(Created page with "Buildings are inside your camp where yours survivors live. They can send you into missions, unlock new buildings, they can produce ressources to upgrade your buildings...") Tags: Visual edit apiedit |
(→Council: Put headers every 5 rows (so easier to read table).) |
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− | Buildings are inside your camp where |
+ | Buildings are built inside your camp where your [[survivors]] live. They can send you into [[missions]], unlock new buildings, produce [[Resources|resources]] required to upgrade your buildings and survivors, upgrade your [[equipments]], heal injured survivors, help you find more survivors, and stock resources. |
+ | |||
+ | <div style="float:right">__TOC__</div> |
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+ | |||
+ | To be able to advance in the game the camp needs to develop with new and upgraded buildings. Each upgrade will spend some real time and supplies (all costs on this page are "canned goods" instead of XP. XP is used for Survivor and Weapon upgrades). Upgrades may also be done instantly with [[Gold]]; either immediately without spending any supplies, or later with a reduced payment of gold. |
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+ | |||
+ | During upgrade there will be a timer showing the remaining delay. It's only possible to upgrade one building at a time. Normally you can't use a facility if it's upgrading nor upgrade while it's in use (e.g. training in camp or healing in hospital). The [[Buildings#Mission_car|Mission Car]] is an exception, you will be able to go on missions also during car upgrade. |
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+ | |||
+ | There is a certain amount of strategy in the choice of how to spend resources and what to upgrade first, but the game advancement in itself hints what you need by blocking and unlocking upgrades. The core building is your Council trailer, the level of which determines the maximum level the other buildings may be upgraded to. |
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+ | |||
+ | When selecting a building you can see info, upgrade or interact (e.g. harvest supplies or visit hospital). It's also possible to drag the building freely on the map. There is no charge for such movement but you can cancel it by pressing the cross. |
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+ | |||
+ | There is currently no way of scrapping unwanted buildings (and there would not be any advantage to do so), but you can clear out [[#Junk|junk]]. |
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+ | |||
+ | == Player Level == |
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+ | You will automatically advance to the next '''Player Level '''when you have reached enough '''Building Points ([[Resources#BP|BP]])''' on the current level. '''Player level is visible in a circle on the top left corner''' icon in [[Camp]], tapping it will also show the details on current and needed BP. |
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+ | |||
+ | Upgrade buildings in the Camp '''to increase BP''' at amounts specified in Building tables on this page (not listed in the game but you can calculate it by subtracting "BP before upgrade" from "BP when completed"). Certain player level is required for upgrading your Council (see [[Buildings#Council|Council table]]), in turn unlocking other building upgrades. |
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+ | |||
+ | {| class="article-table article-table-selected" style="margin: 0px auto; width: 50%;" border="1" cellspacing="1" cellpadding="1" |
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+ | ! style="text-align: center;" | Player<br />Level |
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+ | ! style="text-align: center;" | Building<br />Points |
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+ | (to advance) |
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+ | |- |
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+ | ! style="text-align: center;" | 1 |
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+ | | style="text-align: center;" | 10 |
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+ | |- |
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+ | ! style="text-align: center;" | 2 |
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+ | | style="text-align: center;" | 11 |
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+ | | style="text-align: center;" | 20 |
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+ | ! style="text-align: center;" | 14 |
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+ | | style="text-align: center;" |147 |
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+ | ! style="text-align: center;" | 15 |
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+ | | style="text-align: center;" |117 |
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+ | ! style="text-align: center;" | 16 |
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+ | | style="text-align: center;" |128 |
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+ | ! style="text-align: center;" | 17 |
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+ | | style="text-align: center;" |140 |
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+ | |- |
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+ | ! style="text-align: center;" | 18 |
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+ | | style="text-align: center;" |197 |
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+ | ! style="text-align: center;" | 19 |
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+ | | style="text-align: center;" |217 |
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+ | | style="text-align: center;" | 237 |
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+ | | style="text-align: center;" |230 |
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+ | | style="text-align: center;" | 253 |
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+ | | style="text-align: center;" |275 |
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+ | | style="text-align: center;" |391 |
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+ | ! style="text-align: center;" | 25 |
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+ | | style="text-align: center;" |429 |
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+ | ! style="text-align: center;" | 26 |
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+ | | style="text-align: center;" |400 |
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+ | |- |
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+ | ! style="text-align: center;" | 27 |
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+ | | style="text-align: center;" | 413 |
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+ | ! style="text-align: center;" | 28 |
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+ | | style="text-align: center;" | 378 |
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+ | |- |
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+ | ! style="text-align: center;" | 29 |
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+ | | style="text-align: center;" |431 |
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+ | |- |
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+ | ! style="text-align: center;" | 30 |
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+ | | style="text-align: center;" |456 |
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+ | |- |
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+ | ! style="text-align: center;" | 31 |
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+ | | style="text-align: center;" | 456 |
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+ | |- |
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+ | ! style="text-align: center;" | 32 |
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+ | | style="text-align: center;" | 521 |
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+ | ! style="text-align: center;" | 33 |
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+ | | style="text-align: center;" | 526 |
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+ | |- |
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+ | ! style="text-align: center;" | 34 |
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+ | | style="text-align: center;" | 578 |
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+ | |- |
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+ | ! style="text-align: center;" | 35 |
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+ | | style="text-align: center;" | 630 |
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+ | |- |
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+ | ! style="text-align: center;" | 36 |
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+ | | style="text-align: center;" | 748 |
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+ | |- |
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+ | ! style="text-align: center;" | 37 |
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+ | | style="text-align: center;" |822? |
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+ | |- |
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+ | ! style="text-align: center;" | 38 |
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+ | | style="text-align: center;" |770 |
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+ | |- |
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+ | ! style="text-align: center;" | 39 |
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+ | | style="text-align: center;" |790? |
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+ | |- |
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+ | ! style="text-align: center;" | 40 |
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+ | | style="text-align: center;" |733 |
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+ | |- |
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+ | ! style="text-align: center;" | 41 |
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+ | | style="text-align: center;" |799 |
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+ | |- |
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+ | ! style="text-align: center;" | 42 |
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+ | | style="text-align: center;" |947 |
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+ | |- |
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+ | ! style="text-align: center;" | 43 |
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+ | | style="text-align: center;" |1040 |
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+ | |- |
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+ | ! style="text-align: center;" | 44 |
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+ | | style="text-align: center;" |1000 |
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+ | |- |
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+ | ! style="text-align: center;" | 45 |
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+ | | style="text-align: center;" |1000 |
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+ | |- |
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+ | ! style="text-align: center;" | 46 |
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+ | | style="text-align: center;" |1000 |
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+ | |- |
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+ | ! style="text-align: center;" | 47 |
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+ | | style="text-align: center;" |1000 |
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+ | |- |
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+ | ! style="text-align: center;" | 48 |
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+ | | style="text-align: center;" |1000 |
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+ | |- |
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+ | ! style="text-align: center;" | 49 |
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+ | | style="text-align: center;" |1000 |
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+ | |- |
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+ | ! style="text-align: center;" | 50 |
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+ | | style="text-align: center;" |1000 |
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+ | |- |
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+ | ! style="text-align: center;" | 51 |
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+ | | style="text-align: center;" |1000 |
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+ | |- |
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+ | ! style="text-align: center;" | 52 |
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+ | | style="text-align: center;" |1000 |
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+ | |- |
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+ | ! style="text-align: center;" | 53 |
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+ | | style="text-align: center;" |1000 |
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+ | |- |
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+ | ! style="text-align: center;" | 54 |
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+ | | style="text-align: center;" |1000 |
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+ | |- |
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+ | ! style="text-align: center;" | 55 |
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+ | | style="text-align: center;" |1130 |
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+ | |- |
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+ | ! style="text-align: center;" | 56 |
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+ | | style="text-align: center;" |1250 |
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+ | |- |
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+ | ! style="text-align: center;" | 57 |
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+ | | style="text-align: center;" |1250 |
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+ | |- |
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+ | ! style="text-align: center;" | 58 |
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+ | | style="text-align: center;" |1250 |
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+ | |- |
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+ | ! style="text-align: center;" | 59 |
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+ | | style="text-align: center;" |1300 |
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+ | |- |
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+ | ! style="text-align: center;" | 60 |
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+ | | style="text-align: center;" |1300 |
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+ | |- |
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+ | ! style="text-align:center;"|61 |
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+ | | style="text-align:center;" |1350 |
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+ | |- |
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+ | ! style="text-align:center;"|62 |
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+ | | style="text-align:center;" |1450 |
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+ | |- |
