The Walking Dead: No Man's Land Wiki
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(→‎Council: Put headers every 5 rows (so easier to read table).)
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=='''Buildings'''==
 
 
Buildings are built inside your camp where your [[survivors]] live. They can send you into [[missions]], unlock new buildings, produce [[Resources|resources]] required to upgrade your buildings and survivors, upgrade your [[equipments]], heal injured survivors, help you find more survivors, and stock resources.
 
Buildings are built inside your camp where your [[survivors]] live. They can send you into [[missions]], unlock new buildings, produce [[Resources|resources]] required to upgrade your buildings and survivors, upgrade your [[equipments]], heal injured survivors, help you find more survivors, and stock resources.
  +
  +
<div style="float:right">__TOC__</div>
   
 
To be able to advance in the game the camp needs to develop with new and upgraded buildings. Each upgrade will spend some real time and supplies (all costs on this page are "canned goods" instead of XP. XP is used for Survivor and Weapon upgrades). Upgrades may also be done instantly with [[Gold]]; either immediately without spending any supplies, or later with a reduced payment of gold.
 
To be able to advance in the game the camp needs to develop with new and upgraded buildings. Each upgrade will spend some real time and supplies (all costs on this page are "canned goods" instead of XP. XP is used for Survivor and Weapon upgrades). Upgrades may also be done instantly with [[Gold]]; either immediately without spending any supplies, or later with a reduced payment of gold.
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There is currently no way of scrapping unwanted buildings (and there would not be any advantage to do so), but you can clear out [[#Junk|junk]].
 
There is currently no way of scrapping unwanted buildings (and there would not be any advantage to do so), but you can clear out [[#Junk|junk]].
   
=== '''Player Level''' ===
+
== Player Level ==
 
You will automatically advance to the next '''Player Level '''when you have reached enough '''Building Points ([[Resources#BP|BP]])''' on the current level. '''Player level is visible in a circle on the top left corner''' icon in [[Camp]], tapping it will also show the details on current and needed BP.
 
You will automatically advance to the next '''Player Level '''when you have reached enough '''Building Points ([[Resources#BP|BP]])''' on the current level. '''Player level is visible in a circle on the top left corner''' icon in [[Camp]], tapping it will also show the details on current and needed BP.
   
 
Upgrade buildings in the Camp '''to increase BP''' at amounts specified in Building tables on this page (not listed in the game but you can calculate it by subtracting "BP before upgrade" from "BP when completed"). Certain player level is required for upgrading your Council (see [[Buildings#Council|Council table]]), in turn unlocking other building upgrades.
 
Upgrade buildings in the Camp '''to increase BP''' at amounts specified in Building tables on this page (not listed in the game but you can calculate it by subtracting "BP before upgrade" from "BP when completed"). Certain player level is required for upgrading your Council (see [[Buildings#Council|Council table]]), in turn unlocking other building upgrades.
   
{| class="article-table article-table-selected" style="margin: 0px auto; width: 50%;" cellspacing="1" cellpadding="1" border="1"
+
{| class="article-table article-table-selected" style="margin: 0px auto; width: 50%;" border="1" cellspacing="1" cellpadding="1"
 
! style="text-align: center;" | Player<br />Level
 
! style="text-align: center;" | Player<br />Level
 
! style="text-align: center;" | Building<br />Points
 
! style="text-align: center;" | Building<br />Points
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|-
 
|-
 
! style="text-align: center;" | 60
 
! style="text-align: center;" | 60
| style="text-align: center;" |1350
+
| style="text-align: center;" |1300
 
|-
 
|-
 
! style="text-align:center;"|61
 
! style="text-align:center;"|61
| style="text-align:center;"|1400
+
| style="text-align:center;" |1350
 
|-
 
|-
 
! style="text-align:center;"|62
 
! style="text-align:center;"|62
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! style="text-align:center;"|63
 
! style="text-align:center;"|63
 
| style="text-align:center;" |1500
 
| style="text-align:center;" |1500
  +
|-
  +
! style="text-align:center;"|64
  +
| style="text-align:center;" |1600
  +
|-
  +
! style="text-align:center;"|65
  +
| style="text-align:center;" |1700
  +
|-
  +
! style="text-align:center;"|66
  +
| style="text-align:center;"|1800
  +
|-
  +
! style="text-align:center;"|67
  +
| style="text-align:center;" |​​1800
  +
|-
  +
! style="text-align:center;" |68
  +
| style="text-align:center;" |1900
  +
|-
  +
! style="text-align:center;"|69
  +
| style="text-align:center;" |​​2000
  +
|-
  +
! style="text-align:center;"|70
  +
| style="text-align:center;" |​​2200
  +
|-
  +
! style="text-align:center;"|71
  +
| style="text-align:center;" |​​2400
 
|}
 
|}
 
<p style="text-align:center;">
 
<p style="text-align:center;">
 
</p>
 
</p>
 
<br />
 
<br />
[[File:Council-on-map-300x258.jpg|thumb|137x137px]]
 
   
=== '''Council''' ===
+
== Buildings ==
   
  +
=== Council ===
  +
[[File:Council-on-map-300x258.jpg|thumb|137x137px]]
 
The council can hold 1500 supplies of food, Xp and unlock new buildings and levels. Current maximum as update 1.7 is lv 16
 
The council can hold 1500 supplies of food, Xp and unlock new buildings and levels. Current maximum as update 1.7 is lv 16
   
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{| class="article-table article-table-selected" style="margin: 0px auto; width: 100%;" border="1" cellspacing="1" cellpadding="1"
 
{| class="article-table article-table-selected" style="margin: 0px auto; width: 100%;" border="1" cellspacing="1" cellpadding="1"
 
! style="text-align: center;" | Level
 
! style="text-align: center;" | Level
! style="text-align: center;" | Player
+
! style="text-align: center;" | Player<br /> Level
Level
 
 
! style="text-align: center;" | Time
 
! style="text-align: center;" | Time
 
! style="text-align: center;" | Cost
 
! style="text-align: center;" | Cost
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| style="text-align: center;" |24
 
| style="text-align: center;" |24
 
| style="text-align: center;" | 20K
 
| style="text-align: center;" | 20K
| Memorial<br />New Supply Storage 1<br />Training grounds 4<br />Workshop 2
+
| New Supply Storage 1<br />Training grounds 4<br />Workshop 2
 
|-
 
|-
 
! style="text-align: center;" | 5
 
! style="text-align: center;" | 5
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| style="text-align: center;" |30K
 
| style="text-align: center;" |30K
 
| Training grounds 5<br />Workshop 3<br />New Farm 1<br />Mission Car 3
 
| Training grounds 5<br />Workshop 3<br />New Farm 1<br />Mission Car 3
  +
|-
  +
! style="text-align: center;" | Level
  +
! style="text-align: center;" | Player<br /> Level
  +
! style="text-align: center;" | Time
  +
! style="text-align: center;" | Cost
  +
! style="text-align: center;" | Gold Cost
  +
! style="text-align: center;" | BP
  +
! style="text-align: center;" | XP Storage
  +
! style="text-align: center;" | Buildings unlocked
 
|-
 
|-
 
! style="text-align: center;" | 6
 
! style="text-align: center;" | 6
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| style="text-align: center;" | 150K
 
| style="text-align: center;" | 150K
 
| Tents 5<br />Training grounds 10<br />Workshop 8<br />Radio tent 5<br />New Supply storage 1
 
| Tents 5<br />Training grounds 10<br />Workshop 8<br />Radio tent 5<br />New Supply storage 1
  +
|-
  +
! style="text-align: center;" | Level
  +
! style="text-align: center;" | Player<br /> Level
  +
! style="text-align: center;" | Time
  +
! style="text-align: center;" | Cost
  +
! style="text-align: center;" | Gold Cost
  +
! style="text-align: center;" | BP
  +
! style="text-align: center;" | XP Storage
  +
! style="text-align: center;" | Buildings unlocked
 
|-
 
|-
 
! style="text-align: center;" | 11
 
! style="text-align: center;" | 11
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| style="text-align: center;" |294
 
| style="text-align: center;" |294
 
| style="text-align: center;" |600k
 
| style="text-align: center;" |600k
| Training Grounds 14<br />Workshop 12<br />Radio Tent lvl 7'<nowiki/><br />Mission Car 7<br />Hospital 7<br />Farm Plot 9<br />Tent 8<br />Supplies Storage 8
+
| Training Grounds 14<br />Workshop 12<br />Radio Tent lvl 7<br />Mission Car 7<br />Hospital 7<br />Farm Plot 9<br />Tent 8<br />Supplies Storage 8
 
|-
 
|-
 
! style="text-align: center;" | 15
 
! style="text-align: center;" | 15
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| style="text-align: center;" |800K
 
| style="text-align: center;" |800K
 
| Training Grounds 15<br />Workshop 13<br />Radio Tent lvl 7<br />Mission Car 8<br />Hospital 8<br />Farm Plot 10<br />Tent 8<br />Supplies Storage 8
 
| Training Grounds 15<br />Workshop 13<br />Radio Tent lvl 7<br />Mission Car 8<br />Hospital 8<br />Farm Plot 10<br />Tent 8<br />Supplies Storage 8
  +
|-
  +
! style="text-align: center;" | Level
  +
! style="text-align: center;" | Player<br /> Level
  +
! style="text-align: center;" | Time
  +
! style="text-align: center;" | Cost
  +
! style="text-align: center;" | Gold Cost
  +
! style="text-align: center;" | BP
  +
! style="text-align: center;" | XP Storage
  +
! style="text-align: center;" | Buildings unlocked
 
|-
 
|-
 
! style="text-align: center;" | 16
 
! style="text-align: center;" | 16
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| style="text-align: center;" |4M
 
| style="text-align: center;" |4M
 
| style="text-align: center;" |2168
 
| style="text-align: center;" |2168
| style="text-align: center;" |
+
| style="text-align: center;" |486
 
| style="text-align: center;" |2.5M
 
| style="text-align: center;" |2.5M
 
| Training Grounds 18<br />Workshop 16<br />Radio Tent lvl 9<br />Mission Car 9<br />Hospital 9<br />Farm Plot 10<br />Tent 10<br />Supplies Storage 10
 
| Training Grounds 18<br />Workshop 16<br />Radio Tent lvl 9<br />Mission Car 9<br />Hospital 9<br />Farm Plot 10<br />Tent 10<br />Supplies Storage 10
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| style="text-align: center;" |542
 
| style="text-align: center;" |542
 
| style="text-align: center;" |3.25M
 
| style="text-align: center;" |3.25M
| Training Grounds 19<br />Workshop 17<br />Radio Tent 10<br />Mission Car 10<br />Tent 11<br />Farm Plot 11<br />Hospital 10<nowiki/>'''<nowiki/>'''
+
| Training Grounds 19<br />Workshop 17<br />Radio Tent 10<br />Mission Car 10<br />Tent 11<br />Farm Plot 11<br />Hospital 10
 
|-
 
|-
 
! style="text-align: center;" |20
 
! style="text-align: center;" |20
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| style="text-align: center;" |600
 
| style="text-align: center;" |600
 
| style="text-align: center;" |4.75M
 
| style="text-align: center;" |4.75M
  +
| Training Grounds 20<br />Workshop 18<br />Mission Car 11
|
 
  +
|-
Training Grounds 20<br />Workshop 18<br />Mission Car 11
 
  +
! style="text-align: center;" | Level
  +
! style="text-align: center;" | Player<br /> Level
  +
! style="text-align: center;" | Time
  +
! style="text-align: center;" | Cost
  +
! style="text-align: center;" | Gold Cost
  +
! style="text-align: center;" | BP
  +
! style="text-align: center;" | XP Storage
  +
! style="text-align: center;" | Buildings unlocked
 
|-
 
|-
 
! style="text-align: center;" |21
 
! style="text-align: center;" |21
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| style="text-align: center;" |12M
 
| style="text-align: center;" |12M
 
| style="text-align: center;" |5850
 
| style="text-align: center;" |5850
| style="text-align: center;" |650
+
| style="text-align: center;" |650
 
| style="text-align: center;" |5.50M
 
| style="text-align: center;" |5.50M
  +
| Training Grounds 21<br />Workshop 19<br />Hospital 11
|
 
