvl 7<br />'''Training grounds lvl 15'''<br />'''Workshop lvl 13'''<br />Mission car lvl 7 <br />Hospital lvl 7 <br />Farm plot lvl 9<br />Tent lvl 8<br /> Supplies storage lvl 8

Revision as of 21:08, 17 January 2016

Buildings are built inside your camp where your survivors live. They can send you into missions, unlock new buildings, produce resources required to upgrade your buildings and survivors, upgrade your equipments, heal injured survivors, help you find more survivors, and stock resources.

To be able to advance in the game the camp needs to develop with new and upgraded buildings. Each upgrade will spend some real time and supplies (all costs on this page are "canned goods" instead of XP. XP is used for Survivor and Weapon upgrades). Upgrades may also be done instantly with Gold; either immediately without spending any supplies, or later with a reduced payment of gold.

During upgrade there will be a timer showing the remaining delay. It's only possible to upgrade one building at a time. Normally you can't use a facility if it's upgrading nor upgrade while it's in use (e.g. training in camp or healing in hospital). The Mission Car is an exception, you will be able to go on missions also during car upgrade.

There is a certain amount of strategy in the choice of how to spend resources and what to upgrade first, but the game advancement in itself hints what you need by blocking and unlocking upgrades. The core building is your Council trailer, the level of which determines the maximum level the other buildings may be upgraded to.

When selecting a building you can see info, upgrade or interact (e.g. harvest supplies or visit hospital). It's also possible to drag the building freely on the map. There is no charge for such movement but you can cancel it by pressing the cross.

There is currently no way of scrapping unwanted buildings (and their would not be any advantage to do so), but you can clear out junk.

Player Level

You will automatically advance to the next Player Level when you have reached enough Building Points (BP) on the current level. Player level is visible in a circle on the top left corner icon in camp, tapping it will also show the details on current and needed BP.

Upgrade buildings in the Camp to increase BP at amounts specified in Building tables on this page (not listed in the game but you can calculate it by subtracting "BP before upgrade" from "BP when completed"). Certain player level is required for upgrading your Council (see Council table), in turn unlocking other building upgrades.


Player
Level
Building
Points

(to advance)

1 10
2 11
3 18
4 20
5 21
6 47
7 52
8 56
9 65
10 71
11 77
12 123
13
14
15
16
17 140
18 197
19
20 217
21 237
22 230
23 253
24
25
26
27 413
28 378
29 431
30
31 456
32 521
33 568
34 578
35 630
36 748
37
38
39

Council

The council can hold 1500 supplies of food, Xp and unlock new buildings and levels. Current maximum as update 1.5 is lv 14

The cost listed below is for upgrading to that level.

Level Player Level req. Time Cost Gold Cost BP XP storage Buildings unlocked
1 - - - - - - -
2 1 15s 110 2 6 3000 Training grounds lvl 2
3 3 30m 500 18 14 9000 Training grounds lvl 3
New Workshop lvl 1
New Farm plot lvl 1
New Radio lvl 1
New Tent lvl 1
4 6 1h 30m 4K 49 24 20K Memorial
New Supply Storage lvl 1
Training grounds lvl 4
Workshop lvl 2
5 8 3h 8.6k 76 38 30K Training grounds lvl 5
Workshop lvl 3
New Farm Lvl 1
Mission Car lvl 3
6 11 7h 30m 20k 116 54 40k Training grounds lvl 6
Workshop lvl 4
New Tent Lvl 1
Supply Storage lvl 4
7 14 9h 33k 60K Training grounds lvl 7
Workshop lvl 5
8 17 10h 30m 62K 219 94 75K Supply Storage lv 5
Radio tent lvl 4
New Farm plot lvl 1
Training grounds lvl 8
Workshop lvl 6
9 20 12h 94K 291 100K Farm Plot lvl 7
Training grounds lvl 9
Workshop lvl 7
10 22 15h 160K 353 150K Tents lvl 5
Training grounds lvl 10
Workshop lvl 8
Radio tent lvl 5
New Supply storage lvl 1
11 (<=27) 300K 200K Farm plot lvl 8
Mission car lvl 6
Training groungs lvl 11
Workshop lvl 9
12 29 21h 570K 584 216 300K New Farm plot lvl 1
Tents lvl 6
Radio tent lvl 6
Training grounds lvl 12
Workshop lvl 10
13 32 1d 750K 689 254 400k Radio tent lvl 6
Training grounds lvl 13
Workshop lvl 11
Mission car lvl 7
Hospital lvl 7
Farm plot lvl 9
Tent lvl 7
Supplies storage lvl 7
14 34 1d 2h 970K 791 294 600k Radio tent lvl 7
Training grounds lvl 14
Workshop lvl 12
Mission car lvl 7
Hospital lvl 7
Farm plot lvl 9
Tent lvl 8
Supplies storage lvl 8
15 36 ? time ? cost in xp ? cost in gold ? how many bp ? 800k Not possible yet (update 1.5) Radio tent lvl 7
Training grounds lvl 15
Workshop lvl 13
Mission car lvl 7
Hospital lvl 7
Farm plot lvl 9
Tent lvl 8
Supplies storage lvl 8

Farm plot

Farm plot produces supplies for upgrading buildings. They are unlocked at council's level X, 3, 5, 8, 12, 17.