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+ | ! style="text-align:center;"|63 |
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+ | | style="text-align:center;" |1500 |
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+ | |- |
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+ | ! style="text-align:center;"|64 |
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+ | | style="text-align:center;" |1600 |
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+ | |- |
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+ | ! style="text-align:center;"|65 |
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+ | | style="text-align:center;" |1700 |
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+ | |- |
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+ | ! style="text-align:center;"|66 |
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+ | | style="text-align:center;"|1800 |
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+ | |- |
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+ | ! style="text-align:center;"|67 |
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+ | | style="text-align:center;" |1800 |
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+ | |- |
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+ | ! style="text-align:center;" |68 |
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+ | | style="text-align:center;" |1900 |
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+ | |- |
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+ | ! style="text-align:center;"|69 |
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+ | | style="text-align:center;" |2000 |
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+ | |- |
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+ | ! style="text-align:center;"|70 |
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+ | | style="text-align:center;" |2200 |
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+ | |- |
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+ | ! style="text-align:center;"|71 |
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+ | | style="text-align:center;" |2400 |
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+ | |} |
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+ | <p style="text-align:center;"> |
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+ | </p> |
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+ | <br /> |
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+ | |||
+ | == Buildings == |
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=== Council === |
=== Council === |
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+ | [[File:Council-on-map-300x258.jpg|thumb|137x137px]] |
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− | The council can hold 1500 foods (or Ketchup), Xp and unlock new buildings and levels. |
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+ | The council can hold 1500 supplies of food, Xp and unlock new buildings and levels. Current maximum as update 1.7 is lv 16 |
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− | {| class="article-table" |
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+ | |||
− | |level |
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+ | The cost listed below is for '''upgrading to''' that level. |
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− | |cost |
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+ | {| class="article-table article-table-selected" style="margin: 0px auto; width: 100%;" border="1" cellspacing="1" cellpadding="1" |
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− | |Xp storage |
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+ | ! style="text-align: center;" | Level |
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− | |Buildings unlock |
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+ | ! style="text-align: center;" | Player<br /> Level |
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+ | ! style="text-align: center;" | Time |
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+ | ! style="text-align: center;" | Cost |
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+ | ! style="text-align: center;" | Gold Cost |
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+ | ! style="text-align: center;" | BP |
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+ | ! style="text-align: center;" | XP Storage |
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+ | ! style="text-align: center;" | Buildings unlocked |
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|- |
|- |
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+ | ! style="text-align: center;" | 1 |
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− | |1 |
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+ | | style="text-align: center;" | - |
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− | |0 |
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+ | | style="text-align: center;" | - |
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− | | |
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+ | | style="text-align: center;" | - |
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− | | |
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+ | | style="text-align: center;" | - |
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+ | | style="text-align: center;" | - |
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+ | | style="text-align: center;" | - |
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+ | | style="text-align: center;" | - |
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|- |
|- |
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+ | ! style="text-align: center;" | 2 |
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− | |2 |
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+ | | style="text-align: center;" |1 |
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− | | |
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+ | | style="text-align: center;" |15s |
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− | | |
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+ | | style="text-align: center;" |110 |
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− | | |
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+ | | style="text-align: center;" |2 |
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+ | | style="text-align: center;" |6 |
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+ | | style="text-align: center;" |3K |
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+ | | Training grounds lvl 2 |
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|- |
|- |
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+ | ! style="text-align: center;" | 3 |
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− | |3 |
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+ | | style="text-align: center;" |3 |
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− | | |
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+ | | style="text-align: center;" |30m |
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− | | |
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+ | | style="text-align: center;" |500 |
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− | | |
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+ | | style="text-align: center;" |18 |
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+ | | style="text-align: center;" |14 |
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+ | | style="text-align: center;" |9K |
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+ | | Training grounds 3<br />New Workshop 1<br />New Farm plot 1<br />New Radio 1<br />New Tent 1 |
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|- |
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+ | ! style="text-align: center;" | 4 |
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− | |4 |
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+ | | style="text-align: center;" | 6 |
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− | | |
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+ | | style="text-align: center;" | 1h 30m |
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− | | |
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+ | | style="text-align: center;" | 4K |
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− | | |
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+ | | style="text-align: center;" | 49 |
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+ | | style="text-align: center;" |24 |
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+ | | style="text-align: center;" | 20K |
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+ | | New Supply Storage 1<br />Training grounds 4<br />Workshop 2 |
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|- |
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+ | ! style="text-align: center;" | 5 |
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− | |5 |
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+ | | style="text-align: center;" | 8 |
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− | | |
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+ | | style="text-align: center;" | 3h |
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− | | |
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+ | | style="text-align: center;" | 8.6k |
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− | | |
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+ | | style="text-align: center;" | 76 |
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+ | | style="text-align: center;" | 38 |
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+ | | style="text-align: center;" |30K |
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+ | | Training grounds 5<br />Workshop 3<br />New Farm 1<br />Mission Car 3 |
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|- |
|- |
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+ | ! style="text-align: center;" | Level |
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− | |6 |
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+ | ! style="text-align: center;" | Player<br /> Level |
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− | | |
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+ | ! style="text-align: center;" | Time |
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− | | |
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+ | ! style="text-align: center;" | Cost |
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− | | |
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+ | ! style="text-align: center;" | Gold Cost |
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+ | ! style="text-align: center;" | BP |
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+ | ! style="text-align: center;" | XP Storage |
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+ | ! style="text-align: center;" | Buildings unlocked |
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|- |
|- |
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+ | ! style="text-align: center;" | 6 |
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− | |7 |
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+ | | style="text-align: center;" | 11 |
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− | | |
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+ | | style="text-align: center;" | 7h 30m |
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− | | |
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+ | | style="text-align: center;" | 20k |
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− | | |
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+ | | style="text-align: center;" | 116 |
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+ | | style="text-align: center;" | 54 |
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+ | | style="text-align: center;" | 40k |
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+ | | Training grounds 6<br />Workshop 4<br />New Tent 1<br />Supply Storage 4 |
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|- |
|- |
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+ | ! style="text-align: center;" | 7 |
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− | |8 |
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+ | | style="text-align: center;" |14 |
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− | | |
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+ | | style="text-align: center;" |9h |
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− | | |
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+ | | style="text-align: center;" |33k |
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− | | |
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+ | | style="text-align: center;" |153 |
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+ | | style="text-align: center;" |74 |
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+ | | style="text-align: center;" | 60K |
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+ | | Training grounds 7<br />Workshop 5 |
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|- |
|- |
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+ | ! style="text-align: center;" | 8 |
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− | |9 |
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+ | | style="text-align: center;" |17 |
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− | | |
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+ | | style="text-align: center;" |10h 30m |
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− | |100K |
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+ | | style="text-align: center;" | 62K |
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− | | |
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+ | | style="text-align: center;" |219 |
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+ | | style="text-align: center;" |94 |
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+ | | style="text-align: center;" | 75K |
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+ | | Supply Storage 5<br />Radio tent 4<br />New Farm plot 1<br />Training grounds 8<br />Workshop 6 |
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|- |
|- |
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+ | ! style="text-align: center;" | 9 |
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− | |10 |
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+ | | style="text-align: center;" | 20 |
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− | | |
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+ | | style="text-align: center;" |12h |
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− | |150K |
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+ | | style="text-align: center;" |94K |
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− | |Tents lvl 5 |
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+ | | style="text-align: center;" |291 |
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− | Training grounds lvl 10 |
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+ | | style="text-align: center;" |122 |
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+ | | style="text-align: center;" | 100K |
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+ | | Farm Plot 7<br />Training grounds 9<br />Workshop 7 |
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+ | |- |