Training Grounds 21<br />Workshop 19<br />Hospital 11
 
 
|-
 
|-
! style="text-align: center;" |22
+
! style="text-align: center;" | 22
| style="text-align: center;" |
+
| style="text-align: center;" |63
| style="text-align: center;" |
+
| style="text-align: center;" |2d
| style="text-align: center;" |
+
| style="text-align: center;" |15M
| style="text-align: center;" |
+
| style="text-align: center;" |7250
| style="text-align: center;" |
+
| style="text-align: center;" |800
 
| style="text-align: center;" |6.75M
 
| style="text-align: center;" |6.75M
  +
| Training Grounds 22<br /> Workshop 20<br /> New Tent (3rd)<br /> Mission Car 12<br /> Storage 11 <!-- Buildings unlocked -->
| New Tents Building
 
 
|-
 
|-
! style="text-align: center;" |23
+
! style="text-align: center;" | L23 <!-- upgrade to Level -->
| style="text-align: center;" |
+
| style="text-align: center;" |66 <!-- Player level -->
  +
| style="text-align: center;" |2d
  +
| style="text-align: center;" |20M
 
| style="text-align: center;" |
 
| style="text-align: center;" |
| style="text-align: center;" |
+
| style="text-align: center;" |900
| style="text-align: center;" |
+
| style="text-align: center;" |7.25M
  +
|Training Grounds 23<br /> Workshop 21<br /> Scavenger 2 <!-- Buildings unlocked -->
| style="text-align: center;" |
 
  +
|-
| style="text-align: center;" |
 
  +
! style="text-align: center;" | L24 <!-- upgrade to Level -->
| Supplies Storage 11
 
  +
| style="text-align: center;" | 69 <!-- Player level -->
  +
| style="text-align: center;" | 2day <!-- time -->
  +
| style="text-align: center;" | 20M cans <!-- cost -->
  +
| style="text-align: center;" | 9583 gold <!-- gold cost -->
  +
| style="text-align: center;" | 950 <!-- BP -->
  +
| style="text-align: center;" | 8M <!-- XP storage -->
  +
| Training Grounds 24<br /> Workshop 22<br /> Mission Car 13<br /> Craftsman 2<!-- Buildings unlocked -->
  +
|-
  +
! style="text-align: center;" | L25 <!-- upgrade to Level -->
  +
| style="text-align: center;" | 71 <!-- Player level -->
  +
| style="text-align: center;" | 2day <!-- time -->
  +
| style="text-align: center;" | 20M cans <!-- cost -->
  +
| style="text-align: center;" | 9583 gold <!-- gold cost -->
  +
| style="text-align: center;" | 1200 <!-- BP -->
  +
| style="text-align: center;" | 8M +750k <!-- XP storage -->
  +
| Training Grounds 25<br /> Workshop 23<br /> Hospital 12<br /> Mission Car 14<!-- Buildings unlocked -->
  +
|-
  +
! style="text-align: center;" | Level
  +
! style="text-align: center;" | Player<br /> Level
  +
! style="text-align: center;" | Time
  +
! style="text-align: center;" | Cost
  +
! style="text-align: center;" | Gold Cost
  +
! style="text-align: center;" | BP
  +
! style="text-align: center;" | XP Storage
  +
! style="text-align: center;" | Buildings unlocked
  +
|-
  +
! style="text-align: center;" | L26 <!-- upgrade to Level -->
  +
| style="text-align: center;" | 72 <!-- Player level -->
  +
| style="text-align: center;" | 2day <!-- time -->
  +
| style="text-align: center;" | 20M cans <!-- cost -->
  +
| style="text-align: center;" | ? <!-- gold cost -->
  +
| style="text-align: center;" | 1300 <!-- BP -->
  +
| style="text-align: center;" | 10M <!-- XP storage -->
  +
| Training Grounds 26<br /> Workshop 24
  +
|-
 
|}
 
|}
'''<nowiki/>''<nowiki/>'''''
 
   
  +
Council level 23 added with 2.10 update.)
[[File:Training-Grounds-on-map-300x300.jpg|thumb|117x117px]]
 
   
  +
Council level 26 added with 3.5 update. Building point requirements for council levels between 19 to 25 have been rescaled for smoother progression.
=== '''Training Grounds''' ===
 
  +
  +
[[#Memorial|Memorial]] was unlocked with Council level 4, but is no longer unlockable.
  +
  +
=== Training Grounds ===
  +
[[File:Training-Grounds-on-map-300x300.jpg|thumb|117x117px]]
 
Train your survivors here, and you can also see what traits your survivor will unlock with an increase in level.
 
Train your survivors here, and you can also see what traits your survivor will unlock with an increase in level.
 
{| class="article-table article-table-selected" style="margin: 0px auto; width: 85%;" border="1" cellspacing="1" cellpadding="1"
 
{| class="article-table article-table-selected" style="margin: 0px auto; width: 85%;" border="1" cellspacing="1" cellpadding="1"
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| style="text-align: center;" |120
 
| style="text-align: center;" |120
 
| style="text-align: center;" | 10
 
| style="text-align: center;" | 10
  +
  +
|-
  +
! style="text-align: center;" | Level
  +
! style="text-align: center;" | Time
  +
! style="text-align: center;" | Cost
  +
! style="text-align: center;" | Gold Cost
  +
! style="text-align: center;" | Council level required
  +
! style="text-align: center;" | BP
  +
! style="text-align: center;" | Max level survivors
 
|-
 
|-
 
! style="text-align: center;" | 10
 
! style="text-align: center;" | 10
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| style="text-align: center;" |1936
 
| style="text-align: center;" |1936
 
| style="text-align: center;" |17
 
| style="text-align: center;" |17
| style="text-align: center;" |390?
+
| style="text-align: center;" |389
 
| style="text-align: center;" |18
 
| style="text-align: center;" |18
 
|-
 
|-
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| style="text-align: center;" |480
 
| style="text-align: center;" |480
 
| style="text-align: center;" |20
 
| style="text-align: center;" |20
  +
  +
|-
  +
! style="text-align: center;" | Level
  +
! style="text-align: center;" | Time
  +
! style="text-align: center;" | Cost
  +
! style="text-align: center;" | Gold Cost
  +
! style="text-align: center;" | Council level required
  +
! style="text-align: center;" | BP
  +
! style="text-align: center;" | Max level survivors
 
|-
 
|-
 
! style="text-align: center;" | 20
 
! style="text-align: center;" | 20
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| style="text-align: center;" |21
 
| style="text-align: center;" |21
 
|-
 
|-
! style="text-align:center;"|21
+
! style="text-align:center;" |21
 
| style="text-align:center;" |2d
 
| style="text-align:center;" |2d
 
| style="text-align:center;" |15M
 
| style="text-align:center;" |15M
 
| style="text-align:center;" |7250
 
| style="text-align:center;" |7250
| style="text-align:center;"|21
+
| style="text-align:center;" |21
 
| style="text-align:center;" |600
 
| style="text-align:center;" |600
| style="text-align:center;"|22
+
| style="text-align:center;" |22
  +
|-
  +
! style="text-align:center;" |22 <!-- upgrade to Level -->
  +
| style="text-align:center;" |2d
  +
| style="text-align:center;" |16M
  +
| style="text-align:center;" |7716 <!-- gold cost -->
  +
| style="text-align:center;" |22
  +
| style="text-align:center;" |700
  +
| style="text-align:center;" |23
  +
|-
  +
! style="text-align:center;" |23 <!-- upgrade to Level -->
  +
| style="text-align:center;" |2d <!-- time -->
  +
| style="text-align:center;" |17M <!-- cost-->
  +
| style="text-align:center;" | <!-- gold cost -->
  +
| style="text-align:center;" |23 <!-- Council level required -->
  +
| style="text-align:center;" |800 <!-- BP -->
  +
| style="text-align:center;" |24 <!-- maximum level survivors -->
  +
|-
  +
! style="text-align:center;" |24 <!-- upgrade to Level -->
  +
| style="text-align:center;" |2d <!-- time -->
  +
| style="text-align:center;" |19M <!-- cost-->
  +
| style="text-align:center;" |9116 <!-- gold cost -->
  +
| style="text-align:center;" |24 (council lvl) <!-- Council level required -->
  +
| style="text-align:center;" |900 <!-- BP -->
  +
| style="text-align:center;" |25 lvl survivors <!-- maximum level survivors -->
  +
|-
  +
! style="text-align:center;" |25 <!-- upgrade to Level -->
  +
| style="text-align:center;" |2d <!-- time -->
  +
| style="text-align:center;" |20M <!-- cost-->
  +
| style="text-align:center;" |9583 <!-- gold cost -->
  +
| style="text-align:center;" |25? (council lvl) <!-- Council level required -->
  +
| style="text-align:center;" |1150 <!-- BP -->
  +
| style="text-align:center;" |26 lvl survivors <!-- maximum level survivors -->
 
|-
 
|-
  +
!26
! style="text-align:center;"|22
 
  +
!2d
| style="text-align:center;"|
 
  +
!20M
| style="text-align:center;"|
 
  +
!9583
| style="text-align:center;"|
 
  +
!26
| style="text-align:center;"|22
 
  +
!1200
| style="text-align:center;"|
 
  +
!27
| style="text-align:center;"|23
 
 
|}
 
|}
   
=== '''Workshop''' ===
+
=== Workshop ===
 
Upgrade weapons and armor here, and see what traits will be unlocked by increasing levels of both armor and weapons. This is also where you can scrap [[Equipment]] that you don't want and get XP in return.
 
Upgrade weapons and armor here, and see what traits will be unlocked by increasing levels of both armor and weapons. This is also where you can scrap [[Equipment]] that you don't want and get XP in return.
  +
 
{| class="article-table article-table-selected" style="margin: 0px auto; width: 85%;" border="1" cellspacing="1" cellpadding="1"
 
{| class="article-table article-table-selected" style="margin: 0px auto; width: 85%;" border="1" cellspacing="1" cellpadding="1"
 
|-
 
|-
 
! style="text-align: center;" | Level
 
! style="text-align: center;" | Level
 
! style="text-align: center;" | Time
 
! style="text-align: center;" | Time
! style="text-align: center;" | Cost
+
! style="text-align: center;" | Cost (in cans)
 