Note: Level 1 farm plots cost 80 supplies after the first one

Level Time Cost Gold Cost Council level BP Supplies/hour Storage
1 3s 50 (or 80) 1 1 3 60 240
2 3m 100 3 2 4 110 440
3 10m 400 9 2 9 200 1200
4 45m 2800 36 2 16 340 2040
5 4h 17K 83 5 36 540 4320
6 6h 56K 172 7 64 800 6400
7 11h 140K 312 9 100 1100 11K
8 15h 430K 474 11 144 1400 14K
9 21h 860K 713 13 1600 19.2K

Tents

Tents produce XP useful for upgrading your equipments and train your survivors. They are unlocked at level X and X.

Level Time Cost Gold Cost Council level BP XP/Hour Storage
1 15m 400 4 2 0 30 240
2 45m 2.8K 36 2 16 55 440
3 1h 30m 6.5K 43 3 25 100 800
4 2h 15m 7.6k 51 170 1360
5 7h 30m 79K 227 270 2160
6 13h 240K 373 10 400 3200
7 18h 610K 578 12 550 5500
8 14 690 6900

Supplies storage

Store all your food. You need to transfer your food from farm plot to supply storage or else farm stop producing. They are unlock at council level X, 4, 10 and 16.

Level Time Cost Gold Cost Council level required BP Storage
1 1m 30s 400 2 2 7 2500
2 22m 30s 2.4K 22 3 13 10K
3 1h 4.9k 36 20 30K
4 4h 30K 107 6 39 70K
5 6h 75K 208 8 140K
6 9h 210K 328 10 97 280K
7 15h 490K 500 12 135 560K
8 21h 1 M 807 14 1.12 M

Training grounds

Train your survivors here, and you can also see what traits your survivor will unlock with an increase in level.

Level Time Cost Gold Cost Council level required BP Max level survivors
1 3s 250 1 9 2
2 5m 300 6 2 11 3
3 1h 3200 33 3 19 4
4 2h 15m 7.6k 51 4 30 5
5 5h 19k 94 5 43 6
6 6h 45m 33k 135 6 7
7 9h 59K 201 7 8
8 10h 30m 81K 255 8 9
9 12h 150K 325 9 10
10 15h 270k 402 10 145 11
11 18h 520k 538 11 173 12
12 21h 710K 647 12 13
13 920K 13 14
14 1d 2h 1.2 M 921 14 270 15

Workshop

Upgrade weapons and armor here, and see what traits will be unlocked by increasing levels of both armor and weapons. This is also where you can scrap Equipment that you don't want and get XP in return.

Level Time Cost Gold Cost Council level required BP Max level equipment
1 1h 400 25 3 19 3
2 2h 15m 7.6k 51 4 30 4
3 5h 19k 94 5 5
4 33K 6
5 9h 59K 201 7
6 10h 30m 81K 255 8
7 12h 150K 325 9
8 15h 270k 402 11 145 10
9 18h 520k 538 11 11
10 21h 710K 647 12 203 12
11 23h 920k 756 13
12 1d 2h 1.2M 14

Radio tent

Send a call out for more survivors here. Calls can be made with 1, 5, or 15 radios, with an increase in star value to the summoned survivor.The level of the radio tent determines the summoned survivor's starting level and their maximum level. When you summon survivors, the number of stars determine the number of levels you can upgrade your survivor, 2 levels for each star. The Radio Tent level is the only thing that effects survivor call min/max level.
In the latest update 1.5 The maximum (Cap) lvl for a survivor (from a radio call) is 20, but the highest you can train one is 15. You can get survivor with a current (starting) lv higher than 15 in rescue missions.

Level Time Cost Gold Cost Council level required BP Initial level survivors
1 15s 300 1 3 19 1-3
2 2h 15m 7.6k 51 4 30 1-5
3 6h30m 33K 135 6 1-6
4 10h 30m 81K 255 8 1-8
5 15h 270K 402 10 89 1-10
6 21h 710K 647 12 1-12
7 1d 2h 1.2 M 921 14 1-14
8 16 1-16

High level players agree that you should only use 15 calls, and to wait has long as you can before doing them, ideally when your tent is at the maximum level, or at least level 5.

Hospital

Survivors hurt during missions come here to heal. Time is reduced by increasing hospital level and extra slots for survivors are added at certain level upgrades.

Level Time Cost Gold Cost Council level BP Time reduction Healing Slots
1 3s - - - - 1
2 45m 2.8K 28 3 16 2 min 1
3 4h 17k 83 5 min 2
4 6h 56K 172 7 64 10 min 2
5 11h 140K 312 100 15 min 2
6 15h 430K 474 12 20 min 3
7 21h 860K 713 13 30 min 3
8 h K min

Mission car

The level of your mission car determines how much Gas you can spend in missions and how much Gas you can store.

Note: Normally you can't use a facility if it's upgrading nor upgrade while it's in use (e.g. training in camp or healing in hospital). The car is an exception, you will be able to go on missions also during car upgrade.

Level Time Cost Gold Cost Council level BP Gas storage
1 3s - - - 4 6
2 10m 500 10 3 16 9
3 4h 17K 83 5 11
4 6h 56K 172 7 13
5 11h 140K 3 9 15
6 15h 430K 474 11 144 17
7 21h 860K 713 13 19

Campfire

The campfire can't be upgraded and it serves only to tell information about the current story mission.

Memorial

The memorial is unlocked at council level 4 and shows information about survivor(s) you lost in deadly missions. There seems to be no game-advancing benefit of this building, apart from a possible amount of BP when building it.

Junk

This is not actual buildings, but bushes or wrecks found in your camp initially. You may clear it to make room for your buildings or for aesthetic reasons.

Clearing the area will cost you Supplies (such as 100 or 6500) and some time (e.g. 10s). There seems to be no BP advantage (at least not for small cost clearing).