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+ | ! style="text-align: center;" | 10 |
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+ | | style="text-align: center;" |22 |
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+ | | style="text-align: center;" |15h |
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+ | | style="text-align: center;" |160K |
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+ | | style="text-align: center;" |353 |
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+ | | style="text-align: center;" |150 |
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+ | | style="text-align: center;" | 150K |
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+ | | Tents 5<br />Training grounds 10<br />Workshop 8<br />Radio tent 5<br />New Supply storage 1 |
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+ | |- |
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+ | ! style="text-align: center;" | Level |
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+ | ! style="text-align: center;" | Player<br /> Level |
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+ | ! style="text-align: center;" | Time |
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+ | ! style="text-align: center;" | Cost |
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+ | ! style="text-align: center;" | Gold Cost |
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+ | ! style="text-align: center;" | BP |
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+ | ! style="text-align: center;" | XP Storage |
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+ | ! style="text-align: center;" | Buildings unlocked |
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+ | |- |
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+ | ! style="text-align: center;" | 11 |
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+ | | style="text-align: center;" |24 |
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+ | | style="text-align: center;" |18h |
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+ | | style="text-align: center;" | 300K |
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+ | | style="text-align: center;" |440 |
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+ | | style="text-align: center;" |182 |
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+ | | style="text-align: center;" | 200K |
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+ | | Farm plot 8<br />Mission car 6<br />Training groungs 11<br />Workshop 9 |
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+ | |- |
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+ | ! style="text-align: center;" | 12 |
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+ | | style="text-align: center;" | 29 |
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+ | | style="text-align: center;" | 21h |
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+ | | style="text-align: center;" | 570K |
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+ | | style="text-align: center;" | 584 |
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+ | | style="text-align: center;" |216 |
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+ | | style="text-align: center;" | 300K |
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+ | | New Farm plot lvl 1<br />Tents 6<br />Radio tent 6<br />Training Grounds 12<br />Workshop 10 |
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+ | |- |
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+ | ! style="text-align: center;" | 13 |
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+ | | style="text-align: center;" |32 |
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+ | | style="text-align: center;" |1d |
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+ | | style="text-align: center;" |750K |
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+ | | style="text-align: center;" |689 |
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+ | | style="text-align: center;" |254 |
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+ | | style="text-align: center;" |400k |
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+ | | Training Grounds 13<br />Workshop 11<br />Mission Car 7<br />Hospital 7<br />Farm Plot 9<br />Tent 7<br />Supplies Storage 7 |
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+ | |- |
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+ | ! style="text-align: center;" | 14 |
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+ | | style="text-align: center;" |34 |
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+ | | style="text-align: center;" |1d 2h |
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+ | | style="text-align: center;" |970K |
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+ | | style="text-align: center;" |791 |
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+ | | style="text-align: center;" |294 |
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+ | | style="text-align: center;" |600k |
||
+ | | Training Grounds 14<br />Workshop 12<br />Radio Tent lvl 7<br />Mission Car 7<br />Hospital 7<br />Farm Plot 9<br />Tent 8<br />Supplies Storage 8 |
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+ | |- |
||
+ | ! style="text-align: center;" | 15 |
||
+ | | style="text-align: center;" |36 |
||
+ | | style="text-align: center;" |1d 4h |
||
+ | | style="text-align: center;" |1.36M |
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+ | | style="text-align: center;" |983 |
||
+ | | style="text-align: center;" |338 |
||
+ | | style="text-align: center;" |800K |
||
+ | | Training Grounds 15<br />Workshop 13<br />Radio Tent lvl 7<br />Mission Car 8<br />Hospital 8<br />Farm Plot 10<br />Tent 8<br />Supplies Storage 8 |
||
+ | |- |
||
+ | ! style="text-align: center;" | Level |
||
+ | ! style="text-align: center;" | Player<br /> Level |
||
+ | ! style="text-align: center;" | Time |
||
+ | ! style="text-align: center;" | Cost |
||
+ | ! style="text-align: center;" | Gold Cost |
||
+ | ! style="text-align: center;" | BP |
||
+ | ! style="text-align: center;" | XP Storage |
||
+ | ! style="text-align: center;" | Buildings unlocked |
||
+ | |- |
||
+ | ! style="text-align: center;" | 16 |
||
+ | | style="text-align: center;" |39 |
||
+ | | style="text-align: center;" |1d 6h |
||
+ | | style="text-align: center;" |1.86M |
||
+ | | style="text-align: center;" |1196 |
||
+ | | style="text-align: center;" |384 |
||
+ | | style="text-align: center;" |1M |
||
+ | | Training Grounds 16<br />Workshop 14<br />Radio Tent 8<br />Hospital 8<br />Farm Plot lvl 10<br />Tent 9<br />Supplies Storage 9 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 17 |
||
+ | | style="text-align: center;" |42 |
||
+ | | style="text-align: center;" |1d 10h |
||
+ | | style="text-align: center;" |2.51M |
||
+ | | style="text-align: center;" |1500 |
||
+ | | style="text-align: center;" | |
||
+ | | style="text-align: center;" |2M |
||
+ | | Training Grounds 17<br />Workshop 15<br />Mission Car 9 |
||
+ | |- |
||
+ | ! style="text-align: center;" |18 |
||
+ | | style="text-align: center;" |45 |
||
+ | | style="text-align: center;" |1d 14h |
||
+ | | style="text-align: center;" |4M |
||
+ | | style="text-align: center;" |2168 |
||
+ | | style="text-align: center;" |486 |
||
+ | | style="text-align: center;" |2.5M |
||
+ | | Training Grounds 18<br />Workshop 16<br />Radio Tent lvl 9<br />Mission Car 9<br />Hospital 9<br />Farm Plot 10<br />Tent 10<br />Supplies Storage 10 |
||
+ | |- |
||
+ | ! style="text-align: center;" |19 |
||
+ | | style="text-align: center;" |48 |
||
+ | | style="text-align: center;" |1d 18h |
||
+ | | style="text-align: center;" |5M |
||
+ | | style="text-align: center;" |2622 |
||
+ | | style="text-align: center;" |542 |
||
+ | | style="text-align: center;" |3.25M |
||
+ | | Training Grounds 19<br />Workshop 17<br />Radio Tent 10<br />Mission Car 10<br />Tent 11<br />Farm Plot 11<br />Hospital 10 |
||
+ | |- |
||
+ | ! style="text-align: center;" |20 |
||
+ | | style="text-align: center;" |59 |
||
+ | | style="text-align: center;" |1d 22h |
||
+ | | style="text-align: center;" |6.5M |
||
+ | | style="text-align: center;" |3299 |
||
+ | | style="text-align: center;" |600 |
||
+ | | style="text-align: center;" |4.75M |
||
+ | | Training Grounds 20<br />Workshop 18<br />Mission Car 11 |
||
+ | |- |
||
+ | ! style="text-align: center;" | Level |
||
+ | ! style="text-align: center;" | Player<br /> Level |
||
+ | ! style="text-align: center;" | Time |
||
+ | ! style="text-align: center;" | Cost |
||
+ | ! style="text-align: center;" | Gold Cost |
||
+ | ! style="text-align: center;" | BP |
||
+ | ! style="text-align: center;" | XP Storage |
||
+ | ! style="text-align: center;" | Buildings unlocked |
||
+ | |- |
||
+ | ! style="text-align: center;" |21 |
||
+ | | style="text-align: center;" |61 |
||
+ | | style="text-align: center;" |2d |
||
+ | | style="text-align: center;" |12M |
||
+ | | style="text-align: center;" |5850 |
||
+ | | style="text-align: center;" |650 |
||
+ | | style="text-align: center;" |5.50M |
||
+ | | Training Grounds 21<br />Workshop 19<br />Hospital 11 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 22 |
||
+ | | style="text-align: center;" |63 |
||
+ | | style="text-align: center;" |2d |
||
+ | | style="text-align: center;" |15M |
||
+ | | style="text-align: center;" |7250 |
||
+ | | style="text-align: center;" |800 |
||
+ | | style="text-align: center;" |6.75M |
||
+ | | Training Grounds 22<br /> Workshop 20<br /> New Tent (3rd)<br /> Mission Car 12<br /> Storage 11 <!-- Buildings unlocked --> |
||
+ | |- |
||
+ | ! style="text-align: center;" | L23 <!-- upgrade to Level --> |
||
+ | | style="text-align: center;" |66 <!-- Player level --> |
||
+ | | style="text-align: center;" |2d |
||
+ | | style="text-align: center;" |20M |
||
+ | | style="text-align: center;" | |
||
+ | | style="text-align: center;" |900 |
||
+ | | style="text-align: center;" |7.25M |
||
+ | |Training Grounds 23<br /> Workshop 21<br /> Scavenger 2 <!-- Buildings unlocked --> |
||
+ | |- |
||
+ | ! style="text-align: center;" | L24 <!-- upgrade to Level --> |
||
+ | | style="text-align: center;" | 69 <!-- Player level --> |
||
+ | | style="text-align: center;" | 2day <!-- time --> |
||
+ | | style="text-align: center;" | 20M cans <!-- cost --> |
||
+ | | style="text-align: center;" | 9583 gold <!-- gold cost --> |
||
+ | | style="text-align: center;" | 950 <!-- BP --> |
||
+ | | style="text-align: center;" | 8M <!-- XP storage --> |
||
+ | | Training Grounds 24<br /> Workshop 22<br /> Mission Car 13<br /> Craftsman 2<!-- Buildings unlocked --> |
||
+ | |- |
||
+ | ! style="text-align: center;" | L25 <!-- upgrade to Level --> |
||
+ | | style="text-align: center;" | 71 <!-- Player level --> |
||
+ | | style="text-align: center;" | 2day <!-- time --> |
||
+ | | style="text-align: center;" | 20M cans <!-- cost --> |
||
+ | | style="text-align: center;" | 9583 gold <!-- gold cost --> |
||
+ | | style="text-align: center;" | 1200 <!-- BP --> |
||
+ | | style="text-align: center;" | 8M +750k <!-- XP storage --> |
||
+ | | Training Grounds 25<br /> Workshop 23<br /> Hospital 12<br /> Mission Car 14<!-- Buildings unlocked --> |
||
+ | |- |
||
+ | ! style="text-align: center;" | Level |
||
+ | ! style="text-align: center;" | Player<br /> Level |
||
+ | ! style="text-align: center;" | Time |
||
+ | ! style="text-align: center;" | Cost |
||
+ | ! style="text-align: center;" | Gold Cost |
||
+ | ! style="text-align: center;" | BP |
||
+ | ! style="text-align: center;" | XP Storage |
||
+ | ! style="text-align: center;" | Buildings unlocked |
||
+ | |- |
||
+ | ! style="text-align: center;" | L26 <!-- upgrade to Level --> |
||
+ | | style="text-align: center;" | 72 <!-- Player level --> |
||
+ | | style="text-align: center;" | 2day <!-- time --> |
||
+ | | style="text-align: center;" | 20M cans <!-- cost --> |
||
+ | | style="text-align: center;" | ? <!-- gold cost --> |
||
+ | | style="text-align: center;" | 1300 <!-- BP --> |
||
+ | | style="text-align: center;" | 10M <!-- XP storage --> |
||
+ | | Training Grounds 26<br /> Workshop 24 |
||
+ | |- |
||
+ | |} |
||
+ | Council level 23 added with 2.10 update.) |
||
− | Workshop lvl 8 |
||
+ | Council level 26 added with 3.5 update. Building point requirements for council levels between 19 to 25 have been rescaled for smoother progression. |
||
− | Radio tent lvl 5 |
||
+ | [[#Memorial|Memorial]] was unlocked with Council level 4, but is no longer unlockable. |
||
− | +1 Supply storage |
||
+ | |||
+ | === Training Grounds === |
||
+ | [[File:Training-Grounds-on-map-300x300.jpg|thumb|117x117px]] |
||
+ | Train your survivors here, and you can also see what traits your survivor will unlock with an increase in level. |
||
+ | {| class="article-table article-table-selected" style="margin: 0px auto; width: 85%;" border="1" cellspacing="1" cellpadding="1" |
||
|- |
|- |
||
+ | ! style="text-align: center;" | Level |
||
− | |11 |
||
+ | ! style="text-align: center;" | Time |
||
− | |300K |
||
+ | ! style="text-align: center;" | Cost |
||
− | |200K |
||
+ | ! style="text-align: center;" | Gold Cost |
||
− | |Farm plot lvl 8 |
||
+ | ! style="text-align: center;" | Council level required |
||
+ | ! style="text-align: center;" | BP |
||
+ | ! style="text-align: center;" | Max level survivors |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 1 |
||
− | |12 |
||
+ | | style="text-align: center;" |3s |
||
− | | |
||
+ | | style="text-align: center;" |250 |
||
− | | |
||
+ | | style="text-align: center;" | |
||
− | |<nowiki>+1 Farm plot</nowiki> |
||
+ | | style="text-align: center;" |1 |
||
+ | | style="text-align: center;" |9 |
||
+ | | style="text-align: center;" | 2 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 2 |
||
+ | | style="text-align: center;" |5m |
||
+ | | style="text-align: center;" |300 |
||
+ | | style="text-align: center;" |6 |
||
+ | | style="text-align: center;" |2 |
||
+ | | style="text-align: center;" |11 |
||
+ | | style="text-align: center;" | 3 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 3 |
||
+ | | style="text-align: center;" | 1h |
||
+ | | style="text-align: center;" | 3.2K |
||
+ | | style="text-align: center;" | 33 |
||
+ | | style="text-align: center;" | 3 |
||
+ | | style="text-align: center;" | 19 |
||
+ | | style="text-align: center;" | 4 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 4 |
||
+ | | style="text-align: center;" | 2h 15m |
||
+ | | style="text-align: center;" | 7.6k |
||
+ | | style="text-align: center;" | 51 |
||
+ | | style="text-align: center;" | 4 |
||
+ | | style="text-align: center;" |30 |
||
+ | | style="text-align: center;" | 5 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 5 |
||
+ | | style="text-align: center;" | 5h |
||
+ | | style="text-align: center;" | 19k |
||
+ | | style="text-align: center;" | 94 |
||
+ | | style="text-align: center;" | 5 |
||
+ | | style="text-align: center;" | 43 |
||
+ | | style="text-align: center;" | 6 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 6 |
||
+ | | style="text-align: center;" | 6h 45m |
||
+ | | style="text-align: center;" | 33k |
||
+ | | style="text-align: center;" | 135 |
||
+ | | style="text-align: center;" | 6 |
||
+ | | style="text-align: center;" |59 |
||
+ | | style="text-align: center;" | 7 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 7 |
||
+ | | style="text-align: center;" | 9h |
||
+ | | style="text-align: center;" | 59K |
||