! style="text-align: center;" | Gold Cost
 
! style="text-align: center;" | Gold Cost
 
! style="text-align: center;" | Council level required
 
! style="text-align: center;" | Council level required
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| style="text-align: center;" |255
 
| style="text-align: center;" |255
 
| style="text-align: center;" |8
 
| style="text-align: center;" |8
| style="text-align: center;" |
+
| style="text-align: center;" | 97
97
 
 
| style="text-align: center;" | 9
 
| style="text-align: center;" | 9
 
|-
 
|-
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| style="text-align: center;" |173
 
| style="text-align: center;" |173
 
| style="text-align: center;" | 12
 
| style="text-align: center;" | 12
  +
|-
  +
! style="text-align: center;" | Level
  +
! style="text-align: center;" | Time
  +
! style="text-align: center;" | Cost (in cans)
  +
! style="text-align: center;" | Gold Cost
  +
! style="text-align: center;" | Council level required
  +
! style="text-align: center;" | BP
  +
! style="text-align: center;" | Max level equipment
 
|-
 
|-
 
! style="text-align: center;" | 10
 
! style="text-align: center;" | 10
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|-
 
|-
 
! style="text-align: center;" | 14
 
! style="text-align: center;" | 14
| style="text-align: center;" |1d 6h
+
| style="text-align: center;" |1d 5h
 
| style="text-align: center;" |2.35M
 
| style="text-align: center;" |2.35M
 
| style="text-align: center;" |1415
 
| style="text-align: center;" |1415
Line 786: Line 944:
 
| style="text-align: center;" |2d
 
| style="text-align: center;" |2d
 
| style="text-align: center;" |12M
 
| style="text-align: center;" |12M
| style="text-align: center;" |5250
+
| style="text-align: center;" |5850
 
| style="text-align: center;" |20
 
| style="text-align: center;" |20
 
| style="text-align: center;" |500
 
| style="text-align: center;" |500
 
| style="text-align: center;" |21
 
| style="text-align: center;" |21
 
|-
 
|-
! style="text-align:center;"|19
+
! style="text-align:center;" |19
 
| style="text-align:center;" |2d
 
| style="text-align:center;" |2d
 
| style="text-align:center;" |15M
 
| style="text-align:center;" |15M
 
| style="text-align:center;" |7250
 
| style="text-align:center;" |7250
| style="text-align:center;"|21
+
| style="text-align:center;" |21
 
| style="text-align:center;" |600
 
| style="text-align:center;" |600
| style="text-align:center;"|22
+
| style="text-align:center;" |22
 
|-
 
|-
! style="text-align:center;"|20
+
! style="text-align: center;" | Level
| style="text-align:center;"|
+
! style="text-align: center;" | Time
| style="text-align:center;"|
+
! style="text-align: center;" | Cost (in cans)
| style="text-align:center;"|
+
! style="text-align: center;" | Gold Cost
| style="text-align:center;"|22
+
! style="text-align: center;" | Council level required
| style="text-align:center;"|
+
! style="text-align: center;" | BP
| style="text-align:center;"|23
+
! style="text-align: center;" | Max level equipment
  +
|-
  +
! style="text-align:center;" |20
  +
| style="text-align:center;" |2d
  +
| style="text-align:center;" |16M
  +
| style="text-align:center;" |7716
  +
| style="text-align:center;" |22
  +
| style="text-align:center;" |650
  +
| style="text-align:center;" |23
  +
|-
  +
! style="text-align:center;" |21
  +
| style="text-align:center;" |2d
  +
| style="text-align:center;" |17M
  +
| style="text-align:center;" |
  +
| style="text-align:center;" |23
  +
| style="text-align:center;" |700
  +
| style="text-align:center;" |24
  +
|-
  +
! style="text-align:center;" |22 <!-- upgrade workshop to Level -->
  +
| style="text-align:center;" |2d
  +
| style="text-align:center;" |19M can
  +
| style="text-align:center;" |9116 g
  +
| style="text-align:center;" |(CL) 24 <!-- Council level required -->
  +
| style="text-align:center;" |750 <!-- BP: building points -->
  +
| style="text-align:center;" |25
  +
|-
  +
! style="text-align:center;" |23 <!-- upgrade workshop to Level -->
  +
| style="text-align:center;" |2day
  +
| style="text-align:center;" |20M can
  +
| style="text-align:center;" |9583 g
  +
| style="text-align:center;" |(CL) 25? <!-- Council level required -->
  +
| style="text-align:center;" |850 <!-- BP: building points -->
  +
| style="text-align:center;" |26
  +
|-
  +
! style="text-align:center;" |24 <!-- upgrade workshop to Level -->
  +
| style="text-align:center;" |2day
  +
| style="text-align:center;" |20M can
  +
| style="text-align:center;" |9583 g
  +
| style="text-align:center;" |(CL) 26 <!-- Council level required -->
  +
| style="text-align:center;" |900 <!-- BP: building points -->
  +
| style="text-align:center;" |27
 
|}
 
|}
   
  +
Example: a level-26 gear (gear that hasn't be upgraded yet) can be upgraded by a workshop level-23 (or above).
[[File:1452189992.png|thumb|166x166px]]
 
  +
But a level-27 gear has to be upgraded by a workshop level-24 (or above). (ie. is the starting level (non-upgraded) of the gear that is important, not the level that the gear can be upgraded to)
   
=== '''Farm plot''' ===
+
=== Farm plot ===
  +
[[File:Farm-Plot-on-map_2016.png|thumb|166x166px]]
 
Farm plot produces supplies for upgrading buildings. They are unlocked at council's level X, 3, 5, 8, 12, 17.
 
Farm plot produces supplies for upgrading buildings. They are unlocked at council's level X, 3, 5, 8, 12, 17.
   
Line 923: Line 1,123:
 
| style="text-align: center;" |36K
 
| style="text-align: center;" |36K
 
|}
 
|}
  +
  +
=== Tents ===
 
[[File:Tents.png|thumb|169x169px]]
 
[[File:Tents.png|thumb|169x169px]]
 
=== '''Tents''' ===
 
 
Tents produce XP useful for upgrading your equipments and train your survivors. They are unlocked at council's level X, X, and 22.
 
Tents produce XP useful for upgrading your equipments and train your survivors. They are unlocked at council's level X, X, and 22.
 
{| class="article-table article-table-selected" style="margin: 0px auto; width: 85%;" border="1" cellspacing="1" cellpadding="1"
 
{| class="article-table article-table-selected" style="margin: 0px auto; width: 85%;" border="1" cellspacing="1" cellpadding="1"
! style="text-align: center;" | Level
+
! style="text-align: center;" | Upgrade to level
 
! style="text-align: center;" | Time
 
! style="text-align: center;" | Time
 
! style="text-align: center;" | Cost
 
! style="text-align: center;" | Cost
Line 961: Line 1,161:
 
| style="text-align: center;" | 3
 
| style="text-align: center;" | 3
 
| style="text-align: center;" | 25
 
| style="text-align: center;" | 25
| style="text-align: center;" | <s>100</s>
+
| style="text-align: center;" | 180
| style="text-align: center;" | <s>800</s>
+
| style="text-align: center;" | 1440
 
|-
 
|-
 
! style="text-align: center;" | 4
 
! style="text-align: center;" | 4
Line 996: Line 1,196:
 
| style="text-align: center;" |578
 
| style="text-align: center;" |578
 
| style="text-align: center;" |12
 
| style="text-align: center;" |12
| style="text-align: center;" |
+
| style="text-align: center;" | 169
| style="text-align: center;" |1100
+
| style="text-align: center;" | 1100
| style="text-align: center;" |11000
+
| style="text-align: center;" | 11,000
 
|-
 
|-
 
! style="text-align: center;" | 8
 
! style="text-align: center;" | 8
Line 1,005: Line 1,205:
 
| style="text-align: center;" |859
 
| style="text-align: center;" |859
 
| style="text-align: center;" |14
 
| style="text-align: center;" |14
| style="text-align: center;" |225
+
| style="text-align: center;" |270
| style="text-align: center;" |1440
+
| style="text-align: center;" | 1400
| style="text-align: center;" |16800
+
| style="text-align: center;" | 16800
 
|-
 
|-
 
! style="text-align: center;" | 9
 
! style="text-align: center;" | 9
Line 1,014: Line 1,214:
 
| style="text-align: center;" |1308
 
| style="text-align: center;" |1308
 
| style="text-align: center;" |16
 
| style="text-align: center;" |16
| style="text-align: center;" |289
+
| style="text-align: center;" |320
| style="text-align: center;" |1700
+
| style="text-align: center;" | 1700
| style="text-align: center;" |20400
+
| style="text-align: center;" | 20400
 
|-
 
|-
 
! style="text-align: center;" | 10
 
! style="text-align: center;" | 10
Line 1,024: Line 1,224:
 
| style="text-align: center;" |18
 
| style="text-align: center;" |18
 
| style="text-align: center;" |410
 
| style="text-align: center;" |410
| style="text-align: center;" |2000
+
| style="text-align: center;" | 2000
| style="text-align: center;" |24000
+
| style="text-align: center;" | 24000
 
|-
 
|-
 
! style="text-align: center;" |11
 
! style="text-align: center;" |11
Line 1,033: Line 1,233:
 
| style="text-align: center;" |19
 
| style="text-align: center;" |19
 
| style="text-align: center;" |450
 
| style="text-align: center;" |450
| style="text-align: center;" |3000
+
| style="text-align: center;" | 3000
| style="text-align: center;" |24000
+
| style="text-align: center;" | 24000
 
|}
 
|}
Note: since version 2.2 the XP Tents permanently give twice as much XP as before. The old "XP/Hour" and "Storage" values are marked with a strikethrough until updated.[[File:Supplies Storage.png|thumb|153x153px]]
+
Note: since version 2.2 the XP Tents permanently give twice as much XP as before. The old "XP/Hour" and "Storage" values are marked with a strikethrough until updated.
   
=== '''Supplies storage''' ===
+
=== Supplies storage ===
  +
[[File:Supplies Storage.png|thumb|153x153px]]
 
Store all your food. You need to transfer your food from farm plot to supply storage or else farm stop producing. They are unlock at council level X, 4, 10, and 16.
 
Store all your food. You need to transfer your food from farm plot to supply storage or else farm stop producing. They are unlock at council level X, 4, 10, and 16.
 
{| class="article-table article-table-selected" style="margin: 0px auto; width: 85%;" border="1" cellspacing="1" cellpadding="1"
 
{| class="article-table article-table-selected" style="margin: 0px auto; width: 85%;" border="1" cellspacing="1" cellpadding="1"
Line 1,130: Line 1,331:
 
|-
 
|-
 
! style="text-align:center;" |11
 
! style="text-align:center;" |11
| style="text-align:center;" |
+
| style="text-align:center;" |1d 6h
| style="text-align:center;" |
+
| style="text-align:center;" |6M
| style="text-align:center;" |
+
| style="text-align:center;" |3043
| style="text-align:center;" |23
+
| style="text-align:center;" |22
| style="text-align:center;"|
+
| style="text-align:center;" |250
 
| style="text-align:center;" |5M
 
| style="text-align:center;" |5M
 
|}
 
|}
   
  +
  +
=== Radio Tent ===
 
[[File:Radio.png|thumb|189x189px]]
 
[[File:Radio.png|thumb|189x189px]]
 
=== '''Radio Tent''' ===
 
 
Send a call out for more survivors here. Calls can be made with 1, 5, or '''15''' [[radio]]s, with an increase in star value to the summoned survivor.'''The level of the radio tent determines the summoned survivor's starting level and their maximum level.''' When you summon survivors, the number of stars determine the number of levels you can upgrade your survivor, 2 levels for each star. '''The Radio Tent level is the only thing that effects survivor call min/max level.'''<br />
 
Send a call out for more survivors here. Calls can be made with 1, 5, or '''15''' [[radio]]s, with an increase in star value to the summoned survivor.'''The level of the radio tent determines the summoned survivor's starting level and their maximum level.''' When you summon survivors, the number of stars determine the number of levels you can upgrade your survivor, 2 levels for each star. '''The Radio Tent level is the only thing that effects survivor call min/max level.'''<br />
 
In the latest update 1.5 The maximum (Cap) lvl for a survivor (from a radio call) is 20, but the highest you can train one is 15. You can get survivor with a current (starting) lv higher than 15 in rescue missions.
 
In the latest update 1.5 The maximum (Cap) lvl for a survivor (from a radio call) is 20, but the highest you can train one is 15. You can get survivor with a current (starting) lv higher than 15 in rescue missions.
Line 1,164: Line 1,365:
 
http://forums.nextgames.com/walkingdead/discussion/4135/is-there-a-limit-on-the-of-radios-i-can-haz#latest
 
http://forums.nextgames.com/walkingdead/discussion/4135/is-there-a-limit-on-the-of-radios-i-can-haz#latest
   
{| class="article-table article-table-selected" style="margin: 0px auto; width: 85%;" border="1" cellspacing="1" cellpadding="1"
+
{| class="article-table article-table-selected" style="margin: 0px auto; width: 85%;" cellspacing="1" cellpadding="1" border="1"
 
|-
 
|-
 
! style="text-align: center;" | Level
 
! style="text-align: center;" | Level
Line 1,235: Line 1,436:
 
| style="text-align: center;" |1415
 
| style="text-align: center;" |1415
 
| style="text-align: center;" |16
 
| style="text-align: center;" |16
| style="text-align: center;" |
+
| style="text-align: center;" |447
 
| style="text-align: center;" |7-16
 
| style="text-align: center;" |7-16
 
|-
 
|-
Line 1,252: Line 1,453:
 
| style="text-align: center;" |19
 
| style="text-align: center;" |19
 
| style="text-align: center;" |680
 
| style="text-align: center;" |680
  +
| style="text-align: center;" |?-18
  +
|-
  +
! style="text-align: center;" | 11
  +
| style="text-align: center;" | 2d
  +
| style="text-align: center;" |15M
  +
| style="text-align: center;" |7250
  +
| style="text-align: center;" | 23
  +
| style="text-align: center;" |589
 
| style="text-align: center;" |?-18
 
| style="text-align: center;" |?-18
 
|}
 
|}
Line 1,257: Line 1,466:
 
High level players agree that you should only use 15 calls, and to wait as long as you can before doing them, ideally when your tent is at the maximum level, or at least level 5.
 
High level players agree that you should only use 15 calls, and to wait as long as you can before doing them, ideally when your tent is at the maximum level, or at least level 5.
 
<br />
 
<br />
[[File:Hospital.png|thumb|134x134px]]
 
   
  +
=== '''Hospital''' ===
 
  +
=== Hospital ===
  +
[[File:Hospital.png|thumb|134x134px]]
 
Survivors hurt during missions come here to heal. Time is reduced by increasing hospital level and extra slots for survivors are added at certain level upgrades.
 
Survivors hurt during missions come here to heal. Time is reduced by increasing hospital level and extra slots for survivors are added at certain level upgrades.
{| class="article-table article-table-selected" style="margin: 0px auto; width: 85%;" border="1" cellspacing="1" cellpadding="1"
+
{| class="article-table article-table-selected" style="margin: 0px auto; width: 85%;" cellspacing="1" cellpadding="1" border="1"
 
! style="text-align: center;" | Level
 
! style="text-align: center;" | Level
 
! style="text-align: center;" | Time
 
! style="text-align: center;" | Time
Line 1,367: Line 1,577:
 
| style="text-align:center;" |21
 
| style="text-align:center;" |21
 
| style="text-align:center;" |550
 
| style="text-align:center;" |550
| style="text-align:center;" |70 min
+
| style="text-align:center;" |75 min
 
| style="text-align:center;" |3
 
| style="text-align:center;" |3
  +
|-
  +
!12
  +
|2d
  +
|20M
  +
|9583
  +
|25
  +
|600
  +
|75 min
  +
|4
 
|}
 
|}
 
<br />
 
<br />
[[File:2016-11-21_16.18.05.png|thumb]]
+
[[File:Mission-Car-on-map-2016-Nov.png|thumb]]
   
=== '''Mission car''' ===
+
=== Mission car ===
 
The level of your mission car determines how much Gas you can spend in missions and how much Gas you can store.
 
The level of your mission car determines how much Gas you can spend in missions and how much Gas you can store.
   
 
Note: Normally you can't use a facility if it's upgrading nor upgrade while it's in use (e.g. training in camp or healing in hospital). The car is an exception, you will be able to go on missions also during car upgrade.
 
Note: Normally you can't use a facility if it's upgrading nor upgrade while it's in use (e.g. training in camp or healing in hospital). The car is an exception, you will be able to go on missions also during car upgrade.
{| class="article-table article-table-selected" style="margin: 0px auto; width: 85%;" border="1" cellspacing="1" cellpadding="1"
+
{| class="article-table article-table-selected" style="margin: 0px auto; width: 85%;" cellspacing="1" cellpadding="1" border="1"
 
|-
 
|-
 
! style="text-align: center;" | Level
 
! style="text-align: center;" | Level
Line 1,387: Line 1,606:
 
! style="text-align: center;" | Gas storage
 
! style="text-align: center;" | Gas storage
 
|-
 
|-
! style="text-align: center;" | 1
+
! style="text-align: center;" | L1
 
| style="text-align: center;" |3s
 
| style="text-align: center;" |3s
 
| style="text-align: center;" | -
 
| style="text-align: center;" | -
Line 1,395: Line 1,614:
 
| style="text-align: center;" | 6
 
| style="text-align: center;" | 6
 
|-
 
|-
! style="text-align: center;" | 2
+
! style="text-align: center;" | L2
 
| style="text-align: center;" | 10m
 
| style="text-align: center;" | 10m
 
| style="text-align: center;" | 500
 
| style="text-align: center;" | 500
Line 1,403: Line 1,622:
 
| style="text-align: center;" | 9
 
| style="text-align: center;" | 9
 
|-
 
|-
! style="text-align: center;" | 3
+
! style="text-align: center;" | L3
 
| style="text-align: center;" | 4h
 
| style="text-align: center;" | 4h
 
| style="text-align: center;" | 17K
 
| style="text-align: center;" | 17K
Line 1,411: Line 1,630:
 
| style="text-align: center;" | 11
 
| style="text-align: center;" | 11
 
|-
 
|-
! style="text-align: center;" | 4
+
! style="text-align: center;" | L4
 
| style="text-align: center;" |6h
 
| style="text-align: center;" |6h
 
| style="text-align: center;" |56K
 
| style="text-align: center;" |56K
Line 1,419: Line 1,638:
 
| style="text-align: center;" | 13
 
| style="text-align: center;" | 13
 
|-
 
|-
! style="text-align: center;" | 5
+
! style="text-align: center;" | L5
 
| style="text-align: center;" |11h
 
| style="text-align: center;" |11h
 
| style="text-align: center;" |140K
 
| style="text-align: center;" |140K
Line 1,427: Line 1,646:
 
| style="text-align: center;" | 15
 
| style="text-align: center;" | 15
 
|-
 
|-
! style="text-align: center;" | 6
+
! style="text-align: center;" | L6
 
| style="text-align: center;" | 15h
 
| style="text-align: center;" | 15h
 
| style="text-align: center;" | 430K
 
| style="text-align: center;" | 430K
Line 1,435: Line 1,654:
 
| style="text-align: center;" | 17
 
| style="text-align: center;" | 17
 
|-
 
|-
! style="text-align: center;" |7
+
! style="text-align: center;" | L7
 
| style="text-align: center;" |21h
 
| style="text-align: center;" |21h
 
| style="text-align: center;" |860K
 
| style="text-align: center;" |860K
Line 1,443: Line 1,662:
 
| style="text-align: center;" |19
 
| style="text-align: center;" |19
 
|-
 
|-
! style="text-align: center;" | 8
+
! style="text-align: center;" | L8
 
| style="text-align: center;" |1d2h
 
| style="text-align: center;" |1d2h
 
| style="text-align: center;" |1.52M
 
| style="text-align: center;" |1.52M
Line 1,451: Line 1,670:
 
| style="text-align: center;" | 21
 
| style="text-align: center;" | 21
 
|-
 
|-
! style="text-align: center;" | 9
+
! style="text-align: center;" | L9
 
| style="text-align: center;" |1d6h
 
| style="text-align: center;" |1d6h
 
| style="text-align: center;" |2.75M
 
| style="text-align: center;" |2.75M
Line 1,459: Line 1,678:
 
| style="text-align: center;" | 23
 
| style="text-align: center;" | 23
 
|-
 
|-
! style="text-align: center;" | 10
+
! style="text-align: center;" | L10
 
| style="text-align: center;" |1d14h
 
| style="text-align: center;" |1d14h
 
| style="text-align: center;" |5.75M
 
| style="text-align: center;" |5.75M
Line 1,467: Line 1,686:
 
| style="text-align: center;" |25
 
| style="text-align: center;" |25
 
|-
 
|-
! style="text-align:center;"|11
+
! style="text-align:center;" | L11
| style="text-align:center;"|2d
+
| style="text-align:center;" |2d
| style="text-align:center;"|7M
+
| style="text-align:center;" |7M
| style="text-align:center;"|3527
+
| style="text-align:center;" |3527
| style="text-align:center;"|20
+
| style="text-align:center;" |20
| style="text-align:center;"|500
+
| style="text-align:center;" |500
 
| style="text-align:center;" |27
 
| style="text-align:center;" |27
 
|-
 
|-
! style="text-align:center;"|12
+
! style="text-align:center;" | L12 <!-- upgrade to Level -->
| style="text-align:center;"|
+
| style="text-align:center;" |2d <!-- Time -->
| style="text-align:center;"|
+
| style="text-align:center;" |12M <!-- Cost in cans -->
| style="text-align:center;"|
+
| style="text-align:center;" |5850 <!-- Gold cost -->
| style="text-align:center;"|23
+
| style="text-align:center;" |22 <!-- Council level -->
| style="text-align:center;"|
+
| style="text-align:center;" |600 <!-- BP -->
| style="text-align:center;"|29
+
| style="text-align:center;" |29 <!-- Gas storage -->
  +
|-
  +
! style="text-align:center;" | L13 <!-- upgrade to Level -->
  +
| style="text-align:center;" |2day <!-- Time -->
  +
| style="text-align:center;" |15M <!-- Cost in cans -->
  +
| style="text-align:center;" |7250 <!-- Gold cost -->
  +
| style="text-align:center;" | 24 <!-- Council level -->
  +
| style="text-align:center;" |800 <!-- BP -->
  +
| style="text-align:center;" |31 <!-- Gas storage -->
  +
|-
  +
!L14
  +
!2days
  +
!20M
  +
!9583
  +
!26
  +
!900
  +
!35
 
|}
 
|}
   
  +
=== Campfire ===
 
[[File:Campfire.png|thumb|140x140px]]
 
[[File:Campfire.png|thumb|140x140px]]
 
=== '''Campfire''' ===
 
 
The campfire can't be upgraded and it serves only to tell information about the current story mission.
 
The campfire can't be upgraded and it serves only to tell information about the current story mission.
   
  +
<div style="clear:both"></div>
[[File:Memorial.png|thumb|141x141px]]
 
=== '''Memorial''' ===
+
=== Component buildings ===
The memorial is unlocked at council level 4 and shows information about survivor(s) you lost in [[deadly missions]]. There seems to be no game-advancing benefit of this building, apart from a possible amount of BP when building it. Good luck!
 
   
  +
==== Scavenger ====
  +
The Scavenger allows you to find [[Components]] from missions, and unlocks the Craftsman building.
  +
  +
{| class="article-table article-table-selected" style="margin: 0px auto; width: 85%;" border="1" cellspacing="1" cellpadding="1"
  +
|-
  +
! style="text-align: center;" | up to Level
  +
! style="text-align: center;" | Time
  +
! style="text-align: center;" | Cost
  +
! style="text-align: center;" | Gold cost
  +
! style="text-align: center;" | Council level required
  +
! style="text-align: center;" | BP
  +
|-
  +
! style="text-align: center;" | 1
  +
| style="text-align: center;" | ? <!-- time -->
  +
| style="text-align: center;" | ? <!-- cost in cans -->
  +
| style="text-align: center;" | ? <!-- gold cost -->
  +
| style="text-align: center;" | ? <!-- Council level required -->
  +
| style="text-align: center;" | ? <!-- BP -->
  +
|-
  +
! style="text-align: center;" | 2 <!-- up to Level -->
  +
| style="text-align: center;" | 2 days <!-- time -->
  +
| style="text-align: center;" | 18 M cans <!-- cost -->
  +
| style="text-align: center;" | ? <!-- gold cost -->
  +
| style="text-align: center;" | 23 <!-- Council level required -->
  +
| style="text-align: center;" | 600 BP <!-- BP -->
  +
|-
  +
|}
  +
  +
==== Craftsman ====
  +
The Craftsman allows you to create items from badge components.
  +
  +
(Higher badge level increases the potential values for crafted badges)
  +
  +
{| class="article-table article-table-selected" style="margin: 0px auto; width: 85%;" border="1" cellspacing="1" cellpadding="1"
  +
|-
  +
! style="text-align: center;" | up to Level
  +
! style="text-align: center;" | Time
  +
! style="text-align: center;" | Cost
  +
! style="text-align: center;" | Gold cost
  +
! style="text-align: center;" | Council level required
  +
! style="text-align: center;" | BP
  +
! style="text-align: center;" | Badge level
  +
|-
  +
! style="text-align: center;" | 1
  +
| style="text-align: center;" | ? <!-- time -->
  +
| style="text-align: center;" | ? <!-- cost in cans -->
  +
| style="text-align: center;" | ? <!-- gold cost -->
  +
| style="text-align: center;" | ? <!-- Council level required -->
  +
| style="text-align: center;" | ? <!-- BP -->
  +
| style="text-align: center;" | 1 <!-- Badge level -->
  +
|-
  +
! style="text-align: center;" | 2 <!-- up to Level -->
  +
| style="text-align: center;" | 2 days <!-- time -->
  +
| style="text-align: center;" | 20 M cans <!-- cost -->
  +
| style="text-align: center;" | 9583 <!-- gold cost -->
  +
| style="text-align: center;" | 24 <!-- Council level required -->
  +
| style="text-align: center;" | 1000 BP <!-- BP -->
  +
| style="text-align: center;" | 1+1 = 2 <!-- Badge level -->
  +
|-
  +
|}
  +
  +
=== Junk ===
 
[[File:Trash.png|thumb|140x140px]]
 
[[File:Trash.png|thumb|140x140px]]
=== '''Junk''' ===
 
 
This is not actual buildings, but bushes or wrecks found in your camp initially. You may clear it to make room for your buildings or for aesthetic reasons.
 