+ | | style="text-align: center;" | 201 |
||
+ | | style="text-align: center;" | 7 |
||
+ | | style="text-align: center;" |77 |
||
+ | | style="text-align: center;" | 8 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 8 |
||
+ | | style="text-align: center;" | 10h30m |
||
+ | | style="text-align: center;" | 81K |
||
+ | | style="text-align: center;" | 255 |
||
+ | | style="text-align: center;" |8 |
||
+ | | style="text-align: center;" |97 |
||
+ | | style="text-align: center;" | 9 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 9 |
||
+ | | style="text-align: center;" |12h |
||
+ | | style="text-align: center;" |150K |
||
+ | | style="text-align: center;" |325 |
||
+ | | style="text-align: center;" |9 |
||
+ | | style="text-align: center;" |120 |
||
+ | | style="text-align: center;" | 10 |
||
+ | |||
+ | |- |
||
+ | ! style="text-align: center;" | Level |
||
+ | ! style="text-align: center;" | Time |
||
+ | ! style="text-align: center;" | Cost |
||
+ | ! style="text-align: center;" | Gold Cost |
||
+ | ! style="text-align: center;" | Council level required |
||
+ | ! style="text-align: center;" | BP |
||
+ | ! style="text-align: center;" | Max level survivors |
||
+ | |- |
||
+ | ! style="text-align: center;" | 10 |
||
+ | | style="text-align: center;" |15h |
||
+ | | style="text-align: center;" |270k |
||
+ | | style="text-align: center;" |402 |
||
+ | | style="text-align: center;" |10 |
||
+ | | style="text-align: center;" |145 |
||
+ | | style="text-align: center;" | 11 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 11 |
||
+ | | style="text-align: center;" |18h |
||
+ | | style="text-align: center;" |520k |
||
+ | | style="text-align: center;" |538 |
||
+ | | style="text-align: center;" |11 |
||
+ | | style="text-align: center;" |173 |
||
+ | | style="text-align: center;" | 12 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 12 |
||
+ | | style="text-align: center;" |21h |
||
+ | | style="text-align: center;" |710K |
||
+ | | style="text-align: center;" |647 |
||
+ | | style="text-align: center;" | 12 |
||
+ | | style="text-align: center;" |203 |
||
+ | | style="text-align: center;" | 13 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 13 |
||
+ | | style="text-align: center;" |23h |
||
+ | | style="text-align: center;" |920K |
||
+ | | style="text-align: center;" |756 |
||
+ | | style="text-align: center;" |13 |
||
+ | | style="text-align: center;" |235 |
||
+ | | style="text-align: center;" |14 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 14 |
||
+ | | style="text-align: center;" |1d 2h |
||
+ | | style="text-align: center;" |1.26M |
||
+ | | style="text-align: center;" |921 |
||
+ | | style="text-align: center;" |14 |
||
+ | | style="text-align: center;" |270 |
||
+ | | style="text-align: center;" |15 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 15 |
||
+ | | style="text-align: center;" |1d 4h |
||
+ | | style="text-align: center;" |1.79M |
||
+ | | style="text-align: center;" |1161 |
||
+ | | style="text-align: center;" |15 |
||
+ | | style="text-align: center;" |307 |
||
+ | | style="text-align: center;" |16 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 16 |
||
+ | | style="text-align: center;" |1d 6h |
||
+ | | style="text-align: center;" |2.35M |
||
+ | | style="text-align: center;" |1415 |
||
+ | | style="text-align: center;" |16 |
||
+ | | style="text-align: center;" |347 |
||
+ | | style="text-align: center;" |17 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 17 |
||
+ | | style="text-align: center;" |1d 8h |
||
+ | | style="text-align: center;" |3.5M |
||
+ | | style="text-align: center;" |1936 |
||
+ | | style="text-align: center;" |17 |
||
+ | | style="text-align: center;" |389 |
||
+ | | style="text-align: center;" |18 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 18 |
||
+ | | style="text-align: center;" |1d14h |
||
+ | | style="text-align: center;" |4.25M |
||
+ | | style="text-align: center;" |2279 |
||
+ | | style="text-align: center;" |18 |
||
+ | | style="text-align: center;" |433 |
||
+ | | style="text-align: center;" |19 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 19 |
||
+ | | style="text-align: center;" |1d18h |
||
+ | | style="text-align: center;" |6M |
||
+ | | style="text-align: center;" |3068 |
||
+ | | style="text-align: center;" |19 |
||
+ | | style="text-align: center;" |480 |
||
+ | | style="text-align: center;" |20 |
||
+ | |||
+ | |- |
||
+ | ! style="text-align: center;" | Level |
||
+ | ! style="text-align: center;" | Time |
||
+ | ! style="text-align: center;" | Cost |
||
+ | ! style="text-align: center;" | Gold Cost |
||
+ | ! style="text-align: center;" | Council level required |
||
+ | ! style="text-align: center;" | BP |
||
+ | ! style="text-align: center;" | Max level survivors |
||
+ | |- |
||
+ | ! style="text-align: center;" | 20 |
||
+ | | style="text-align: center;" |2d |
||
+ | | style="text-align: center;" |12M |
||
+ | | style="text-align: center;" |5850 |
||
+ | | style="text-align: center;" |20 |
||
+ | | style="text-align: center;" |500 |
||
+ | | style="text-align: center;" |21 |
||
+ | |- |
||
+ | ! style="text-align:center;" |21 |
||
+ | | style="text-align:center;" |2d |
||
+ | | style="text-align:center;" |15M |
||
+ | | style="text-align:center;" |7250 |
||
+ | | style="text-align:center;" |21 |
||
+ | | style="text-align:center;" |600 |
||
+ | | style="text-align:center;" |22 |
||
+ | |- |
||
+ | ! style="text-align:center;" |22 <!-- upgrade to Level --> |
||
+ | | style="text-align:center;" |2d |
||
+ | | style="text-align:center;" |16M |
||
+ | | style="text-align:center;" |7716 <!-- gold cost --> |
||
+ | | style="text-align:center;" |22 |
||
+ | | style="text-align:center;" |700 |
||
+ | | style="text-align:center;" |23 |
||
+ | |- |
||
+ | ! style="text-align:center;" |23 <!-- upgrade to Level --> |
||
+ | | style="text-align:center;" |2d <!-- time --> |
||
+ | | style="text-align:center;" |17M <!-- cost--> |
||
+ | | style="text-align:center;" | <!-- gold cost --> |
||
+ | | style="text-align:center;" |23 <!-- Council level required --> |
||
+ | | style="text-align:center;" |800 <!-- BP --> |
||
+ | | style="text-align:center;" |24 <!-- maximum level survivors --> |
||
+ | |- |
||
+ | ! style="text-align:center;" |24 <!-- upgrade to Level --> |
||
+ | | style="text-align:center;" |2d <!-- time --> |
||
+ | | style="text-align:center;" |19M <!-- cost--> |
||
+ | | style="text-align:center;" |9116 <!-- gold cost --> |
||
+ | | style="text-align:center;" |24 (council lvl) <!-- Council level required --> |
||
+ | | style="text-align:center;" |900 <!-- BP --> |
||
+ | | style="text-align:center;" |25 lvl survivors <!-- maximum level survivors --> |
||
+ | |- |
||
+ | ! style="text-align:center;" |25 <!-- upgrade to Level --> |
||
+ | | style="text-align:center;" |2d <!-- time --> |
||
+ | | style="text-align:center;" |20M <!-- cost--> |
||
+ | | style="text-align:center;" |9583 <!-- gold cost --> |
||
+ | | style="text-align:center;" |25? (council lvl) <!-- Council level required --> |
||
+ | | style="text-align:center;" |1150 <!-- BP --> |
||
+ | | style="text-align:center;" |26 lvl survivors <!-- maximum level survivors --> |
||
+ | |- |
||
+ | !26 |
||
+ | !2d |
||
+ | !20M |
||
+ | !9583 |
||
+ | !26 |
||
+ | !1200 |
||
+ | !27 |
||
|} |
|} |
||
+ | |||
+ | === Workshop === |
||
+ | Upgrade weapons and armor here, and see what traits will be unlocked by increasing levels of both armor and weapons. This is also where you can scrap [[Equipment]] that you don't want and get XP in return. |
||
+ | |||
+ | {| class="article-table article-table-selected" style="margin: 0px auto; width: 85%;" border="1" cellspacing="1" cellpadding="1" |
||
+ | |- |
||
+ | ! style="text-align: center;" | Level |
||
+ | ! style="text-align: center;" | Time |
||
+ | ! style="text-align: center;" | Cost (in cans) |
||
+ | ! style="text-align: center;" | Gold Cost |
||
+ | ! style="text-align: center;" | Council level required |
||
+ | ! style="text-align: center;" | BP |
||
+ | ! style="text-align: center;" | Max level equipment |
||
+ | |- |
||
+ | ! style="text-align: center;" | 1 |
||
+ | | style="text-align: center;" | 1h |
||
+ | | style="text-align: center;" | 400 |
||
+ | | style="text-align: center;" | 25 |
||
+ | | style="text-align: center;" | 3 |
||
+ | | style="text-align: center;" | 19 |
||
+ | | style="text-align: center;" | 4 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 2 |
||
+ | | style="text-align: center;" | 2h 15m |
||
+ | | style="text-align: center;" | 7.6k |
||
+ | | style="text-align: center;" | 51 |
||
+ | | style="text-align: center;" | 4 |
||
+ | | style="text-align: center;" | 30 |
||
+ | | style="text-align: center;" | 5 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 3 |
||
+ | | style="text-align: center;" | 5h |
||
+ | | style="text-align: center;" | 19k |
||
+ | | style="text-align: center;" | 94 |
||
+ | | style="text-align: center;" | 5 |
||
+ | | style="text-align: center;" |43 |
||
+ | | style="text-align: center;" | 6 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 4 |
||
+ | | style="text-align: center;" |6h 45m |
||
+ | | style="text-align: center;" | 33K |
||
+ | | style="text-align: center;" |135 |
||
+ | | style="text-align: center;" |6 |
||
+ | | style="text-align: center;" |59 |
||
+ | | style="text-align: center;" | 7 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 5 |
||
+ | | style="text-align: center;" | 9h |
||
+ | | style="text-align: center;" | 59K |
||
+ | | style="text-align: center;" | 201 |
||
+ | | style="text-align: center;" |7 |
||
+ | | style="text-align: center;" |77 |
||
+ | | style="text-align: center;" | 8 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 6 |
||
+ | | style="text-align: center;" |10h30m |
||
+ | | style="text-align: center;" |81K |
||
+ | | style="text-align: center;" |255 |
||
+ | | style="text-align: center;" |8 |
||
+ | | style="text-align: center;" | 97 |
||
+ | | style="text-align: center;" | 9 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 7 |
||
+ | | style="text-align: center;" |12h |
||
+ | | style="text-align: center;" |150K |
||
+ | | style="text-align: center;" |325 |
||
+ | | style="text-align: center;" |9 |
||
+ | | style="text-align: center;" |120 |
||
+ | | style="text-align: center;" | 10 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 8 |
||
+ | | style="text-align: center;" |15h |
||
+ | | style="text-align: center;" | 270k |
||
+ | | style="text-align: center;" |402 |
||
+ | | style="text-align: center;" | 10 |
||
+ | | style="text-align: center;" | 145 |
||
+ | | style="text-align: center;" | 11 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 9 |
||
+ | | style="text-align: center;" | 18h |
||
+ | | style="text-align: center;" | 520k |
||
+ | | style="text-align: center;" | 538 |
||
+ | | style="text-align: center;" | 11 |
||
+ | | style="text-align: center;" |173 |
||
+ | | style="text-align: center;" | 12 |
||
+ | |- |
||
+ | ! style="text-align: center;" | Level |
||
+ | ! style="text-align: center;" | Time |
||
+ | ! style="text-align: center;" | Cost (in cans) |
||
+ | ! style="text-align: center;" | Gold Cost |
||
+ | ! style="text-align: center;" | Council level required |
||
+ | ! style="text-align: center;" | BP |
||
+ | ! style="text-align: center;" | Max level equipment |
||
+ | |- |
||
+ | ! style="text-align: center;" | 10 |
||
+ | | style="text-align: center;" | 21h |
||
+ | | style="text-align: center;" | 710K |
||
+ | | style="text-align: center;" | 647 |
||
+ | | style="text-align: center;" | 12 |
||
+ | | style="text-align: center;" |203 |
||
+ | | style="text-align: center;" | 13 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 11 |
||
+ | | style="text-align: center;" |23h |
||
+ | | style="text-align: center;" |920k |
||
+ | | style="text-align: center;" |756 |
||
+ | | style="text-align: center;" |13 |
||
+ | | style="text-align: center;" |235 |
||
+ | | style="text-align: center;" | 14 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 12 |
||
+ | | style="text-align: center;" |1d 2h |
||
+ | | style="text-align: center;" |1.26M |
||
+ | | style="text-align: center;" |921 |
||
+ | | style="text-align: center;" |14 |
||
+ | | style="text-align: center;" |270 |
||
+ | | style="text-align: center;" | 15 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 13 |
||
+ | | style="text-align: center;" |1d 4h |
||
+ | | style="text-align: center;" |1.79M |
||
+ | | style="text-align: center;" |1161 |
||
+ | | style="text-align: center;" |15 |
||
+ | | style="text-align: center;" |307 |
||
+ | | style="text-align: center;" | 16 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 14 |
||
+ | | style="text-align: center;" |1d 5h |
||
+ | | style="text-align: center;" |2.35M |
||
+ | | style="text-align: center;" |1415 |
||
+ | | style="text-align: center;" |16 |
||
+ | | style="text-align: center;" |347 |
||
+ | | style="text-align: center;" | 17 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 15 |
||
+ | | style="text-align: center;" |1d10h |
||
+ | | style="text-align: center;" |3.5M |
||
+ | | style="text-align: center;" |1936 |
||
+ | | style="text-align: center;" |17 |
||
+ | | style="text-align: center;" |389 |
||
+ | | style="text-align: center;" | 18 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 16 |
||
+ | | style="text-align: center;" |1d14h |
||
+ | | style="text-align: center;" |4.25M |
||
+ | | style="text-align: center;" |2279 |
||
+ | | style="text-align: center;" | 18 |
||
+ | | style="text-align: center;" |433 |
||
+ | | style="text-align: center;" |19 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 17 |
||
+ | | style="text-align: center;" |1d18h |
||
+ | | style="text-align: center;" |6M |
||
+ | | style="text-align: center;" |3068 |
||
+ | | style="text-align: center;" |19 |
||
+ | | style="text-align: center;" |480 |
||
+ | | style="text-align: center;" |20 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 18 |
||
+ | | style="text-align: center;" |2d |
||
+ | | style="text-align: center;" |12M |
||
+ | | style="text-align: center;" |5850 |
||
+ | | style="text-align: center;" |20 |
||
+ | | style="text-align: center;" |500 |
||
+ | | style="text-align: center;" |21 |
||
+ | |- |
||
+ | ! style="text-align:center;" |19 |
||
+ | | style="text-align:center;" |2d |
||
+ | | style="text-align:center;" |15M |
||
+ | | style="text-align:center;" |7250 |
||
+ | | style="text-align:center;" |21 |
||
+ | | style="text-align:center;" |600 |
||
+ | | style="text-align:center;" |22 |
||
+ | |- |
||
+ | ! style="text-align: center;" | Level |
||
+ | ! style="text-align: center;" | Time |
||
+ | ! style="text-align: center;" | Cost (in cans) |
||
+ | ! style="text-align: center;" | Gold Cost |
||
+ | ! style="text-align: center;" | Council level required |
||
+ | ! style="text-align: center;" | BP |
||
+ | ! style="text-align: center;" | Max level equipment |
||
+ | |- |
||
+ | ! style="text-align:center;" |20 |
||
+ | | style="text-align:center;" |2d |
||
+ | | style="text-align:center;" |16M |
||
+ | | style="text-align:center;" |7716 |
||
+ | | style="text-align:center;" |22 |
||
+ | | style="text-align:center;" |650 |
||
+ | | style="text-align:center;" |23 |
||
+ | |- |
||
+ | ! style="text-align:center;" |21 |
||
+ | | style="text-align:center;" |2d |
||
+ | | style="text-align:center;" |17M |
||
+ | | style="text-align:center;" | |
||
+ | | style="text-align:center;" |23 |
||
+ | | style="text-align:center;" |700 |
||