This is not actual buildings, but bushes or wrecks found in your camp initially. You may clear it to make room for your buildings or for aesthetic reasons.
   
 
Clearing the area will cost you Supplies (such as 100 or 6500, up to 15k) and some time (e.g. 10s). There seems to be no BP advantage (at least not for small cost clearing).
 
Clearing the area will cost you Supplies (such as 100 or 6500, up to 15k) and some time (e.g. 10s). There seems to be no BP advantage (at least not for small cost clearing).
   
  +
=== Outpost ===
 
[[File:Outpost.png|thumb|220x220px]]
 
[[File:Outpost.png|thumb|220x220px]]
==='''Outpost'''===
 
 
Allows you to do an Outpost Raid and also to be raided by other players. You can gain or lose [[influence]] in raid, at some point you can also gain or lose [[Trade Goods]]. The Outpost building is where you can set your defenders and change your [[Outpost Configurations]] for defense. Being raided and losing results in loss of your current influence points.<br />
 
Allows you to do an Outpost Raid and also to be raided by other players. You can gain or lose [[influence]] in raid, at some point you can also gain or lose [[Trade Goods]]. The Outpost building is where you can set your defenders and change your [[Outpost Configurations]] for defense. Being raided and losing results in loss of your current influence points.<br />
   
{| class="article-table article-table-selected" style="margin: 0px auto; width: 100%;" border="1" cellspacing="1" cellpadding="1"
+
{| class="article-table article-table-selected" style="margin: 0px auto; width: 100%;" cellspacing="1" cellpadding="1" border="1"
 
|+Outpost Upgrades
 
|+Outpost Upgrades
 
|-
 
|-
 
! style="text-align: center;" | Level
 
! style="text-align: center;" | Level
 
! style="text-align: center;" | Time
 
! style="text-align: center;" | Time
! style="text-align: center;" | Cost
+
! style="text-align: center;" | Cost (supplies)
! style="text-align: center;" | Gold Cost
+
! style="text-align: center;" | Gold cost
 
! style="text-align: center;" | Council level required
 
! style="text-align: center;" | Council level required
 
! style="text-align: center;" | BP
 
! style="text-align: center;" | BP
 
! style="text-align: center;" | Trade goods/hour
 
! style="text-align: center;" | Trade goods/hour
 
! style="text-align: center;" | Holds trade goods
 
! style="text-align: center;" | Holds trade goods
! style="text-align: center;" | <s>Trade goods storage capacity</s> (removed in 1.8)
 
 
! style="text-align: center;" | Unlocks
 
! style="text-align: center;" | Unlocks
 
|-
 
|-
 
! style="text-align: center;" | 1
 
! style="text-align: center;" | 1
| style="text-align: center;" | 5s
+
| style="text-align: center;" | 5s
| style="text-align: center;" | 1K
+
| style="text-align: center;" | 1K
 
| style="text-align: center;" |
 
| style="text-align: center;" |
| style="text-align: center;" | 4
+
| style="text-align: center;" | 4
| style="text-align: center;" |
+
| style="text-align: center;" | <!-- BP -->
| style="text-align: center;" | 50
+
| style="text-align: center;" | 50
| style="text-align: center;" | 400
+
| style="text-align: center;" | 400
| style="text-align: center;" | <s>6000</s>
+
| style="text-align: center;" | Lake map <!-- Unlocks -->
| style="text-align: center;" | Lake map
 
 
|-
 
|-
 
! style="text-align: center;" | 2
 
! style="text-align: center;" | 2
| style="text-align: center;" | 10m
+
| style="text-align: center;" | 11h
| style="text-align: center;" | 24K
+
| style="text-align: center;" | 140K
| style="text-align: center;" |
+
| style="text-align: center;" | 312
| style="text-align: center;" | 6
+
| style="text-align: center;" | 6?
| style="text-align: center;" |
+
| style="text-align: center;" | 74
| style="text-align: center;" | 55
+
| style="text-align: center;" | 55
| style="text-align: center;" | 440
+
| style="text-align: center;" | 440
| style="text-align: center;" | <s>6500</s>
+
| style="text-align: center;" | Warehouse map <!-- Unlocks -->
| style="text-align: center;" | Warehouse map
 
 
'''<nowiki>*</nowiki>'''
 
'''<nowiki>*</nowiki>'''
  +
 
|-
 
|-
 
! style="text-align: center;" | 3
 
! style="text-align: center;" | 3
| style="text-align: center;" | 5h
+
| style="text-align: center;" | 15h
| style="text-align: center;" | 81K
+
| style="text-align: center;" | 430K
| style="text-align: center;" |
+
| style="text-align: center;" | 474
 
| style="text-align: center;" | 8
 
| style="text-align: center;" | 8
| style="text-align: center;" |
+
| style="text-align: center;" | 111
| style="text-align: center;" | 60
+
| style="text-align: center;" | 60
| style="text-align: center;" | 480
+
| style="text-align: center;" | 480
| style="text-align: center;" | <s>7000</s>
 
 
| style="text-align: center;" | Town map
 
| style="text-align: center;" | Town map
 
'''<nowiki>**</nowiki>'''
 
'''<nowiki>**</nowiki>'''
 
|-
 
|-
 
! style="text-align: center;" | 4
 
! style="text-align: center;" | 4
| style="text-align: center;" | 15h
+
| style="text-align: center;" | 21h
| style="text-align: center;" | 270K
+
| style="text-align: center;" | 860
| style="text-align: center;" |402
+
| style="text-align: center;" | 713
 
| style="text-align: center;" | 10
 
| style="text-align: center;" | 10
| style="text-align: center;" |
+
| style="text-align: center;" | 161
| style="text-align: center;" | 65
+
| style="text-align: center;" | 65
| style="text-align: center;" | 520
+
| style="text-align: center;" | 520
| style="text-align: center;" | <s>7500</s>
 
 
| style="text-align: center;" | Quarrytop map
 
| style="text-align: center;" | Quarrytop map
  +
 
|-
 
|-
 
! style="text-align: center;" | 5
 
! style="text-align: center;" | 5
| style="text-align: center;" | 21h
+
| style="text-align: center;" | 1 day
| style="text-align: center;" | 710K
+
| style="text-align: center;" | 1.52M
| style="text-align: center;" |647
+
| style="text-align: center;" | 1037
 
| style="text-align: center;" | 12
 
| style="text-align: center;" | 12
| style="text-align: center;" |
+
| style="text-align: center;" | 219
| style="text-align: center;" | 70
+
| style="text-align: center;" | 70
 
| style="text-align: center;" | 560
 
| style="text-align: center;" | 560
| style="text-align: center;" | <s>8000</s>
 
 
| style="text-align: center;" | RuralField map
 
| style="text-align: center;" | RuralField map
 
|}
 
|}
Line 1,578: Line 1,868:
 
'''<nowiki>**</nowiki> LV3 outpost allows you to individually place your survivors and set them on offense, defense, or stationary modes. It also give the option to change defenders'''<br />
 
'''<nowiki>**</nowiki> LV3 outpost allows you to individually place your survivors and set them on offense, defense, or stationary modes. It also give the option to change defenders'''<br />
   
Higher level map allow to place more walkers on the map, the walkers have to be captured & upgraded in the walker Pit.<br />[[File:Walker Pit.png|thumb|182x182px]]
+
Higher level map allow to place more walkers on the map, the walkers have to be captured & upgraded in the walker Pit.
   
  +
Trade goods storage capacity was removed with game version 1.8: <s>Outpost level-1 was 6000 TG storage.
==='''Walker Pit'''===
 
  +
Outpost level-2 was 6500 TG storage.
  +
Outpost level-3 was 7000 TG storage.
  +
Outpost level-4 was 7500 TG storage.
  +
Outpost level-5 was 8000 TG storage.</s>
  +
  +
=== Walker Pit ===
  +
[[File:Walker Pit.png|thumb|182x182px]]
 
The walker pit is located just outside the camp walls and is used to capture [[walkers]] that will defend your outpost. Technically the walker pit does not come from the same source as the camp walkers. The initial amount available is 4 normal walkers of level 1 and you can use [[Trade Goods]] or [[Gold]] to increase both amount and level of them.
 
The walker pit is located just outside the camp walls and is used to capture [[walkers]] that will defend your outpost. Technically the walker pit does not come from the same source as the camp walkers. The initial amount available is 4 normal walkers of level 1 and you can use [[Trade Goods]] or [[Gold]] to increase both amount and level of them.
   
Line 1,587: Line 1,884:
 
The Outpost building level decides which maps are available, the map selected defines how many walkers you can have in the outpost defense. To make use of the higher amount of walkers a suitable map needs to be chosen too.
 
The Outpost building level decides which maps are available, the map selected defines how many walkers you can have in the outpost defense. To make use of the higher amount of walkers a suitable map needs to be chosen too.
   
{| class="article-table article-table-selected" style="margin: 0px auto; width: 85%;" border="1" cellspacing="1" cellpadding="1"
+
{| class="article-table article-table-selected" style="margin: 0px auto; width: 85%;" cellspacing="1" cellpadding="1" border="1"
 
|+Walker Pit Upgrades
 
|+Walker Pit Upgrades
 
|-
 
|-
 
! style="text-align: center;" | Level
 
! style="text-align: center;" | Level
 
! style="text-align: center;" | Time
 
! style="text-align: center;" | Time
! style="text-align: center;" | Cost
+
! style="text-align: center;" | Cost (in cans)
 
! style="text-align: center;" | Gold Cost
 
! style="text-align: center;" | Gold Cost
 
! style="text-align: center;" | Council level required
 
! style="text-align: center;" | Council level required
Line 1,598: Line 1,895:
 
! style="text-align: center;" | Max walkers
 
! style="text-align: center;" | Max walkers
 
|-
 
|-
! style="text-align: center;" | 1
+
! style="text-align: center;" | 1
| style="text-align: center;" | 5s
+
| style="text-align: center;" | 5s
| style="text-align: center;" | 1K
+
| style="text-align: center;" | 1 k
| style="text-align: center;" |
+
| style="text-align: center;" | <!-- gold cost -->
| style="text-align: center;" | 3
+
| style="text-align: center;" | 3
| style="text-align: center;" |
+
| style="text-align: center;" | <!-- BP -->
| style="text-align: center;" | 5 Normal LV4
+
| style="text-align: center;" | 5 Normal Lv4
1 Armored LV4
+
1 Armored Lv4<br />
  +
1 Tank Lv4 <!-- max walkers -->
 
1 Tank LV4
 
 
|-
 
|-
! style="text-align: center;" | 2
+
! style="text-align: center;" | 2
 
| style="text-align: center;" | 5m
 
| style="text-align: center;" | 5m
| style="text-align: center;" | 17K
+
| style="text-align: center;" | 17 k
 
| style="text-align: center;" |
 
| style="text-align: center;" |
 
| style="text-align: center;" | 5
 
| style="text-align: center;" | 5
 
| style="text-align: center;" |
 
| style="text-align: center;" |
| style="text-align: center;" | Х Normal LV XX
+
| style="text-align: center;" | 6 Normal Lv-5
Х Armored LV XX
+
1 Armored Lv-5<br />
  +
1 Tank Lv-5
 
1 Tank LV XX
 
 
|-
 
|-
 
! style="text-align: center;" | 3
 
! style="text-align: center;" | 3
| style="text-align: center;" | 45m
+
| style="text-align: center;" | 5h
| style="text-align: center;" | 56K
+
| style="text-align: center;" | 140 k
| style="text-align: center;" |
+
| style="text-align: center;" | 264
 
| style="text-align: center;" | 7
 
| style="text-align: center;" | 7
| style="text-align: center;" |77
+
| style="text-align: center;" | 59
| style="text-align: center;" | 7 Normal LV7
+
| style="text-align: center;" | 7 Normal Lv-7
2 Armored LV7
+
2 Armored Lv-7<br />
  +
1 Tank Lv-7 <!-- max walkers -->
 
1 Tank LV7
 
 
|-
 
|-
 
! style="text-align: center;" | 4
 
! style="text-align: center;" | 4
| style="text-align: center;" | 5h
+
| style="text-align: center;" | 6h
| style="text-align: center;" | 150K
+
| style="text-align: center;" | 210 k
| style="text-align: center;" |
+
| style="text-align: center;" | 304
 
| style="text-align: center;" | 9
 
| style="text-align: center;" | 9
| style="text-align: center;" |109
+
| style="text-align: center;" |77
| style="text-align: center;" | 8 Normal LV9
+
| style="text-align: center;" | 8 Normal Lv-9
2 Armored Lv9
+
2 Armored Lv-9<br />
  +
1 Tank Lv-9 <!-- max walkers -->
 
1 Tank LV9
 
 
|-
 
|-
 
! style="text-align: center;" | 5
 
! style="text-align: center;" | 5
 
| style="text-align: center;" | 11h
 
| style="text-align: center;" | 11h
| style="text-align: center;" | 140K
+
| style="text-align: center;" | 430 k
| style="text-align: center;" |312
+
| style="text-align: center;" |442
 
| style="text-align: center;" | 11
 
| style="text-align: center;" | 11
| style="text-align: center;" |141
+
| style="text-align: center;" | 120
| style="text-align: center;" | XX Normal LV 11
+
| style="text-align: center;" | 9 Normal Lv-11
2 Armored LV 11
+
2 Armored Lv-11<br />
  +
2 Tank Lv-11
 
2 Tank LV 11
 
 
|-
 
|-
 
! style="text-align: center;" | 6
 
! style="text-align: center;" | 6
 
| style="text-align: center;" | 15h
 
| style="text-align: center;" | 15h
| style="text-align: center;" | 430K
+
| style="text-align: center;" | 710 k
| style="text-align: center;" |474
+
| style="text-align: center;" | 599
| style="text-align: center;" | 13
+
| style="text-align: center;" | 13(?)
| style="text-align: center;" |173
+
| style="text-align: center;" |173
| style="text-align: center;" | 10 Normal LV 13
+
| style="text-align: center;" | 10 Normal Lv-13
2 Armored LV 13
+
2 Armored Lv-13<br />
  +
2 Tank Lv-13
 
2 Tank LV 13
 
 
|-
 
|-
 
! style="text-align: center;" | 7
 
! style="text-align: center;" | 7
 
| style="text-align: center;" | 21h
 
| style="text-align: center;" | 21h
| style="text-align: center;" | 860K
+
| style="text-align: center;" | 860 k
 
| style="text-align: center;" |713
 
| style="text-align: center;" |713
| style="text-align: center;" | 13
+
| style="text-align: center;" | 13 (?)
| style="text-align: center;" |235
+
| style="text-align: center;" |235
| style="text-align: center;" | 11 Normal LV15
+
| style="text-align: center;" | 11 Normal Lv-15
3 Armored Lv15
+
3 Armored Lv-15<br />
  +
2 Tank Lv-15
 
2 Tank LV15
 
 
|-
 
|-
 
! style="text-align: center;" | 8
 
! style="text-align: center;" | 8
 
| style="text-align: center;" |1d2h
 
| style="text-align: center;" |1d2h
| style="text-align: center;" |1.52M
+
| style="text-align: center;" |1.52 M
 
| style="text-align: center;" |1037
 
| style="text-align: center;" |1037
 
| style="text-align: center;" | 15
 
| style="text-align: center;" | 15
 
| style="text-align: center;" |307
 
| style="text-align: center;" |307
| style="text-align: center;" | 12 Normal LV17
+
| style="text-align: center;" | 12 Normal Lv-17
3 Armored Lv
+
3 Armored Lv-17<br />
  +
2 Tank Lv-17
 
2 Tank LV
 
 
|-
 
|-
 
| style="text-align: center;" |9
 
| style="text-align: center;" |9
 
| style="text-align: center;" |1d6h
 
| style="text-align: center;" |1d6h
| style="text-align: center;" |2.75M
+
| style="text-align: center;" |2.75 M
 
| style="text-align: center;" |1593
 
| style="text-align: center;" |1593
 
| style="text-align: center;" |17
 
| style="text-align: center;" |17
| style="text-align: center;" |339
+
| style="text-align: center;" |389
| style="text-align: center;" | 13 Normal LV19
+
| style="text-align: center;" | 13 Normal Lv-19
3 Armored Lv
+
3 Armored Lv-19<br />
  +
2 Tank Lv
 
2 Tank LV
 
 
|-
 
|-
 
| style="text-align: center;" |10
 
| style="text-align: center;" |10
| style="text-align: center;" |
+
| style="text-align: center;" |1d6h
| style="text-align: center;" |
+
| style="text-align: center;" |8 M
| style="text-align: center;" |
+
| style="text-align: center;" |3945
 
| style="text-align: center;" |21
 
| style="text-align: center;" |21
| style="text-align: center;" |
+
| style="text-align: center;" |450
| style="text-align: center;" |
+
| style="text-align: center;" |13 Normal Lv-20
  +
3 Armored Lv-20 <br />
  +
Tank Lv-20
 
|}
 
|}
   
{| class="article-table article-table-selected" style="margin: 0px auto; width: 85%;" border="1" cellspacing="1" cellpadding="1"
+
{| class="article-table article-table-selected" style="margin: 0px auto; width: 85%;" cellspacing="1" cellpadding="1" border="1"
 
|+Walker Upgrade Price
 
|+Walker Upgrade Price
 
|-
 
|-
Line 1,862: Line 2,152:
 
! style="text-align: center;" | 20
 
! style="text-align: center;" | 20
 
| style="text-align: center;" |(Walker Pit level 10 required)
 
| style="text-align: center;" |(Walker Pit level 10 required)
  +
7500 + 4h11m
  +
  +
Gold Cost 1540
 
| style="text-align: center;" |(Walker Pit level 10 required)
 
| style="text-align: center;" |(Walker Pit level 10 required)
  +
7500 + 8h22m
  +
  +
Gold Cost 1574
 
| style="text-align: center;" |(Walker Pit level 10 required)
 
| style="text-align: center;" |(Walker Pit level 10 required)
  +
7500 + 4h11m
  +
  +
Gold Cost 1540
  +
|-
  +
! style="text-align: center;" | 21
  +
| style="text-align: center;" |8500 + 8h
  +
  +
Gold Cost 1771
  +
| style="text-align: center;" |9500 + 9h
  +
  +
Gold Cost 1979
  +
| style="text-align: center;" |10.5K + 5h
  +
  +
Gold Cost 2147
  +
|-
  +
! style="text-align: center;" | 22
  +
| style="text-align: center;" |10.5K + 8h
  +
Gold Cost 2171
  +
| style="text-align: center;" |12.5K + 9h
  +
  +
Gold Cost 2579
  +
| style="text-align: center;" |13.5K + 5h37m
  +
Gold Cost 2752
  +
|-
  +
! style="text-align: center;" | 23
  +
| style="text-align: center;" |12.5K + 8h
  +
  +
Gold Cost 2571
  +
| style="text-align: center;" |15.5K + 9h
  +
  +
Gold Cost 3179
  +
| style="text-align: center;" |17.5K + 6h 15m
  +
  +
Gold Cost 3557
  +
|-
  +
! style="text-align: center;" | 24
  +
| style="text-align: center;" |14.5K + 8h
  +
  +
Gold Cost 2971
  +
| style="text-align: center;" |18.5K + 9h
  +
  +
Gold Cost 3779
  +
| style="text-align: center;" |21.5K + 7h
  +
  +
Gold Cost 4363
  +
|-
  +
! style="text-align: center;" | 25
  +
| style="text-align: center;" |16.5K + 8h
  +
  +
Gold Cost 3371
  +
| style="text-align: center;" |21.5K + 9h
  +
  +
Gold Cost 4379
  +
| style="text-align: center;" |25.5K + 7h
  +
Gold Cost 5163
  +
|-
  +
! style="text-align: center;" | 26
  +
| style="text-align: center;" |18.5K + 8h
  +
  +
Gold Cost 3771
  +
| style="text-align: center;" |24.5K + 9h
  +
  +
Gold Cost 4979
  +
| style="text-align: center;" |30K + 7h
  +
Gold Cost 6063
 
|}
 
|}
   
{| class="article-table article-table-selected" style="margin: 0px auto; width: 85%;" border="1" cellspacing="1" cellpadding="1"
+
{| class="article-table article-table-selected" style="margin: 0px auto; width: 85%;" cellspacing="1" cellpadding="1" border="1"
 
|+Walker Catch Price
 
|+Walker Catch Price
 
|-
 
|-
Line 1,951: Line 2,312:
 
|}
 
|}
   
  +
=== Memorial ===
====== *Most images from: [http://www.dojagaming.de/spiele-apps/the-walking-dead-no-man-s-land/ http://www.dojagaming.de/spiele-apps/the- walking-dead-no-man-s-land/] ======
 
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[[File:Memorial.png|thumb|141x141px]]
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The memorial is unlocked at council level 4 and shows information about survivor(s) you lost in [[deadly missions]]. There seems to be no game-advancing benefit of this building, apart from a possible amount of BP when building it. Good luck!
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Memorial can no longer be built, probably after deadly missions disappeared from the game (circa 2017?).
  +
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== References ==
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*Most images apparently from <nowiki>http://www.dojagaming.de/spiele-apps/the-walking-dead-no-man-s-land/</nowiki> (just redirects to homepage; redirect noticed 2018 March)(apparently not archived at archive.org's Wayback Machine)

Revision as of 23:14, 31 January 2020

Buildings are built inside your camp where your survivors live. They can send you into missions, unlock new buildings, produce resources required to upgrade your buildings and survivors, upgrade your equipments, heal injured survivors, help you find more survivors, and stock resources.

To be able to advance in the game the camp needs to develop with new and upgraded buildings. Each upgrade will spend some real time and supplies (all costs on this page are "canned goods" instead of XP. XP is used for Survivor and Weapon upgrades). Upgrades may also be done instantly with Gold; either immediately without spending any supplies, or later with a reduced payment of gold.

During upgrade there will be a timer showing the remaining delay. It's only possible to upgrade one building at a time. Normally you can't use a facility if it's upgrading nor upgrade while it's in use (e.g. training in camp or healing in hospital). The Mission Car is an exception, you will be able to go on missions also during car upgrade.

There is a certain amount of strategy in the choice of how to spend resources and what to upgrade first, but the game advancement in itself hints what you need by blocking and unlocking upgrades. The core building is your Council trailer, the level of which determines the maximum level the other buildings may be upgraded to.

When selecting a building you can see info, upgrade or interact (e.g. harvest supplies or visit hospital). It's also possible to drag the building freely on the map. There is no charge for such movement but you can cancel it by pressing the cross.

There is currently no way of scrapping unwanted buildings (and there would not be any advantage to do so), but you can clear out junk.

Player Level

You will automatically advance to the next Player Level when you have reached enough Building Points (BP) on the current level. Player level is visible in a circle on the top left corner icon in Camp, tapping it will also show the details on current and needed BP.