+ | | style="text-align:center;" |24 |
||
+ | |- |
||
+ | ! style="text-align:center;" |22 <!-- upgrade workshop to Level --> |
||
+ | | style="text-align:center;" |2d |
||
+ | | style="text-align:center;" |19M can |
||
+ | | style="text-align:center;" |9116 g |
||
+ | | style="text-align:center;" |(CL) 24 <!-- Council level required --> |
||
+ | | style="text-align:center;" |750 <!-- BP: building points --> |
||
+ | | style="text-align:center;" |25 |
||
+ | |- |
||
+ | ! style="text-align:center;" |23 <!-- upgrade workshop to Level --> |
||
+ | | style="text-align:center;" |2day |
||
+ | | style="text-align:center;" |20M can |
||
+ | | style="text-align:center;" |9583 g |
||
+ | | style="text-align:center;" |(CL) 25? <!-- Council level required --> |
||
+ | | style="text-align:center;" |850 <!-- BP: building points --> |
||
+ | | style="text-align:center;" |26 |
||
+ | |- |
||
+ | ! style="text-align:center;" |24 <!-- upgrade workshop to Level --> |
||
+ | | style="text-align:center;" |2day |
||
+ | | style="text-align:center;" |20M can |
||
+ | | style="text-align:center;" |9583 g |
||
+ | | style="text-align:center;" |(CL) 26 <!-- Council level required --> |
||
+ | | style="text-align:center;" |900 <!-- BP: building points --> |
||
+ | | style="text-align:center;" |27 |
||
+ | |} |
||
+ | |||
+ | Example: a level-26 gear (gear that hasn't be upgraded yet) can be upgraded by a workshop level-23 (or above). |
||
+ | But a level-27 gear has to be upgraded by a workshop level-24 (or above). (ie. is the starting level (non-upgraded) of the gear that is important, not the level that the gear can be upgraded to) |
||
=== Farm plot === |
=== Farm plot === |
||
+ | [[File:Farm-Plot-on-map_2016.png|thumb|166x166px]] |
||
− | Farm plot produce foods for upgrading buildings. They are unlock at councils level X, X, X, X and 12 |
||
+ | Farm plot produces supplies for upgrading buildings. They are unlocked at council's level X, 3, 5, 8, 12, 17. |
||
− | {| class="article-table" |
||
+ | |||
− | |level |
||
+ | Note: Level 1 farm plots cost 80 supplies after the first one |
||
− | |cost |
||
+ | {| class="article-table article-table-selected" style="margin: 0px auto; width: 85%;" border="1" cellspacing="1" cellpadding="1" |
||
− | |council level |
||
+ | ! style="text-align: center;" | Level |
||
− | required |
||
+ | ! style="text-align: center;" | Time |
||
− | |production |
||
+ | ! style="text-align: center;" | Cost |
||
− | per hour |
||
+ | ! style="text-align: center;" | Gold Cost |
||
− | |storage |
||
+ | ! style="text-align: center;" | Council level |
||
+ | ! style="text-align: center;" | BP |
||
+ | ! style="text-align: center;" | Supplies/hour |
||
+ | ! style="text-align: center;" | Storage |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 1 |
||
− | |1 |
||
+ | | style="text-align: center;" |3s |
||
− | | |
||
+ | | style="text-align: center;" |50 (or 80) |
||
− | | |
||
+ | | style="text-align: center;" |1 |
||
− | | |
||
+ | | style="text-align: center;" |1 |
||
− | | |
||
+ | | style="text-align: center;" |3 |
||
+ | | style="text-align: center;" |60 |
||
+ | | style="text-align: center;" |240 |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 2 |
||
− | |2 |
||
+ | | style="text-align: center;" | 3m |
||
− | | |
||
+ | | style="text-align: center;" | 100 |
||
− | | |
||
+ | | style="text-align: center;" | 3 |
||
− | | |
||
+ | | style="text-align: center;" | 2 |
||
− | | |
||
+ | | style="text-align: center;" |4 |
||
+ | | style="text-align: center;" | 110 |
||
+ | | style="text-align: center;" | 440 |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 3 |
||
− | |3 |
||
+ | | style="text-align: center;" |10m |
||
− | | |
||
+ | | style="text-align: center;" |400 |
||
− | | |
||
+ | | style="text-align: center;" |9 |
||
− | | |
||
+ | | style="text-align: center;" |2 |
||
− | | |
||
+ | | style="text-align: center;" |9 |
||
+ | | style="text-align: center;" |200 |
||
+ | | style="text-align: center;" |1200 |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 4 |
||
− | |4 |
||
+ | | style="text-align: center;" |45m |
||
− | | |
||
+ | | style="text-align: center;" |2800 |
||
− | | |
||
+ | | style="text-align: center;" |28 |
||
− | | |
||
+ | | style="text-align: center;" |2 |
||
− | | |
||
+ | | style="text-align: center;" |16 |
||
+ | | style="text-align: center;" |340 |
||
+ | | style="text-align: center;" |2040 |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 5 |
||
− | |5 |
||
+ | | style="text-align: center;" | 4h |
||
− | | |
||
+ | | style="text-align: center;" | 17K |
||
− | | |
||
+ | | style="text-align: center;" | 83 |
||
− | | |
||
+ | | style="text-align: center;" | 5 |
||
− | | |
||
+ | | style="text-align: center;" |36 |
||
+ | | style="text-align: center;" |540 |
||
+ | | style="text-align: center;" |4320 |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 6 |
||
− | |6 |
||
+ | | style="text-align: center;" |6h |
||
− | | |
||
+ | | style="text-align: center;" | 56K |
||
− | | |
||
+ | | style="text-align: center;" |172 |
||
− | | |
||
+ | | style="text-align: center;" |7 |
||
− | | |
||
+ | | style="text-align: center;" |64 |
||
+ | | style="text-align: center;" | 800 |
||
+ | | style="text-align: center;" | 6400 |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 7 |
||
− | |7 |
||
+ | | style="text-align: center;" | 11h |
||
− | | |
||
+ | | style="text-align: center;" | 140K |
||
− | | |
||
+ | | style="text-align: center;" | 312 |
||
− | |1100 |
||
+ | | style="text-align: center;" | 9 |
||
− | |11K |
||
+ | | style="text-align: center;" |100 |
||
+ | | style="text-align: center;" | 1100 |
||
+ | | style="text-align: center;" | 13.2K |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 8 |
||
− | |8 |
||
+ | | style="text-align: center;" | 15h |
||
− | | |
||
+ | | style="text-align: center;" | 430K |
||
− | |11 |
||
+ | | style="text-align: center;" | 474 |
||
− | |1400 |
||
+ | | style="text-align: center;" | 11 |
||
− | |14K |
||
+ | | style="text-align: center;" |144 |
||
+ | | style="text-align: center;" | 1500 |
||
+ | | style="text-align: center;" | 18K |
||
+ | |- |
||
+ | ! style="text-align: center;" | 9 |
||
+ | | style="text-align: center;" |21h |
||
+ | | style="text-align: center;" |860K |
||
+ | | style="text-align: center;" |713 |
||
+ | | style="text-align: center;" | 13 |
||
+ | | style="text-align: center;" |196 |
||
+ | | style="text-align: center;" | 2200 |
||
+ | | style="text-align: center;" | 26.4K |
||
+ | |- |
||
+ | ! style="text-align: center;" |10 |
||
+ | | style="text-align: center;" |1d2h |
||
+ | | style="text-align: center;" |1.52M |
||
+ | | style="text-align: center;" |1037 |
||
+ | | style="text-align: center;" |15 |
||
+ | | style="text-align: center;" |256 |
||
+ | | style="text-align: center;" |3000 |
||
+ | | style="text-align: center;" |36K |
||
+ | |- |
||
+ | ! style="text-align: center;" |11 |
||
+ | | style="text-align: center;" |1d6h |
||
+ | | style="text-align: center;" |2M |
||
+ | | style="text-align: center;" |1259 |
||
+ | | style="text-align: center;" |19 |
||
+ | | style="text-align: center;" |225 |
||
+ | | style="text-align: center;" |4000 |
||
+ | | style="text-align: center;" |36K |
||
|} |
|} |
||
=== Tents === |
=== Tents === |
||
+ | [[File:Tents.png|thumb|169x169px]] |
||
− | Tents produce Xp for upgrading your equipments and train your survivors. They are unlock at level X and X. |
||
+ | Tents produce XP useful for upgrading your equipments and train your survivors. They are unlocked at council's level X, X, and 22. |
||
− | {| class="article-table" |
||
+ | {| class="article-table article-table-selected" style="margin: 0px auto; width: 85%;" border="1" cellspacing="1" cellpadding="1" |
||
− | |level |
||
+ | ! style="text-align: center;" | Upgrade to level |
||
− | |cost |
||
+ | ! style="text-align: center;" | Time |
||
− | |council level |
||
+ | ! style="text-align: center;" | Cost |
||
− | required |
||
+ | ! style="text-align: center;" | Gold Cost |
||
− | |production |
||
+ | ! style="text-align: center;" | Council level |
||
− | per hour |
||
+ | ! style="text-align: center;" | BP |
||
− | |storage |
||
+ | ! style="text-align: center;" | XP/Hour |
||
+ | ! style="text-align: center;" | Storage |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 1 |
||
− | |1 |
||
+ | | style="text-align: center;" |15m |
||
− | | |
||
+ | | style="text-align: center;" |400 |
||
− | | |
||
+ | | style="text-align: center;" |4 |
||
− | | |
||
+ | | style="text-align: center;" |2 |
||
− | | |
||
+ | | style="text-align: center;" |0 |
||
+ | | style="text-align: center;" | 30 |
||
+ | | style="text-align: center;" | 240 |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 2 |
||
− | |2 |
||
+ | | style="text-align: center;" | 45m |
||
− | | |
||
+ | | style="text-align: center;" | 2800 |
||
− | | |
||
+ | | style="text-align: center;" | 28 |
||
− | | |
||
+ | | style="text-align: center;" | 2 |
||
− | | |
||
+ | | style="text-align: center;" | 16 |
||
+ | | style="text-align: center;" | 80 |
||
+ | | style="text-align: center;" | 640 |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 3 |
||
− | |3 |
||
+ | | style="text-align: center;" | 1h 30m |
||
− | | |
||
+ | | style="text-align: center;" | 6500 |
||
− | | |
||
+ | | style="text-align: center;" | 43 |
||
− | | |
||
+ | | style="text-align: center;" | 3 |
||
− | | |
||
+ | | style="text-align: center;" | 25 |
||
+ | | style="text-align: center;" | 180 |
||
+ | | style="text-align: center;" | 1440 |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 4 |
||
− | |4 |
||
+ | | style="text-align: center;" | 5h |
||
− | | |
||
+ | | style="text-align: center;" | 32K |
||
− | | |
||
+ | | style="text-align: center;" | 119 |
||
− | | |
||
+ | | style="text-align: center;" | |
||
− | | |
||
+ | | style="text-align: center;" |49 |
||
+ | | style="text-align: center;" | 340 |
||
+ | | style="text-align: center;" | 3060 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 5 |
||
+ | | style="text-align: center;" | 7h 30m |
||
+ | | style="text-align: center;" | 79K |
||
+ | | style="text-align: center;" | 227 |
||
+ | | style="text-align: center;" | |
||
+ | | style="text-align: center;" |81 |
||
+ | | style="text-align: center;" | 540 |
||
+ | | style="text-align: center;" | 4860 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 6 |
||
+ | | style="text-align: center;" | 13h |
||
+ | | style="text-align: center;" | 240K |
||
+ | | style="text-align: center;" | 373 |
||
+ | | style="text-align: center;" | 10 |
||
+ | | style="text-align: center;" |121 |
||
+ | | style="text-align: center;" | 800 |
||
+ | | style="text-align: center;" | 8000 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 7 |
||
+ | | style="text-align: center;" |18h |
||
+ | | style="text-align: center;" |610K |
||
+ | | style="text-align: center;" |578 |
||
+ | | style="text-align: center;" |12 |
||
+ | | style="text-align: center;" | 169 |
||
+ | | style="text-align: center;" | 1100 |
||
+ | | style="text-align: center;" | 11,000 |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 8 |
||
− | |5 |
||
+ | | style="text-align: center;" |1d |
||
− | | |
||
+ | | style="text-align: center;" |1.13M |
||
− | | |
||
+ | | style="text-align: center;" |859 |
||
− | |270 |
||
+ | | style="text-align: center;" |14 |
||
− | |2160 |
||
+ | | style="text-align: center;" |270 |
||
+ | | style="text-align: center;" | 1400 |
||
+ | | style="text-align: center;" | 16800 |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 9 |
||
− | |6 |
||
+ | | style="text-align: center;" |1d4h |
||
− | |240K |
||
+ | | style="text-align: center;" |2.12M |
||
− | |10 |
||
+ | | style="text-align: center;" |1308 |
||
− | |400 |
||
+ | | style="text-align: center;" |16 |
||
− | |3200 |
||
+ | | style="text-align: center;" |320 |
||
+ | | style="text-align: center;" | 1700 |
||
+ | | style="text-align: center;" | 20400 |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 10 |
||
− | |7 |
||
+ | | style="text-align: center;" |1d10h |
||
− | | |
||
+ | | style="text-align: center;" |4M |
||
− | | |
||
+ | | style="text-align: center;" |2159 |
||
− | | |
||
+ | | style="text-align: center;" |18 |
||
− | | |
||
+ | | style="text-align: center;" |410 |
||
+ | | style="text-align: center;" | 2000 |
||
+ | | style="text-align: center;" | 24000 |
||
|- |
|- |
||
+ | ! style="text-align: center;" |11 |
||
− | |8 |
||
+ | | style="text-align: center;" |2d |
||
− | | |
||
+ | | style="text-align: center;" |6M |
||
− | | |
||
+ | | style="text-align: center;" |3081 |
||
− | | |
||
+ | | style="text-align: center;" |19 |
||
− | | |
||
+ | | style="text-align: center;" |450 |
||
+ | | style="text-align: center;" | 3000 |
||
+ | | style="text-align: center;" | 24000 |
||
|} |
|} |
||
+ | Note: since version 2.2 the XP Tents permanently give twice as much XP as before. The old "XP/Hour" and "Storage" values are marked with a strikethrough until updated. |
||
=== Supplies storage === |
=== Supplies storage === |
||
+ | [[File:Supplies Storage.png|thumb|153x153px]] |
||
− | Store all your food. You need to transfer your food from farm plot to supply storage or else farm stop producing. They are unlock at coucil level X, X, 10 and 16. |
||
+ | Store all your food. You need to transfer your food from farm plot to supply storage or else farm stop producing. They are unlock at council level X, 4, 10, and 16. |
||
− | {| class="article-table" |
||
+ | {| class="article-table article-table-selected" style="margin: 0px auto; width: 85%;" border="1" cellspacing="1" cellpadding="1" |
||
− | |level |
||
+ | ! style="text-align: center;" | Level |
||
− | |cost |
||
+ | ! style="text-align: center;" | Time |
||
− | |council level |
||
+ | ! style="text-align: center;" | Cost |
||
− | required |
||
+ | ! style="text-align: center;" | Gold Cost |
||
− | |storage |
||
+ | ! style="text-align: center;" | Council level required |
||
+ | ! style="text-align: center;" | BP |
||
+ | ! style="text-align: center;" | Storage |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 1 |
||
− | |1 |
||
+ | | style="text-align: center;" |1m 30s |
||
− | | |
||
+ | | style="text-align: center;" |400 |
||
− | | |
||
+ | | style="text-align: center;" |2 |
||
− | | |
||
+ | | style="text-align: center;" |2 |
||
+ | | style="text-align: center;" |7 |
||
+ | | style="text-align: center;" |2500 |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 2 |
||
− | |2 |
||
+ | | style="text-align: center;" | 22m 30s |
||
− | | |
||
+ | | style="text-align: center;" | 2.4K |
||
− | | |
||
+ | | style="text-align: center;" | 22 |
||
− | | |
||
+ | | style="text-align: center;" | 3 |
||
+ | | style="text-align: center;" |13 |
||
+ | | style="text-align: center;" | 10K |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 3 |
||
− | |3 |
||
+ | | style="text-align: center;" | 1h |
||
− | | |
||
+ | | style="text-align: center;" | 4.9k |
||
− | | |
||
+ | | style="text-align: center;" | 36 |
||
− | | |
||
+ | | style="text-align: center;" |4 |
||
+ | | style="text-align: center;" | 20 |
||
+ | | style="text-align: center;" | 30K |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 4 |
||
− | |4 |
||
+ | | style="text-align: center;" | 4h |
||
− | |30K |
||
+ | | style="text-align: center;" | 30K |
||
− | | |
||
+ | | style="text-align: center;" | 107 |
||
− | |70K |
||
+ | | style="text-align: center;" | 6 |
||
+ | | style="text-align: center;" |39 |
||
+ | | style="text-align: center;" | 70K |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 5 |