Upgrade buildings in the Camp to increase BP at amounts specified in Building tables on this page (not listed in the game but you can calculate it by subtracting "BP before upgrade" from "BP when completed"). Certain player level is required for upgrading your Council (see Council table), in turn unlocking other building upgrades.

Player
Level
Building
Points

(to advance)

1 10
2 11
3 18
4 20
5 21
6 47
7 52
8 56
9 65
10 71
11 77
12 123
13 135
14 147
15 117
16 128
17 140
18 197
19 217
20 237
21 230
22 253
23 275
24 391
25 429
26 400
27 413
28 378
29 431
30 456
31 456
32 521
33 526
34 578
35 630
36 748
37 822?
38 770
39 790?
40 733
41 799
42 947
43 1040
44 1000
45 1000
46 1000
47 1000
48 1000
49 1000
50 1000
51 1000
52 1000
53 1000
54 1000
55 1130
56 1250
57 1250
58 1250
59 1300
60 1300
61 1350
62 1450
63 1500
64 1600
65 1700
66 1800
67 ​​1800
68 1900
69 ​​2000
70 ​​2200
71 ​​2400


Buildings

Council

Council-on-map-300x258

The council can hold 1500 supplies of food, Xp and unlock new buildings and levels. Current maximum as update 1.7 is lv 16

The cost listed below is for upgrading to that level.

Level Player
Level
Time Cost Gold Cost BP XP Storage Buildings unlocked
1 - - - - - - -
2 1 15s 110 2 6 3K Training grounds lvl 2
3 3 30m 500 18 14 9K Training grounds 3
New Workshop 1
New Farm plot 1
New Radio 1
New Tent 1
4 6 1h 30m 4K 49 24 20K New Supply Storage 1
Training grounds 4
Workshop 2
5 8 3h 8.6k 76 38 30K Training grounds 5
Workshop 3
New Farm 1
Mission Car 3
Level Player
Level
Time Cost Gold Cost BP XP Storage Buildings unlocked
6 11 7h 30m 20k 116 54 40k Training grounds 6
Workshop 4
New Tent 1
Supply Storage 4
7 14 9h 33k 153 74 60K Training grounds 7
Workshop 5
8 17 10h 30m 62K 219 94 75K Supply Storage 5
Radio tent 4
New Farm plot 1
Training grounds 8
Workshop 6
9 20 12h 94K 291 122 100K Farm Plot 7
Training grounds 9
Workshop 7
10 22 15h 160K 353 150 150K Tents 5
Training grounds 10
Workshop 8
Radio tent 5
New Supply storage 1
Level Player
Level
Time Cost Gold Cost BP XP Storage Buildings unlocked
11 24 18h 300K 440 182 200K Farm plot 8
Mission car 6
Training groungs 11
Workshop 9
12 29 21h 570K 584 216 300K New Farm plot lvl 1
Tents 6
Radio tent 6
Training Grounds 12
Workshop 10
13 32 1d 750K 689 254 400k Training Grounds 13
Workshop 11
Mission Car 7
Hospital 7
Farm Plot 9
Tent 7
Supplies Storage 7
14 34 1d 2h 970K 791 294 600k Training Grounds 14
Workshop 12
Radio Tent lvl 7
Mission Car 7
Hospital 7
Farm Plot 9
Tent 8
Supplies Storage 8
15 36 1d 4h 1.36M 983 338 800K Training Grounds 15
Workshop 13
Radio Tent lvl 7
Mission Car 8
Hospital 8
Farm Plot 10
Tent 8
Supplies Storage 8
Level Player
Level
Time Cost Gold Cost BP XP Storage Buildings unlocked
16 39 1d 6h 1.86M 1196 384 1M Training Grounds 16
Workshop 14
Radio Tent 8
Hospital 8
Farm Plot lvl 10
Tent 9
Supplies Storage 9
17 42 1d 10h 2.51M 1500 2M Training Grounds 17
Workshop 15
Mission Car 9
18 45 1d 14h 4M 2168 486 2.5M Training Grounds 18
Workshop 16
Radio Tent lvl 9
Mission Car 9
Hospital 9
Farm Plot 10
Tent 10
Supplies Storage 10
19 48 1d 18h 5M 2622 542 3.25M Training Grounds 19
Workshop 17
Radio Tent 10
Mission Car 10
Tent 11
Farm Plot 11
Hospital 10
20 59 1d 22h 6.5M 3299 600 4.75M Training Grounds 20
Workshop 18
Mission Car 11
Level Player
Level
Time Cost Gold Cost BP XP Storage Buildings unlocked
21 61 2d 12M 5850 650 5.50M Training Grounds 21
Workshop 19
Hospital 11
22 63 2d 15M 7250 800 6.75M Training Grounds 22
Workshop 20
New Tent (3rd)
Mission Car 12
Storage 11
L23 66 2d 20M 900 7.25M Training Grounds 23
Workshop 21
Scavenger 2
L24 69 2day 20M cans 9583 gold 950 8M Training Grounds 24
Workshop 22
Mission Car 13
Craftsman 2
L25 71 2day 20M cans 9583 gold 1200 8M +750k Training Grounds 25
Workshop 23
Hospital 12
Mission Car 14
Level Player
Level
Time Cost Gold Cost BP XP Storage Buildings unlocked
L26 72 2day 20M cans ? 1300 10M Training Grounds 26
Workshop 24

Council level 23 added with 2.10 update.)

Council level 26 added with 3.5 update. Building point requirements for council levels between 19 to 25 have been rescaled for smoother progression.

Memorial was unlocked with Council level 4, but is no longer unlockable.

Training Grounds

Training-Grounds-on-map-300x300

Train your survivors here, and you can also see what traits your survivor will unlock with an increase in level.

Level Time Cost Gold Cost Council level required BP Max level survivors
1 3s 250 1 9 2
2 5m 300 6 2 11 3
3 1h 3.2K 33 3 19 4
4 2h 15m 7.6k 51 4 30 5
5 5h 19k 94 5 43 6
6 6h 45m 33k 135 6 59 7
7 9h 59K 201 7 77 8
8 10h30m 81K 255 8 97 9
9 12h 150K 325 9 120 10
Level Time Cost Gold Cost Council level required BP Max level survivors
10 15h 270k 402 10 145 11
11 18h 520k 538 11 173 12
12 21h 710K 647 12 203 13
13 23h 920K 756 13 235 14
14 1d 2h 1.26M 921 14 270 15
15 1d 4h 1.79M 1161 15 307 16
16 1d 6h 2.35M 1415 16 347 17
17 1d 8h 3.5M 1936 17 389 18
18 1d14h 4.25M 2279 18 433 19
19 1d18h 6M 3068 19 480 20
Level Time Cost Gold Cost Council level required BP Max level survivors
20 2d 12M 5850 20 500 21
21 2d 15M 7250 21 600 22
22 2d 16M 7716 22 700 23
23 2d 17M 23 800 24
24 2d 19M 9116 24 (council lvl) 900 25 lvl survivors
25 2d 20M 9583 25? (council lvl) 1150 26 lvl survivors
26 2d 20M 9583 26 1200 27

Workshop

Upgrade weapons and armor here, and see what traits will be unlocked by increasing levels of both armor and weapons. This is also where you can scrap Equipment that you don't want and get XP in return.

Level Time Cost (in cans) Gold Cost Council level required BP Max level equipment
1 1h 400 25 3 19 4
2 2h 15m 7.6k 51 4 30 5
3 5h 19k 94 5 43 6
4 6h 45m 33K 135 6 59 7
5 9h 59K 201 7 77 8
6 10h30m 81K 255 8 97 9
7 12h 150K 325 9 120 10
8 15h 270k 402 10 145 11
9 18h 520k 538 11 173 12
Level Time Cost (in cans) Gold Cost Council level required BP Max level equipment
10 21h 710K 647 12 203 13
11 23h 920k 756 13 235 14
12 1d 2h 1.26M 921 14 270 15
13 1d 4h 1.79M 1161 15 307 16
14 1d 5h 2.35M 1415 16 347 17
15 1d10h 3.5M 1936 17 389 18
16 1d14h 4.25M 2279 18 433 19
17 1d18h 6M 3068 19 480 20
18 2d 12M 5850 20 500 21
19 2d 15M 7250 21 600 22
Level Time Cost (in cans) Gold Cost Council level required BP Max level equipment
20 2d 16M 7716 22 650 23
21 2d 17M 23 700 24
22 2d 19M can 9116 g (CL) 24 750 25
23 2day 20M can 9583 g (CL) 25? 850 26
24 2day 20M can 9583 g (CL) 26 900 27

Example: a level-26 gear (gear that hasn't be upgraded yet) can be upgraded by a workshop level-23 (or above). But a level-27 gear has to be upgraded by a workshop level-24 (or above). (ie. is the starting level (non-upgraded) of the gear that is important, not the level that the gear can be upgraded to)

Farm plot

Farm-Plot-on-map 2016

Farm plot produces supplies for upgrading buildings. They are unlocked at council's level X, 3, 5, 8, 12, 17.

Note: Level 1 farm plots cost 80 supplies after the first one

Level Time Cost Gold Cost Council level BP Supplies/hour Storage
1 3s 50 (or 80) 1 1 3 60 240
2 3m 100 3 2 4 110 440
3 10m 400 9 2 9 200 1200
4 45m 2800 28 2 16 340 2040
5 4h 17K 83 5 36 540 4320
6 6h 56K 172 7 64 800 6400
7 11h 140K 312 9 100 1100 13.2K
8 15h 430K 474 11 144 1500 18K
9 21h 860K 713 13 196 2200 26.4K
10 1d2h 1.52M 1037 15 256 3000 36K
11 1d6h 2M 1259 19 225 4000 36K

Tents

Tents

Tents produce XP useful for upgrading your equipments and train your survivors. They are unlocked at council's level X, X, and 22.

Upgrade to level Time Cost Gold Cost Council level BP XP/Hour Storage
1 15m 400 4 2 0 30 240
2 45m 2800 28 2 16 80 640
3 1h 30m 6500 43 3 25 180 1440
4 5h 32K 119 49 340 3060
5 7h 30m 79K 227 81 540 4860
6 13h 240K 373 10 121 800 8000
7 18h 610K 578 12 169 1100 11,000
8 1d 1.13M 859 14 270 1400 16800
9 1d4h 2.12M 1308 16 320 1700 20400
10 1d10h 4M 2159 18 410 2000 24000
11 2d 6M 3081 19 450 3000 24000

Note: since version 2.2 the XP Tents permanently give twice as much XP as before. The old "XP/Hour" and "Storage" values are marked with a strikethrough until updated.

Supplies storage

Supplies Storage

Store all your food. You need to transfer your food from farm plot to supply storage or else farm stop producing. They are unlock at council level X, 4, 10, and 16.

Level Time Cost Gold Cost Council level required BP Storage
1 1m 30s 400 2 2 7 2500
2 22m 30s 2.4K 22 3 13 10K
3 1h 4.9k 36 4 20 30K
4 4h 30K 107 6 39 70K
5 6h 75K 208 8 65 140K
6 9h 210K 328 10 97 280K
7 15h 490K 500 12 135 560K
8 21h 1.07M 807 14 180 1.12M
9 1d2h 2.04M 1269 16 231 2.24M
10 1d 6h 3.75M 2039 18 284 4.48M
11 1d 6h 6M 3043 22 250 5M


Radio Tent

Radio

Send a call out for more survivors here. Calls can be made with 1, 5, or 15 radios, with an increase in star value to the summoned survivor.The level of the radio tent determines the summoned survivor's starting level and their maximum level. When you summon survivors, the number of stars determine the number of levels you can upgrade your survivor, 2 levels for each star. The Radio Tent level is the only thing that effects survivor call min/max level.
In the latest update 1.5 The maximum (Cap) lvl for a survivor (from a radio call) is 20, but the highest you can train one is 15. You can get survivor with a current (starting) lv higher than 15 in rescue missions.

Notes

Rejecting a 1star character gets you 2 tokens. Rejecting a 2star character gets you 8 tokens. Rejecting a 3star character gets you 32 tokens.