||
− | |5 |
||
+ | | style="text-align: center;" | 6h |
||
− | | |
||
+ | | style="text-align: center;" | 75K |
||
− | | |
||
+ | | style="text-align: center;" | 208 |
||
− | |140K |
||
+ | | style="text-align: center;" | 8 |
||
+ | | style="text-align: center;" |65 |
||
+ | | style="text-align: center;" | 140K |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 6 |
||
− | |6 |
||
+ | | style="text-align: center;" | 9h |
||
− | |210K |
||
+ | | style="text-align: center;" | 210K |
||
− | |10 |
||
+ | | style="text-align: center;" | 328 |
||
− | |280K |
||
+ | | style="text-align: center;" | 10 |
||
+ | | style="text-align: center;" |97 |
||
+ | | style="text-align: center;" | 280K |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 7 |
||
− | |7 |
||
+ | | style="text-align: center;" |15h |
||
− | | |
||
+ | | style="text-align: center;" |490K |
||
− | | |
||
+ | | style="text-align: center;" |500 |
||
− | | |
||
+ | | style="text-align: center;" | 12 |
||
+ | | style="text-align: center;" |135 |
||
+ | | style="text-align: center;" |560K |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 8 |
||
− | |8 |
||
+ | | style="text-align: center;" |21h |
||
− | | |
||
+ | | style="text-align: center;" |1.07M |
||
− | | |
||
+ | | style="text-align: center;" |807 |
||
− | | |
||
+ | | style="text-align: center;" |14 |
||
+ | | style="text-align: center;" |180 |
||
+ | | style="text-align: center;" |1.12M |
||
+ | |- |
||
+ | ! style="text-align: center;" |9 |
||
+ | | style="text-align: center;" |1d2h |
||
+ | | style="text-align: center;" |2.04M |
||
+ | | style="text-align: center;" |1269 |
||
+ | | style="text-align: center;" |16 |
||
+ | | style="text-align: center;" |231 |
||
+ | | style="text-align: center;" |2.24M |
||
+ | |- |
||
+ | ! style="text-align: center;" |10 |
||
+ | | style="text-align: center;" |1d 6h |
||
+ | | style="text-align: center;" |3.75M |
||
+ | | style="text-align: center;" |2039 |
||
+ | | style="text-align: center;" |18 |
||
+ | | style="text-align: center;" |284 |
||
+ | | style="text-align: center;" |4.48M |
||
+ | |- |
||
+ | ! style="text-align:center;" |11 |
||
+ | | style="text-align:center;" |1d 6h |
||
+ | | style="text-align:center;" |6M |
||
+ | | style="text-align:center;" |3043 |
||
+ | | style="text-align:center;" |22 |
||
+ | | style="text-align:center;" |250 |
||
+ | | style="text-align:center;" |5M |
||
|} |
|} |
||
+ | |||
− | === Training grounds === |
||
+ | === Radio Tent === |
||
− | {| class="article-table" |
||
+ | [[File:Radio.png|thumb|189x189px]] |
||
− | |level |
||
+ | Send a call out for more survivors here. Calls can be made with 1, 5, or '''15''' [[radio]]s, with an increase in star value to the summoned survivor.'''The level of the radio tent determines the summoned survivor's starting level and their maximum level.''' When you summon survivors, the number of stars determine the number of levels you can upgrade your survivor, 2 levels for each star. '''The Radio Tent level is the only thing that effects survivor call min/max level.'''<br /> |
||
− | |cost |
||
+ | In the latest update 1.5 The maximum (Cap) lvl for a survivor (from a radio call) is 20, but the highest you can train one is 15. You can get survivor with a current (starting) lv higher than 15 in rescue missions. |
||
− | |council level |
||
+ | |||
− | required |
||
+ | ====Notes==== |
||
− | |Max level |
||
+ | Rejecting a 1star character gets you 2 tokens. |
||
− | survivors |
||
+ | Rejecting a 2star character gets you 8 tokens. |
||
+ | Rejecting a 3star character gets you 32 tokens. |
||
+ | |||
+ | Comparing "Choose from 2" call costing 10 radio phones. |
||
+ | with "Choose from 3" call costing 15 radio phones. (not factoring in increased chance of hero tokens) |
||
+ | * three "Choose from 2" calls (costing 3 x 10 = 30 radio phones) = 3calls x probably 2star (8 tokens) = 24 tokens |
||
+ | * two "Choose from 3" calls (costing 2 x 15 = 30 radio phones) = 2 calls x probably 3star (32 tokens) = 64 tokens |
||
+ | |||
+ | A new version of the radio calls is being worked on. I think you'll like it. Details to follow.<br /> |
||
+ | Not yet in 1.6. Just wanted to let you know that we know you guys feel like the radio calls could be improved, and we're now working on it. '''OldGoth''' Moderator, Staff 2016 February<br /> |
||
+ | From |
||
+ | http://forums.nextgames.com/walkingdead/discussion/3183/radio-tent-seriously/p1 |
||
+ | |||
+ | '''Is there a maximum number of radio you can have?''' |
||
+ | There is a hard limit, but it's very high indeed; '''999 999'''. So unfortunately you won't be able to get to a million phones. |
||
+ | from |
||
+ | http://forums.nextgames.com/walkingdead/discussion/4135/is-there-a-limit-on-the-of-radios-i-can-haz#latest |
||
+ | |||
+ | {| class="article-table article-table-selected" style="margin: 0px auto; width: 85%;" cellspacing="1" cellpadding="1" border="1" |
||
|- |
|- |
||
+ | ! style="text-align: center;" | Level |
||
− | |1 |
||
+ | ! style="text-align: center;" | Time |
||
− | | |
||
+ | ! style="text-align: center;" | Cost |
||
− | | |
||
+ | ! style="text-align: center;" | Gold Cost |
||
− | | |
||
+ | ! style="text-align: center;" | Council level required |
||
+ | ! style="text-align: center;" | BP |
||
+ | ! style="text-align: center;" | Initial level survivors |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 1 |
||
− | |2 |
||
+ | | style="text-align: center;" |15s |
||
− | | |
||
+ | | style="text-align: center;" |300 |
||
− | | |
||
+ | | style="text-align: center;" |1 |
||
− | | |
||
+ | | style="text-align: center;" |3 |
||
+ | | style="text-align: center;" |19 |
||
+ | | style="text-align: center;" |1-3 |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 2 |
||
− | |3 |
||
+ | | style="text-align: center;" | 2h 15m |
||
− | | |
||
+ | | style="text-align: center;" | 7.6k |
||
− | | |
||
+ | | style="text-align: center;" | 51 |
||
− | | |
||
+ | | style="text-align: center;" | 4 |
||
+ | | style="text-align: center;" | 30 |
||
+ | | style="text-align: center;" |1-5 |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 3 |
||
− | |4 |
||
+ | | style="text-align: center;" | 6h30m |
||
− | | |
||
+ | | style="text-align: center;" | 33K |
||
− | | |
||
+ | | style="text-align: center;" | 135 |
||
− | | |
||
+ | | style="text-align: center;" | 6 |
||
+ | | style="text-align: center;" |59 |
||
+ | | style="text-align: center;" | 2-6 |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 4 |
||
− | |5 |
||
+ | | style="text-align: center;" | 10h 30m |
||
− | | |
||
+ | | style="text-align: center;" | 81K |
||
− | | |
||
+ | | style="text-align: center;" | 255 |
||
− | | |
||
+ | | style="text-align: center;" | 8 |
||
+ | | style="text-align: center;" |97 |
||
+ | | style="text-align: center;" | 3-8 |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 5 |
||
− | |6 |
||
+ | | style="text-align: center;" |15h |
||
− | | |
||
+ | | style="text-align: center;" |270K |
||
− | | |
||
+ | | style="text-align: center;" |402 |
||
− | | |
||
+ | | style="text-align: center;" |10 |
||
+ | | style="text-align: center;" |145 |
||
+ | | style="text-align: center;" | 4-10 |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 6 |
||
− | |7 |
||
+ | | style="text-align: center;" |21h |
||
− | | |
||
+ | | style="text-align: center;" |710K |
||
− | | |
||
+ | | style="text-align: center;" |647 |
||
− | | |
||
+ | | style="text-align: center;" | 12 |
||
+ | | style="text-align: center;" |203 |
||
+ | | style="text-align: center;" | 5-12 |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 7 |
||
− | |8 |
||
+ | | style="text-align: center;" |1d 2h |
||
− | | |
||
+ | | style="text-align: center;" |1.26 M |
||
− | | |
||
+ | | style="text-align: center;" |921 |
||
− | | |
||
+ | | style="text-align: center;" | 14 |
||
+ | | style="text-align: center;" |270 |
||
+ | | style="text-align: center;" | 6-14 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 8 |
||
+ | | style="text-align: center;" |1d 6h |
||
+ | | style="text-align: center;" |2.35M |
||
+ | | style="text-align: center;" |1415 |
||
+ | | style="text-align: center;" |16 |
||
+ | | style="text-align: center;" |447 |
||
+ | | style="text-align: center;" |7-16 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 9 |
||
+ | | style="text-align: center;" |1d14h |
||
+ | | style="text-align: center;" |4.25M |
||
+ | | style="text-align: center;" |2160 |
||
+ | | style="text-align: center;" |18 |
||
+ | | style="text-align: center;" |583 |
||
+ | | style="text-align: center;" |7-17 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 10 |
||
+ | | style="text-align: center;" |1d19h |
||
+ | | style="text-align: center;" |6M |
||
+ | | style="text-align: center;" |3068 |
||
+ | | style="text-align: center;" |19 |
||
+ | | style="text-align: center;" |680 |
||
+ | | style="text-align: center;" |?-18 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 11 |
||
+ | | style="text-align: center;" | 2d |
||
+ | | style="text-align: center;" |15M |
||
+ | | style="text-align: center;" |7250 |
||
+ | | style="text-align: center;" | 23 |
||
+ | | style="text-align: center;" |589 |
||
+ | | style="text-align: center;" |?-18 |
||
|} |
|} |
||
+ | High level players agree that you should only use 15 calls, and to wait as long as you can before doing them, ideally when your tent is at the maximum level, or at least level 5. |
||
− | === Workshop === |
||
+ | <br /> |
||
− | {| class="article-table" |
||
+ | |||
− | |level |
||
+ | |||
− | |cost |
||
+ | === Hospital === |
||
− | |council level |
||
+ | [[File:Hospital.png|thumb|134x134px]] |
||
− | required |
||
+ | Survivors hurt during missions come here to heal. Time is reduced by increasing hospital level and extra slots for survivors are added at certain level upgrades. |
||
− | |Max level |
||
+ | {| class="article-table article-table-selected" style="margin: 0px auto; width: 85%;" cellspacing="1" cellpadding="1" border="1" |
||
− | equipment |
||
+ | ! style="text-align: center;" | Level |
||
+ | ! style="text-align: center;" | Time |
||
+ | ! style="text-align: center;" | Cost |
||
+ | ! style="text-align: center;" | Gold Cost |
||
+ | ! style="text-align: center;" | Council level |
||
+ | ! style="text-align: center;" | BP |
||
+ | ! style="text-align: center;" | Time reduction |
||
+ | ! style="text-align: center;" | Healing Slots |
||
+ | |- |
||
+ | ! style="text-align: center;" | 1 |
||
+ | | style="text-align: center;" |3s |
||
+ | | style="text-align: center;" | - |
||
+ | | style="text-align: center;" | - |
||
+ | | style="text-align: center;" | - |
||
+ | | style="text-align: center;" |4 |
||
+ | | style="text-align: center;" | - |
||
+ | | style="text-align: center;" | 1 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 2 |
||
+ | | style="text-align: center;" | 45m |
||
+ | | style="text-align: center;" | 2.8K |
||
+ | | style="text-align: center;" | 28 |
||
+ | | style="text-align: center;" | 3 |
||
+ | | style="text-align: center;" |16 |
||
+ | | style="text-align: center;" | 2 min |
||
+ | | style="text-align: center;" | 1 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 3 |
||
+ | | style="text-align: center;" | 4h |
||
+ | | style="text-align: center;" | 17k |
||
+ | | style="text-align: center;" | 83 |
||
+ | | style="text-align: center;" |5 |
||
+ | | style="text-align: center;" |36 |
||
+ | | style="text-align: center;" | 5 min |
||
+ | | style="text-align: center;" | 2 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 4 |
||
+ | | style="text-align: center;" | 6h |
||
+ | | style="text-align: center;" | 56K |
||
+ | | style="text-align: center;" | 172 |
||
+ | | style="text-align: center;" |7 |
||
+ | | style="text-align: center;" |64 |
||
+ | | style="text-align: center;" | 10 min |
||
+ | | style="text-align: center;" | 2 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 5 |
||
+ | | style="text-align: center;" | 11h |
||
+ | | style="text-align: center;" | 140K |
||
+ | | style="text-align: center;" | 312 |
||
+ | | style="text-align: center;" |9 |
||
+ | | style="text-align: center;" |100 |
||
+ | | style="text-align: center;" | 15 min |
||
+ | | style="text-align: center;" | 2 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 6 |
||
+ | | style="text-align: center;" |15h |
||
+ | | style="text-align: center;" |430K |
||
+ | | style="text-align: center;" |474 |
||
+ | | style="text-align: center;" |12 |
||
+ | | style="text-align: center;" |144 |
||
+ | | style="text-align: center;" |20 min |
||
+ | | style="text-align: center;" | 3 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 7 |
||
+ | | style="text-align: center;" |21h |
||
+ | | style="text-align: center;" |860K |
||
+ | | style="text-align: center;" |713 |
||
+ | | style="text-align: center;" |13 |
||
+ | | style="text-align: center;" |196 |
||
+ | | style="text-align: center;" |30 min |
||
+ | | style="text-align: center;" | 3 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 8 |
||
+ | | style="text-align: center;" |1d2h |
||
+ | | style="text-align: center;" |1.52M |
||
+ | | style="text-align: center;" |1037 |
||
+ | | style="text-align: center;" |15 |
||
+ | | style="text-align: center;" |256 |
||
+ | | style="text-align: center;" | 40 min |
||
+ | | style="text-align: center;" |3 |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 9 |
||
− | |1 |
||
+ | | style="text-align: center;" |1d6h |
||
− | | |
||
+ | | style="text-align: center;" |2.75M |
||
− | | |
||
+ | | style="text-align: center;" |1593 |
||
− | | |
||
+ | | style="text-align: center;" |17 |
||
+ | | style="text-align: center;" |324 |
||
+ | | style="text-align: center;" |50 min |
||
+ | | style="text-align: center;" |3 |
||
|- |
|- |
||
+ | ! style="text-align: center;" |10 |
||
− | |2 |
||
+ | | style="text-align: center;" |1d14h |
||
− | | |
||
+ | | style="text-align: center;" |5.75M |
||
− | | |
||
+ | | style="text-align: center;" |2948 |
||
− | | |
||
+ | | style="text-align: center;" |19 |
||
+ | | style="text-align: center;" |400 |
||
+ | | style="text-align: center;" |60 min |
||
+ | | style="text-align: center;" |3 |
||
|- |
|- |
||
+ | ! style="text-align:center;" |11 |
||
− | |3 |
||
+ | | style="text-align:center;" |2d |
||
− | | |
||
+ | | style="text-align:center;" |7M |
||
− | | |
||
+ | | style="text-align:center;" |3527 |
||
− | | |
||
+ | | style="text-align:center;" |21 |
||
+ | | style="text-align:center;" |550 |
||
+ | | style="text-align:center;" |75 min |
||
+ | | style="text-align:center;" |3 |
||
|- |
|- |
||
+ | !12 |
||
+ | |2d |
||
+ | |20M |
||
+ | |9583 |
||
+ | |25 |
||
+ | |600 |
||
+ | |75 min |
||
|4 |
|4 |
||
− | | |
+ | |} |
+ | <br /> |
||
− | | |
||
+ | [[File:Mission-Car-on-map-2016-Nov.png|thumb]] |
||
− | | |
||
+ | |||
+ | === Mission car === |
||
+ | The level of your mission car determines how much Gas you can spend in missions and how much Gas you can store. |
||
+ | |||
+ | Note: Normally you can't use a facility if it's upgrading nor upgrade while it's in use (e.g. training in camp or healing in hospital). The car is an exception, you will be able to go on missions also during car upgrade. |
||
+ | {| class="article-table article-table-selected" style="margin: 0px auto; width: 85%;" cellspacing="1" cellpadding="1" border="1" |
||
|- |
|- |
||
+ | ! style="text-align: center;" | Level |
||
− | |5 |
||
+ | ! style="text-align: center;" | Time |
||
− | | |
||
+ | ! style="text-align: center;" | Cost |
||
− | | |
||
+ | ! style="text-align: center;" | Gold Cost |
||
− | | |
||
+ | ! style="text-align: center;" | Council level |
||
+ | ! style="text-align: center;" | BP |
||
+ | ! style="text-align: center;" | Gas storage |
||
|- |
|- |
||
+ | ! style="text-align: center;" | L1 |
||
− | |6 |
||
+ | | style="text-align: center;" |3s |
||
− | | |
||
+ | | style="text-align: center;" | - |
||
− | | |
||
+ | | style="text-align: center;" | - |
||
− | | |
||
+ | | style="text-align: center;" | - |
||
+ | | style="text-align: center;" |4 |
||
+ | | style="text-align: center;" | 6 |
||
|- |
|- |
||
+ | ! style="text-align: center;" | L2 |
||
− | |7 |
||
+ | | style="text-align: center;" | 10m |
||
− | | |
||
+ | | style="text-align: center;" | 500 |
||
− | | |
||
+ | | style="text-align: center;" | 10 |
||
− | | |
||
+ | | style="text-align: center;" | 3 |
||
+ | | style="text-align: center;" | 16 |
||
+ | | style="text-align: center;" | 9 |
||
|- |
|- |
||
+ | ! style="text-align: center;" | L3 |
||
− | |8 |
||
+ | | style="text-align: center;" | 4h |
||
− | | |
||
+ | | style="text-align: center;" | 17K |
||
− | | |
||
+ | | style="text-align: center;" | 83 |
||
− | | |
||
+ | | style="text-align: center;" | 5 |
||
+ | | style="text-align: center;" |36 |
||
+ | | style="text-align: center;" | 11 |
||
+ | |- |
||
+ | ! style="text-align: center;" | L4 |
||
+ | | style="text-align: center;" |6h |
||
+ | | style="text-align: center;" |56K |
||
+ | | style="text-align: center;" |172 |
||
+ | | style="text-align: center;" |7 |
||
+ | | style="text-align: center;" |64 |
||
+ | | style="text-align: center;" | 13 |
||
+ | |- |
||
+ | ! style="text-align: center;" | L5 |
||
+ | | style="text-align: center;" |11h |
||
+ | | style="text-align: center;" |140K |
||
+ | | style="text-align: center;" |312 |
||
+ | | style="text-align: center;" |9 |
||
+ | | style="text-align: center;" |100 |
||
+ | | style="text-align: center;" | 15 |
||
+ | |- |
||
+ | ! style="text-align: center;" | L6 |
||
+ | | style="text-align: center;" | 15h |
||
+ | | style="text-align: center;" | 430K |
||
+ | | style="text-align: center;" | 474 |
||
+ | | style="text-align: center;" | 11 |
||
+ | | style="text-align: center;" |144 |
||
+ | | style="text-align: center;" | 17 |
||
+ | |- |
||
+ | ! style="text-align: center;" | L7 |
||
+ | | style="text-align: center;" |21h |
||
+ | | style="text-align: center;" |860K |
||
+ | | style="text-align: center;" |713 |
||
+ | | style="text-align: center;" |13 |
||
+ | | style="text-align: center;" |196 |
||
+ | | style="text-align: center;" |19 |
||
+ | |- |
||
+ | ! style="text-align: center;" | L8 |
||
+ | | style="text-align: center;" |1d2h |
||
+ | | style="text-align: center;" |1.52M |
||
+ | | style="text-align: center;" |1037 |
||
+ | | style="text-align: center;" |15 |
||
+ | | style="text-align: center;" |256 |
||
+ | | style="text-align: center;" | 21 |
||
+ | |- |
||
+ | ! style="text-align: center;" | L9 |
||
+ | | style="text-align: center;" |1d6h |
||
+ | | style="text-align: center;" |2.75M |
||
+ | | style="text-align: center;" |1593 |
||
+ | | style="text-align: center;" |17 |
||
+ | | style="text-align: center;" |324 |
||
+ | | style="text-align: center;" | 23 |
||
+ | |- |
||
+ | ! style="text-align: center;" | L10 |
||
+ | | style="text-align: center;" |1d14h |
||
+ | | style="text-align: center;" |5.75M |
||
+ | | style="text-align: center;" |2948 |
||
+ | | style="text-align: center;" |19 |
||
+ | | style="text-align: center;" |400 |
||
+ | | style="text-align: center;" |25 |
||
+ | |- |
||
+ | ! style="text-align:center;" | L11 |
||
+ | | style="text-align:center;" |2d |
||
+ | | style="text-align:center;" |7M |
||
+ | | style="text-align:center;" |3527 |
||
+ | | style="text-align:center;" |20 |
||
+ | | style="text-align:center;" |500 |
||
+ | | style="text-align:center;" |27 |
||
+ | |- |
||
+ | ! style="text-align:center;" | L12 <!-- upgrade to Level --> |
||
+ | | style="text-align:center;" |2d <!-- Time --> |
||
+ | | style="text-align:center;" |12M <!-- Cost in cans --> |
||
+ | | style="text-align:center;" |5850 <!-- Gold cost --> |
||
+ | | style="text-align:center;" |22 <!-- Council level --> |
||
+ | | style="text-align:center;" |600 <!-- BP --> |
||
+ | | style="text-align:center;" |29 <!-- Gas storage --> |
||
+ | |- |
||
+ | ! style="text-align:center;" | L13 <!-- upgrade to Level --> |
||
+ | | style="text-align:center;" |2day <!-- Time --> |
||
+ | | style="text-align:center;" |15M <!-- Cost in cans --> |
||
+ | | style="text-align:center;" |7250 <!-- Gold cost --> |
||
+ | | style="text-align:center;" | 24 <!-- Council level --> |
||
+ | | style="text-align:center;" |800 <!-- BP --> |
||
+ | | style="text-align:center;" |31 <!-- Gas storage --> |
||
+ | |- |
||
+ | !L14 |
||
+ | !2days |
||
+ | !20M |
||
+ | !9583 |
||
+ | !26 |
||
+ | !900 |
||
+ | !35 |
||
|} |
|} |
||
− | === |
+ | === Campfire === |
+ | [[File:Campfire.png|thumb|140x140px]] |
||
− | {| class="article-table" |
||
+ | The campfire can't be upgraded and it serves only to tell information about the current story mission. |
||
− | |level |
||
+ | |||
− | |cost |
||
+ | <div style="clear:both"></div> |
||
− | |council level |
||
+ | === Component buildings === |
||
− | required |
||
+ | |||
− | |Max initial level |
||
+ | ==== Scavenger ==== |
||
− | survivors |
||
+ | The Scavenger allows you to find [[Components]] from missions, and unlocks the Craftsman building. |
||
+ | |||
+ | {| class="article-table article-table-selected" style="margin: 0px auto; width: 85%;" border="1" cellspacing="1" cellpadding="1" |
||
|- |
|- |
||
+ | ! style="text-align: center;" | up to Level |
||
− | |1 |
||
+ | ! style="text-align: center;" | Time |
||
− | | |
||
+ | ! style="text-align: center;" | Cost |
||
− | | |
||
+ | ! style="text-align: center;" | Gold cost |
||
− | | |
||
+ | ! style="text-align: center;" | Council level required |
||
+ | ! style="text-align: center;" | BP |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 1 |
||
− | |2 |
||
+ | | style="text-align: center;" | ? <!-- time --> |
||
− | | |
||
+ | | style="text-align: center;" | ? <!-- cost in cans --> |
||
− | | |
||
+ | | style="text-align: center;" | ? <!-- gold cost --> |
||
− | | |
||
+ | | style="text-align: center;" | ? <!-- Council level required --> |
||
+ | | style="text-align: center;" | ? <!-- BP --> |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 2 <!-- up to Level --> |
||
− | |3 |
||
+ | | style="text-align: center;" | 2 days <!-- time --> |
||
− | | |
||
+ | | style="text-align: center;" | 18 M cans <!-- cost --> |
||
− | | |
||
+ | | style="text-align: center;" | ? <!-- gold cost --> |
||
− | | |
||
+ | | style="text-align: center;" | 23 <!-- Council level required --> |
||
+ | | style="text-align: center;" | 600 BP <!-- BP --> |
||
|- |
|- |
||
− | | |
+ | |} |
+ | |||
− | | |
||
+ | ==== Craftsman ==== |
||
− | | |
||
+ | The Craftsman allows you to create items from badge components. |
||
− | | |
||
+ | |||
+ | (Higher badge level increases the potential values for crafted badges) |
||
+ | |||
+ | {| class="article-table article-table-selected" style="margin: 0px auto; width: 85%;" border="1" cellspacing="1" cellpadding="1" |
||
|- |
|- |
||
+ | ! style="text-align: center;" | up to Level |
||
− | |5 |
||
+ | ! style="text-align: center;" | Time |
||
− | | |
||
+ | ! style="text-align: center;" | Cost |
||
− | | |
||
+ | ! style="text-align: center;" | Gold cost |
||
− | | |
||
+ | ! style="text-align: center;" | Council level required |
||
+ | ! style="text-align: center;" | BP |
||
+ | ! style="text-align: center;" | Badge level |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 1 |
||
− | |6 |
||
+ | | style="text-align: center;" | ? <!-- time --> |
||
− | | |
||
+ | | style="text-align: center;" | ? <!-- cost in cans --> |
||
− | | |
||
+ | | style="text-align: center;" | ? <!-- gold cost --> |
||
− | | |
||
+ | | style="text-align: center;" | ? <!-- Council level required --> |
||
+ | | style="text-align: center;" | ? <!-- BP --> |
||
+ | | style="text-align: center;" | 1 <!-- Badge level --> |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 2 <!-- up to Level --> |
||
− | |7 |
||
+ | | style="text-align: center;" | 2 days <!-- time --> |
||
− | | |
||
+ | | style="text-align: center;" | 20 M cans <!-- cost --> |
||
− | | |
||
+ | | style="text-align: center;" | 9583 <!-- gold cost --> |
||
− | | |
||
+ | | style="text-align: center;" | 24 <!-- Council level required --> |
||
+ | | style="text-align: center;" | 1000 BP <!-- BP --> |
||
+ | | style="text-align: center;" | 1+1 = 2 <!-- Badge level --> |
||
|- |
|- |
||
− | |8 |
||
− | | |
||
− | | |
||
− | | |
||
|} |
|} |
||
− | === |
+ | === Junk === |
+ | [[File:Trash.png|thumb|140x140px]] |
||
− | {| class="article-table" |
||
+ | This is not actual buildings, but bushes or wrecks found in your camp initially. You may clear it to make room for your buildings or for aesthetic reasons. |
||
− | |level |
||
+ | |||
− | |cost |
||
+ | Clearing the area will cost you Supplies (such as 100 or 6500, up to 15k) and some time (e.g. 10s). There seems to be no BP advantage (at least not for small cost clearing). |
||
− | |council level |
||
+ | |||
− | required |
||
+ | === Outpost === |
||
− | |Time reduction |
||
+ | [[File:Outpost.png|thumb|220x220px]] |
||
− | |number of |
||
+ | Allows you to do an Outpost Raid and also to be raided by other players. You can gain or lose [[influence]] in raid, at some point you can also gain or lose [[Trade Goods]]. The Outpost building is where you can set your defenders and change your [[Outpost Configurations]] for defense. Being raided and losing results in loss of your current influence points.<br /> |
||
− | survivors |
||
+ | |||
+ | {| class="article-table article-table-selected" style="margin: 0px auto; width: 100%;" cellspacing="1" cellpadding="1" border="1" |
||
+ | |+Outpost Upgrades |
||
|- |
|- |
||
+ | ! style="text-align: center;" | Level |
||
− | |1 |
||
+ | ! style="text-align: center;" | Time |
||
− | | |
||
+ | ! style="text-align: center;" | Cost (supplies) |
||
− | | |
||
+ | ! style="text-align: center;" | Gold cost |
||
− | | |
||
+ | ! style="text-align: center;" | Council level required |
||
− | |1 |
||
+ | ! style="text-align: center;" | BP |
||
+ | ! style="text-align: center;" | Trade goods/hour |
||
+ | ! style="text-align: center;" | Holds trade goods |
||
+ | ! style="text-align: center;" | Unlocks |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 1 |
||
− | |2 |
||
+ | | style="text-align: center;" | 5s |
||
− | | |
||
+ | | style="text-align: center;" | 1K |
||
− | | |
||
+ | | style="text-align: center;" | |
||
− | | |
||
+ | | style="text-align: center;" | 4 |
||
− | |1 |
||
+ | | style="text-align: center;" | <!-- BP --> |
||
+ | | style="text-align: center;" | 50 |
||
+ | | style="text-align: center;" | 400 |
||
+ | | style="text-align: center;" | Lake map <!-- Unlocks --> |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 2 |
||
− | |3 |
||
+ | | style="text-align: center;" | 11h |
||
− | | |
||
+ | | style="text-align: center;" | 140K |
||
− | | |
||
+ | | style="text-align: center;" | 312 |
||
− | | |
||
+ | | style="text-align: center;" | 6? |
||
− | |2 |
||
+ | | style="text-align: center;" | 74 |
||
+ | | style="text-align: center;" | 55 |
||
+ | | style="text-align: center;" | 440 |
||
+ | | style="text-align: center;" | Warehouse map <!-- Unlocks --> |
||
+ | '''<nowiki>*</nowiki>''' |
||
+ | |||
|- |
|- |
||
+ | ! style="text-align: center;" | 3 |
||
− | |4 |
||
+ | | style="text-align: center;" | 15h |
||
− | | |
||
+ | | style="text-align: center;" | 430K |
||
− | | |
||
+ | | style="text-align: center;" | 474 |
||
− | |10 min |
||
+ | | style="text-align: center;" | 8 |
||
− | |2 |
||
+ | | style="text-align: center;" | 111 |
||
+ | | style="text-align: center;" | 60 |
||
+ | | style="text-align: center;" | 480 |
||
+ | | style="text-align: center;" | Town map |
||
+ | '''<nowiki>**</nowiki>''' |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 4 |
||
− | |5 |
||
+ | | style="text-align: center;" | 21h |
||
− | |140K |
||
+ | | style="text-align: center;" | 860 |
||
− | | |
||
+ | | style="text-align: center;" | 713 |
||
− | |15min |
||
+ | | style="text-align: center;" | 10 |
||
− | |2 |
||
+ | | style="text-align: center;" | 161 |
||
+ | | style="text-align: center;" | 65 |
||
+ | | style="text-align: center;" | 520 |
||
+ | | style="text-align: center;" | Quarrytop map |
||
+ | |||
|- |
|- |
||
+ | ! style="text-align: center;" | 5 |
||
− | |6 |
||
+ | | style="text-align: center;" | 1 day |
||
− | | |
||
+ | | style="text-align: center;" | 1.52M |
||
− | | |
||
+ | | style="text-align: center;" | 1037 |
||
− | | |
||
+ | | style="text-align: center;" | 12 |
||
− | |3 |
||
+ | | style="text-align: center;" | 219 |
||
+ | | style="text-align: center;" | 70 |
||
+ | | style="text-align: center;" | 560 |
||
+ | | style="text-align: center;" | RuralField map |
||
|} |
|} |
||
+ | '''<nowiki>*</nowiki> Lv2 allows you to work with the map editor and change your map tiles.'''<br /> |
||
− | === Mission car === |
||
+ | '''<nowiki>**</nowiki> LV3 outpost allows you to individually place your survivors and set them on offense, defense, or stationary modes. It also give the option to change defenders'''<br /> |
||
− | {| class="article-table" |
||
+ | |||
− | |level |
||
+ | Higher level map allow to place more walkers on the map, the walkers have to be captured & upgraded in the walker Pit. |
||
− | |cost |
||
+ | |||
− | |council level |
||
+ | Trade goods storage capacity was removed with game version 1.8: <s>Outpost level-1 was 6000 TG storage. |
||
− | required |
||
− | + | Outpost level-2 was 6500 TG storage. |
|
+ | Outpost level-3 was 7000 TG storage. |
||
+ | Outpost level-4 was 7500 TG storage. |
||
+ | Outpost level-5 was 8000 TG storage.</s> |
||
+ | |||
+ | === Walker Pit === |
||
+ | [[File:Walker Pit.png|thumb|182x182px]] |
||
+ | The walker pit is located just outside the camp walls and is used to capture [[walkers]] that will defend your outpost. Technically the walker pit does not come from the same source as the camp walkers. The initial amount available is 4 normal walkers of level 1 and you can use [[Trade Goods]] or [[Gold]] to increase both amount and level of them. |
||
+ | |||
+ | The level of the Walker Pit itself does not directly affect the walkers, but instead how many and the level it can hold. Note that the value in the table below are the maximum walkers, you need to upgrade or capture separately to reach that max. |
||
+ | |||
+ | The Outpost building level decides which maps are available, the map selected defines how many walkers you can have in the outpost defense. To make use of the higher amount of walkers a suitable map needs to be chosen too. |
||
+ | |||
+ | {| class="article-table article-table-selected" style="margin: 0px auto; width: 85%;" cellspacing="1" cellpadding="1" border="1" |
||
+ | |+Walker Pit Upgrades |
||
|- |
|- |
||
+ | ! style="text-align: center;" | Level |
||
− | |1 |
||
+ | ! style="text-align: center;" | Time |
||
− | | |
||
+ | ! style="text-align: center;" | Cost (in cans) |
||
− | | |
||
+ | ! style="text-align: center;" | Gold Cost |
||
− | | |
||
+ | ! style="text-align: center;" | Council level required |
||
+ | ! style="text-align: center;" | BP |
||
+ | ! style="text-align: center;" | Max walkers |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 1 |
||