Comparing "Choose from 2" call costing 10 radio phones. with "Choose from 3" call costing 15 radio phones. (not factoring in increased chance of hero tokens)

  • three "Choose from 2" calls (costing 3 x 10 = 30 radio phones) = 3calls x probably 2star (8 tokens) = 24 tokens
  • two "Choose from 3" calls (costing 2 x 15 = 30 radio phones) = 2 calls x probably 3star (32 tokens) = 64 tokens

A new version of the radio calls is being worked on. I think you'll like it. Details to follow.
Not yet in 1.6. Just wanted to let you know that we know you guys feel like the radio calls could be improved, and we're now working on it. OldGoth Moderator, Staff 2016 February
From http://forums.nextgames.com/walkingdead/discussion/3183/radio-tent-seriously/p1

Is there a maximum number of radio you can have? There is a hard limit, but it's very high indeed; 999 999. So unfortunately you won't be able to get to a million phones. from http://forums.nextgames.com/walkingdead/discussion/4135/is-there-a-limit-on-the-of-radios-i-can-haz#latest

Level Time Cost Gold Cost Council level required BP Initial level survivors
1 15s 300 1 3 19 1-3
2 2h 15m 7.6k 51 4 30 1-5
3 6h30m 33K 135 6 59 2-6
4 10h 30m 81K 255 8 97 3-8
5 15h 270K 402 10 145 4-10
6 21h 710K 647 12 203 5-12
7 1d 2h 1.26 M 921 14 270 6-14
8 1d 6h 2.35M 1415 16 447 7-16
9 1d14h 4.25M 2160 18 583 7-17
10 1d19h 6M 3068 19 680 ?-18
11 2d 15M 7250 23 589 ?-18

High level players agree that you should only use 15 calls, and to wait as long as you can before doing them, ideally when your tent is at the maximum level, or at least level 5.


Hospital

Hospital

Survivors hurt during missions come here to heal. Time is reduced by increasing hospital level and extra slots for survivors are added at certain level upgrades.

Level Time Cost Gold Cost Council level BP Time reduction Healing Slots
1 3s - - - 4 - 1
2 45m 2.8K 28 3 16 2 min 1
3 4h 17k 83 5 36 5 min 2
4 6h 56K 172 7 64 10 min 2
5 11h 140K 312 9 100 15 min 2
6 15h 430K 474 12 144 20 min 3
7 21h 860K 713 13 196 30 min 3
8 1d2h 1.52M 1037 15 256 40 min 3
9 1d6h 2.75M 1593 17 324 50 min 3
10 1d14h 5.75M 2948 19 400 60 min 3
11 2d 7M 3527 21 550 75 min 3
12 2d 20M 9583 25 600 75 min 4


Mission-Car-on-map-2016-Nov

Mission car

The level of your mission car determines how much Gas you can spend in missions and how much Gas you can store.

Note: Normally you can't use a facility if it's upgrading nor upgrade while it's in use (e.g. training in camp or healing in hospital). The car is an exception, you will be able to go on missions also during car upgrade.

Level Time Cost Gold Cost Council level BP Gas storage
L1 3s - - - 4 6
L2 10m 500 10 3 16 9
L3 4h 17K 83 5 36 11
L4 6h 56K 172 7 64 13
L5 11h 140K 312 9 100 15
L6 15h 430K 474 11 144 17
L7 21h 860K 713 13 196 19
L8 1d2h 1.52M 1037 15 256 21
L9 1d6h 2.75M 1593 17 324 23
L10 1d14h 5.75M 2948 19 400 25
L11 2d 7M 3527 20 500 27
L12 2d 12M 5850 22 600 29
L13 2day 15M 7250 24 800 31
L14 2days 20M 9583 26 900 35

Campfire

Campfire

The campfire can't be upgraded and it serves only to tell information about the current story mission.

Component buildings

Scavenger

The Scavenger allows you to find Components from missions, and unlocks the Craftsman building.

up to Level Time Cost Gold cost Council level required BP
1 ? ? ? ? ?
2 2 days 18 M cans ? 23 600 BP

Craftsman

The Craftsman allows you to create items from badge components.

(Higher badge level increases the potential values for crafted badges)

up to Level Time Cost Gold cost Council level required BP Badge level
1 ? ? ? ? ? 1
2 2 days 20 M cans 9583 24 1000 BP 1+1 = 2

Junk

Trash

This is not actual buildings, but bushes or wrecks found in your camp initially. You may clear it to make room for your buildings or for aesthetic reasons.

Clearing the area will cost you Supplies (such as 100 or 6500, up to 15k) and some time (e.g. 10s). There seems to be no BP advantage (at least not for small cost clearing).

Outpost

Outpost

Allows you to do an Outpost Raid and also to be raided by other players. You can gain or lose influence in raid, at some point you can also gain or lose Trade Goods. The Outpost building is where you can set your defenders and change your Outpost Configurations for defense. Being raided and losing results in loss of your current influence points.

Outpost Upgrades
Level Time Cost (supplies) Gold cost Council level required BP Trade goods/hour Holds trade goods Unlocks
1 5s 1K 4 50 400 Lake map
2 11h 140K 312 6? 74 55 440 Warehouse map

*

3 15h 430K 474 8 111 60 480 Town map

**

4 21h 860 713 10 161 65 520 Quarrytop map
5 1 day 1.52M 1037 12 219 70 560 RuralField map

* Lv2 allows you to work with the map editor and change your map tiles.
** LV3 outpost allows you to individually place your survivors and set them on offense, defense, or stationary modes. It also give the option to change defenders

Higher level map allow to place more walkers on the map, the walkers have to be captured & upgraded in the walker Pit.

Trade goods storage capacity was removed with game version 1.8: Outpost level-1 was 6000 TG storage. Outpost level-2 was 6500 TG storage. Outpost level-3 was 7000 TG storage. Outpost level-4 was 7500 TG storage. Outpost level-5 was 8000 TG storage.

Walker Pit

Walker Pit

The walker pit is located just outside the camp walls and is used to capture walkers that will defend your outpost. Technically the walker pit does not come from the same source as the camp walkers. The initial amount available is 4 normal walkers of level 1 and you can use Trade Goods or Gold to increase both amount and level of them.

The level of the Walker Pit itself does not directly affect the walkers, but instead how many and the level it can hold. Note that the value in the table below are the maximum walkers, you need to upgrade or capture separately to reach that max.

The Outpost building level decides which maps are available, the map selected defines how many walkers you can have in the outpost defense. To make use of the higher amount of walkers a suitable map needs to be chosen too.

Walker Pit Upgrades
Level Time Cost (in cans) Gold Cost Council level required BP Max walkers
1 5s 1 k 3 5 Normal Lv4

1 Armored Lv4
1 Tank Lv4

2 5m 17 k 5 6 Normal Lv-5

1 Armored Lv-5
1 Tank Lv-5

3 5h 140 k 264 7 59 7 Normal Lv-7

2 Armored Lv-7
1 Tank Lv-7

4 6h 210 k 304 9 77 8 Normal Lv-9

2 Armored Lv-9
1 Tank Lv-9

5 11h 430 k 442 11 120 9 Normal Lv-11

2 Armored Lv-11
2 Tank Lv-11

6 15h 710 k 599 13(?) 173 10 Normal Lv-13

2 Armored Lv-13
2 Tank Lv-13

7 21h 860 k 713 13 (?) 235 11 Normal Lv-15

3 Armored Lv-15
2 Tank Lv-15

8 1d2h 1.52 M 1037 15 307 12 Normal Lv-17

3 Armored Lv-17
2 Tank Lv-17

9 1d6h 2.75 M 1593 17 389 13 Normal Lv-19

3 Armored Lv-19
2 Tank Lv

10 1d6h 8 M 3945 21 450 13 Normal Lv-20

3 Armored Lv-20
Tank Lv-20

Walker Upgrade Price
Normal Armored Tank
Walker Level Upgrade (Goods+time) Upgrade (Goods+time) Upgrade (Goods+time)
1
2 250 + 5m 250 + 2m30s
3 250 + 7m30s 500 + 7m30 500 + 7m30s
4 500 + 11m15s 750 + 22m30s 750 + 11m15s
5 750 + 18m45s 1000 + 37m30s 1000 + 22m30s
6 1000 + 22m30s 1500 + 45m 1500 + 22m30s
7 1250 + 30m 2000 + 1h 2000 + 30m
8 1500 + 37m30s 3000 + 1h15m 3000 + 37m30s
9 2000 + 48m45s 4000 + 1h37m 4000 + 48m45s
10 2500 + 56m15s 5,000 + 1h52m

Gold Cost 1022

5000 + 56m15s
11 3000 + 1h7m 6000 + 2h15m

Gold Cost 1225

6000
12 3500 + 1h18m

Gold Cost 717

7000 + 2h37m

Gold Cost 1428

7000 + 1h18m

Gold Cost 1417

13 4000 + 1h33m

Gold Cost 819

7,500 + 3h07m

Gold Cost

7,500 + 1h33m

Gold Cost 1519

14 4500 + 1h45m

Gold Cost 921

7500 + 3h30m

Gold Cost 1535

7500 + 1h 45m

Gold Cost 1521

15

5000 + 2h

Gold Cost 1023

7500 + 4h

Gold Cost 1539

7500 + 2h

Gold Cost 1523

16

5500 + 2h15m

Gold Cost 1125

7500 + 4h 30m

Gold Cost 1543

7500 + 2h 15m

Gold Cost 1525

17

6000 + 2h33m

Gold Cost 1227

7500 + 5h 7m

Gold Cost 1548

7500 + 2h 33m

Gold Cost 1527

18 (Walker Pit level 9 required) 6500 +

Gold Cost 1309

7500 + 5h 37m

Gold Cost 1552

7500 + 2h48m

Gold Cost 1529

19 7000 + 3h7m

Gold Cost 1432

7500 + 6h  15m

Gold Cost 1557

7500 + 3h7m

Gold Cost 1531

20 (Walker Pit level 10 required)

7500 + 4h11m

Gold Cost 1540

(Walker Pit level 10 required)

7500 + 8h22m

Gold Cost 1574

(Walker Pit level 10 required)

7500 + 4h11m

Gold Cost 1540

21 8500 + 8h

Gold Cost 1771

9500 + 9h

Gold Cost 1979

10.5K + 5h

Gold Cost 2147

22 10.5K + 8h

Gold Cost 2171

12.5K + 9h

Gold Cost 2579

13.5K + 5h37m

Gold Cost 2752

23 12.5K + 8h

Gold Cost 2571

15.5K + 9h

Gold Cost 3179

17.5K + 6h 15m

Gold Cost 3557

24 14.5K + 8h

Gold Cost 2971

18.5K + 9h

Gold Cost 3779

21.5K + 7h

Gold Cost 4363

25 16.5K + 8h

Gold Cost 3371

21.5K + 9h

Gold Cost 4379

25.5K + 7h

Gold Cost 5163

26 18.5K + 8h

Gold Cost 3771

24.5K + 9h

Gold Cost 4979

30K + 7h

Gold Cost 6063

Walker Catch Price
Normal Armored Tank
Walker Catch (Goods) Catch (Goods) Catch (Goods)
1 - 1000 5000
2 - 2500 7500
3 -

5000 (Walker Pit level 7 required)

4 -
5 1500
6 2000
7 3000
8 4000
9 5000
10 5500
11 6000
12 6500 (Walker Pit level 8 required)
13 7000 (Walker Pit level 9 required)
14 (Walker Pit level 10 required)

Memorial

Memorial

The memorial is unlocked at council level 4 and shows information about survivor(s) you lost in deadly missions. There seems to be no game-advancing benefit of this building, apart from a possible amount of BP when building it. Good luck!

Memorial can no longer be built, probably after deadly missions disappeared from the game (circa 2017?).


References

  • Most images apparently from http://www.dojagaming.de/spiele-apps/the-walking-dead-no-man-s-land/ (just redirects to homepage; redirect noticed 2018 March)(apparently not archived at archive.org's Wayback Machine)