− | |2 |
||
+ | | style="text-align: center;" | 5s |
||
− | | |
||
+ | | style="text-align: center;" | 1 k |
||
− | | |
||
+ | | style="text-align: center;" | <!-- gold cost --> |
||
− | | |
||
+ | | style="text-align: center;" | 3 |
||
+ | | style="text-align: center;" | <!-- BP --> |
||
+ | | style="text-align: center;" | 5 Normal Lv4 |
||
+ | 1 Armored Lv4<br /> |
||
+ | 1 Tank Lv4 <!-- max walkers --> |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 2 |
||
− | |3 |
||
+ | | style="text-align: center;" | 5m |
||
− | | |
||
+ | | style="text-align: center;" | 17 k |
||
− | | |
||
+ | | style="text-align: center;" | |
||
− | | |
||
+ | | style="text-align: center;" | 5 |
||
+ | | style="text-align: center;" | |
||
+ | | style="text-align: center;" | 6 Normal Lv-5 |
||
+ | 1 Armored Lv-5<br /> |
||
+ | 1 Tank Lv-5 |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 3 |
||
− | |4 |
||
+ | | style="text-align: center;" | 5h |
||
− | | |
||
+ | | style="text-align: center;" | 140 k |
||
− | | |
||
+ | | style="text-align: center;" | 264 |
||
− | | |
||
+ | | style="text-align: center;" | 7 |
||
+ | | style="text-align: center;" | 59 |
||
+ | | style="text-align: center;" | 7 Normal Lv-7 |
||
+ | 2 Armored Lv-7<br /> |
||
+ | 1 Tank Lv-7 <!-- max walkers --> |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 4 |
||
− | |5 |
||
+ | | style="text-align: center;" | 6h |
||
− | | |
||
+ | | style="text-align: center;" | 210 k |
||
− | | |
||
+ | | style="text-align: center;" | 304 |
||
− | | |
||
+ | | style="text-align: center;" | 9 |
||
+ | | style="text-align: center;" |77 |
||
+ | | style="text-align: center;" | 8 Normal Lv-9 |
||
+ | 2 Armored Lv-9<br /> |
||
+ | 1 Tank Lv-9 <!-- max walkers --> |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 5 |
||
− | |6 |
||
+ | | style="text-align: center;" | 11h |
||
− | | |
||
+ | | style="text-align: center;" | 430 k |
||
− | | |
||
+ | | style="text-align: center;" |442 |
||
− | | |
||
+ | | style="text-align: center;" | 11 |
||
+ | | style="text-align: center;" | 120 |
||
+ | | style="text-align: center;" | 9 Normal Lv-11 |
||
+ | 2 Armored Lv-11<br /> |
||
+ | 2 Tank Lv-11 |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 6 |
||
− | |7 |
||
+ | | style="text-align: center;" | 15h |
||
− | | |
||
+ | | style="text-align: center;" | 710 k |
||
− | | |
||
+ | | style="text-align: center;" | 599 |
||
− | | |
||
+ | | style="text-align: center;" | 13(?) |
||
+ | | style="text-align: center;" |173 |
||
+ | | style="text-align: center;" | 10 Normal Lv-13 |
||
+ | 2 Armored Lv-13<br /> |
||
+ | 2 Tank Lv-13 |
||
|- |
|- |
||
+ | ! style="text-align: center;" | 7 |
||
− | |8 |
||
+ | | style="text-align: center;" | 21h |
||
− | | |
||
+ | | style="text-align: center;" | 860 k |
||
− | | |
||
+ | | style="text-align: center;" |713 |
||
− | | |
||
+ | | style="text-align: center;" | 13 (?) |
||
+ | | style="text-align: center;" |235 |
||
+ | | style="text-align: center;" | 11 Normal Lv-15 |
||
+ | 3 Armored Lv-15<br /> |
||
+ | 2 Tank Lv-15 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 8 |
||
+ | | style="text-align: center;" |1d2h |
||
+ | | style="text-align: center;" |1.52 M |
||
+ | | style="text-align: center;" |1037 |
||
+ | | style="text-align: center;" | 15 |
||
+ | | style="text-align: center;" |307 |
||
+ | | style="text-align: center;" | 12 Normal Lv-17 |
||
+ | 3 Armored Lv-17<br /> |
||
+ | 2 Tank Lv-17 |
||
+ | |- |
||
+ | | style="text-align: center;" |9 |
||
+ | | style="text-align: center;" |1d6h |
||
+ | | style="text-align: center;" |2.75 M |
||
+ | | style="text-align: center;" |1593 |
||
+ | | style="text-align: center;" |17 |
||
+ | | style="text-align: center;" |389 |
||
+ | | style="text-align: center;" | 13 Normal Lv-19 |
||
+ | 3 Armored Lv-19<br /> |
||
+ | 2 Tank Lv |
||
+ | |- |
||
+ | | style="text-align: center;" |10 |
||
+ | | style="text-align: center;" |1d6h |
||
+ | | style="text-align: center;" |8 M |
||
+ | | style="text-align: center;" |3945 |
||
+ | | style="text-align: center;" |21 |
||
+ | | style="text-align: center;" |450 |
||
+ | | style="text-align: center;" |13 Normal Lv-20 |
||
+ | 3 Armored Lv-20 <br /> |
||
+ | Tank Lv-20 |
||
|} |
|} |
||
+ | {| class="article-table article-table-selected" style="margin: 0px auto; width: 85%;" cellspacing="1" cellpadding="1" border="1" |
||
− | === Campfire === |
||
+ | |+Walker Upgrade Price |
||
− | The campfire can't be upgrade and serve only to tell information about the current mission |
||
+ | |- |
||
+ | ! style="text-align: center;" | |
||
+ | ! style="text-align: center;" | Normal |
||
+ | ! style="text-align: center;" | Armored |
||
+ | ! style="text-align: center;" | Tank |
||
+ | |- |
||
+ | ! style="text-align: center;" | Walker Level |
||
+ | ! style="text-align: center;" | Upgrade (Goods+time) |
||
+ | ! style="text-align: center;" | Upgrade (Goods+time) |
||
+ | ! style="text-align: center;" | Upgrade (Goods+time) |
||
+ | |- |
||
+ | ! style="text-align: center;" | 1 |
||
+ | | style="text-align: center;" | |
||
+ | | style="text-align: center;" | |
||
+ | | style="text-align: center;" | |
||
+ | |- |
||
+ | ! style="text-align: center;" | 2 |
||
+ | | style="text-align: center;" | |
||
+ | | style="text-align: center;" |250 + 5m |
||
+ | | style="text-align: center;" |250 + 2m30s |
||
+ | |- |
||
+ | ! style="text-align: center;" | 3 |
||
+ | | style="text-align: center;" |250 + 7m30s |
||
+ | | style="text-align: center;" |500 + 7m30 |
||
+ | | style="text-align: center;" |500 + 7m30s |
||
+ | |- |
||
+ | ! style="text-align: center;" | 4 |
||
+ | | style="text-align: center;" |500 + 11m15s |
||
+ | | style="text-align: center;" |750 + 22m30s |
||
+ | | style="text-align: center;" |750 + 11m15s |
||
+ | |- |
||
+ | ! style="text-align: center;" | 5 |
||
+ | | style="text-align: center;" |750 + 18m45s |
||
+ | | style="text-align: center;" |1000 + 37m30s |
||
+ | | style="text-align: center;" |1000 + 22m30s |
||
+ | |- |
||
+ | ! style="text-align: center;" | 6 |
||
+ | | style="text-align: center;" |1000 + 22m30s |
||
+ | | style="text-align: center;" |1500 + 45m |
||
+ | | style="text-align: center;" |1500 + 22m30s |
||
+ | |- |
||
+ | ! style="text-align: center;" | 7 |
||
+ | | style="text-align: center;" |1250 + 30m |
||
+ | | style="text-align: center;" |2000 + 1h |
||
+ | | style="text-align: center;" |2000 + 30m |
||
+ | |- |
||
+ | ! style="text-align: center;" | 8 |
||
+ | | style="text-align: center;" |1500 + 37m30s |
||
+ | | style="text-align: center;" |3000 + 1h15m |
||
+ | | style="text-align: center;" |3000 + 37m30s |
||
+ | |- |
||
+ | ! style="text-align: center;" | 9 |
||
+ | | style="text-align: center;" |2000 + 48m45s |
||
+ | | style="text-align: center;" |4000 + 1h37m |
||
+ | | style="text-align: center;" |4000 + 48m45s |
||
+ | |- |
||
+ | ! style="text-align: center;" | 10 |
||
+ | | style="text-align: center;" |2500 + 56m15s |
||
+ | | style="text-align: center;" |5,000 + 1h52m |
||
+ | Gold Cost 1022 |
||
+ | | style="text-align: center;" |5000 + 56m15s |
||
+ | |- |
||
+ | ! style="text-align: center;" | 11 |
||
+ | | style="text-align: center;" |3000 + 1h7m |
||
+ | | style="text-align: center;" |6000 + 2h15m |
||
+ | Gold Cost 1225 |
||
+ | | style="text-align: center;" |6000 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 12 |
||
+ | | style="text-align: center;" |3500 + 1h18m |
||
+ | Gold Cost 717 |
||
+ | | style="text-align: center;" | |
||
+ | 7000 + 2h37m |
||
+ | |||
+ | Gold Cost 1428 |
||
+ | | style="text-align: center;" |7000 + 1h18m |
||
+ | Gold Cost 1417 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 13 |
||
+ | | style="text-align: center;" |4000 + 1h33m |
||
+ | Gold Cost 819 |
||
+ | | style="text-align: center;" | |
||
+ | 7,500 + 3h07m |
||
+ | |||
+ | Gold Cost |
||
+ | | style="text-align: center;" | |
||
+ | 7,500 + 1h33m |
||
+ | |||
+ | Gold Cost 1519 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 14 |
||
+ | | style="text-align: center;" |4500 + 1h45m |
||
+ | Gold Cost 921 |
||
+ | | style="text-align: center;" | |
||
+ | 7500 + 3h30m |
||
+ | |||
+ | Gold Cost 1535 |
||
+ | | style="text-align: center;" |7500 + 1h 45m |
||
+ | Gold Cost 1521 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 15 |
||
+ | | style="text-align: center;" | |
||
+ | 5000 + 2h |
||
+ | |||
+ | Gold Cost 1023 |
||
+ | | style="text-align: center;" | |
||
+ | 7500 + 4h |
||
+ | |||
+ | Gold Cost 1539 |
||
+ | | style="text-align: center;" |7500 + 2h |
||
+ | Gold Cost 1523 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 16 |
||
+ | | style="text-align: center;" | |
||
+ | 5500 + 2h15m |
||
+ | |||
+ | Gold Cost 1125 |
||
+ | | style="text-align: center;" |7500 + 4h 30m |
||
+ | Gold Cost 1543 |
||
+ | | style="text-align: center;" |7500 + 2h 15m |
||
+ | Gold Cost 1525 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 17 |
||
+ | | style="text-align: center;" | |
||
+ | 6000 + 2h33m |
||
+ | |||
+ | Gold Cost 1227 |
||
+ | | style="text-align: center;" |7500 + 5h 7m |
||
+ | Gold Cost 1548 |
||
+ | | style="text-align: center;" |7500 + 2h 33m |
||
+ | Gold Cost 1527 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 18 |
||
+ | | style="text-align: center;" |(Walker Pit level 9 required) 6500 + |
||
+ | Gold Cost 1309 |
||
+ | | style="text-align: center;" |7500 + 5h 37m |
||
+ | Gold Cost 1552 |
||
+ | | style="text-align: center;" | |
||
+ | 7500 + 2h48m |
||
+ | |||
+ | Gold Cost 1529 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 19 |
||
+ | | style="text-align: center;" |7000 + 3h7m |
||
+ | Gold Cost 1432 |
||
+ | | style="text-align: center;" | |
||
+ | 7500 + 6h 15m |
||
+ | |||
+ | Gold Cost 1557 |
||
+ | | style="text-align: center;" |7500 + 3h7m |
||
+ | Gold Cost 1531 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 20 |
||
+ | | style="text-align: center;" |(Walker Pit level 10 required) |
||
+ | 7500 + 4h11m |
||
+ | |||
+ | Gold Cost 1540 |
||
+ | | style="text-align: center;" |(Walker Pit level 10 required) |
||
+ | 7500 + 8h22m |
||
+ | |||
+ | Gold Cost 1574 |
||
+ | | style="text-align: center;" |(Walker Pit level 10 required) |
||
+ | 7500 + 4h11m |
||
+ | |||
+ | Gold Cost 1540 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 21 |
||
+ | | style="text-align: center;" |8500 + 8h |
||
+ | |||
+ | Gold Cost 1771 |
||
+ | | style="text-align: center;" |9500 + 9h |
||
+ | |||
+ | Gold Cost 1979 |
||
+ | | style="text-align: center;" |10.5K + 5h |
||
+ | |||
+ | Gold Cost 2147 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 22 |
||
+ | | style="text-align: center;" |10.5K + 8h |
||
+ | Gold Cost 2171 |
||
+ | | style="text-align: center;" |12.5K + 9h |
||
+ | |||
+ | Gold Cost 2579 |
||
+ | | style="text-align: center;" |13.5K + 5h37m |
||
+ | Gold Cost 2752 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 23 |
||
+ | | style="text-align: center;" |12.5K + 8h |
||
+ | |||
+ | Gold Cost 2571 |
||
+ | | style="text-align: center;" |15.5K + 9h |
||
+ | |||
+ | Gold Cost 3179 |
||
+ | | style="text-align: center;" |17.5K + 6h 15m |
||
+ | |||
+ | Gold Cost 3557 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 24 |
||
+ | | style="text-align: center;" |14.5K + 8h |
||
+ | |||
+ | Gold Cost 2971 |
||
+ | | style="text-align: center;" |18.5K + 9h |
||
+ | |||
+ | Gold Cost 3779 |
||
+ | | style="text-align: center;" |21.5K + 7h |
||
+ | |||
+ | Gold Cost 4363 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 25 |
||
+ | | style="text-align: center;" |16.5K + 8h |
||
+ | |||
+ | Gold Cost 3371 |
||
+ | | style="text-align: center;" |21.5K + 9h |
||
+ | |||
+ | Gold Cost 4379 |
||
+ | | style="text-align: center;" |25.5K + 7h |
||
+ | Gold Cost 5163 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 26 |
||
+ | | style="text-align: center;" |18.5K + 8h |
||
+ | |||
+ | Gold Cost 3771 |
||
+ | | style="text-align: center;" |24.5K + 9h |
||
+ | |||
+ | Gold Cost 4979 |
||
+ | | style="text-align: center;" |30K + 7h |
||
+ | Gold Cost 6063 |
||
+ | |} |
||
+ | |||
+ | {| class="article-table article-table-selected" style="margin: 0px auto; width: 85%;" cellspacing="1" cellpadding="1" border="1" |
||
+ | |+Walker Catch Price |
||
+ | |- |
||
+ | ! style="text-align: center;" | |
||
+ | ! style="text-align: center;" | Normal |
||
+ | ! style="text-align: center;" | Armored |
||
+ | ! style="text-align: center;" | Tank |
||
+ | |- |
||
+ | ! style="text-align: center;" | Walker |
||
+ | ! style="text-align: center;" | Catch (Goods) |
||
+ | ! style="text-align: center;" | Catch (Goods) |
||
+ | ! style="text-align: center;" | Catch (Goods) |
||
+ | |- |
||
+ | ! style="text-align: center;" | 1 |
||
+ | | style="text-align: center;" | - |
||
+ | | style="text-align: center;" | 1000 |
||
+ | | style="text-align: center;" | 5000 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 2 |
||
+ | | style="text-align: center;" | - |
||
+ | | style="text-align: center;" | 2500 |
||
+ | | style="text-align: center;" | 7500 |
||
+ | |- |
||
+ | ! style="text-align: center;" | 3 |
||
+ | | style="text-align: center;" | - |
||
+ | | style="text-align: center;" | |
||
+ | 5000 (Walker Pit level 7 required) |
||
+ | | style="text-align: center;" | |
||
+ | |- |
||
+ | ! style="text-align: center;" | 4 |
||
+ | | style="text-align: center;" | - |
||
+ | | style="text-align: center;" | |
||
+ | | style="text-align: center;" | |
||
+ | |- |
||
+ | ! style="text-align: center;" | 5 |
||
+ | | style="text-align: center;" | 1500 |
||
+ | | style="text-align: center;" | |
||
+ | | style="text-align: center;" | |
||
+ | |- |
||
+ | ! style="text-align: center;" | 6 |
||
+ | | style="text-align: center;" | 2000 |
||
+ | | style="text-align: center;" | |
||
+ | | style="text-align: center;" | |
||
+ | |- |
||
+ | ! style="text-align: center;" | 7 |
||
+ | | style="text-align: center;" | 3000 |
||
+ | | style="text-align: center;" | |
||
+ | | style="text-align: center;" | |
||
+ | |- |
||
+ | ! style="text-align: center;" | 8 |
||
+ | | style="text-align: center;" | 4000 |
||
+ | | style="text-align: center;" | |
||
+ | | style="text-align: center;" | |
||
+ | |- |
||
+ | ! style="text-align: center;" | 9 |
||
+ | | style="text-align: center;" | 5000 |
||
+ | | style="text-align: center;" | |
||
+ | | style="text-align: center;" | |
||
+ | |- |
||
+ | ! style="text-align: center;" | 10 |
||
+ | | style="text-align: center;" |5500 |
||
+ | | style="text-align: center;" | |
||
+ | | style="text-align: center;" | |
||
+ | |- |
||
+ | ! style="text-align: center;" | 11 |
||
+ | | style="text-align: center;" |6000 |
||
+ | | style="text-align: center;" | |
||
+ | | style="text-align: center;" | |
||
+ | |- |
||
+ | ! style="text-align: center;" | 12 |
||
+ | | style="text-align: center;" |6500 (Walker Pit level 8 required) |
||
+ | | style="text-align: center;" | |
||
+ | | style="text-align: center;" | |
||
+ | |- |
||
+ | ! style="text-align: center;" | 13 |
||
+ | | style="text-align: center;" |7000 (Walker Pit level 9 required) |
||
+ | | style="text-align: center;" | |
||
+ | | style="text-align: center;" | |
||
+ | |- |
||
+ | ! style="text-align: center;" | 14 |
||
+ | | style="text-align: center;" |(Walker Pit level 10 required) |
||
+ | | style="text-align: center;" | |
||
+ | | style="text-align: center;" | |
||
+ | |} |
||
=== Memorial === |
=== Memorial === |
||
+ | [[File:Memorial.png|thumb|141x141px]] |
||
− | The memorial is unlock at council level 6 and show informations about survivor you lost in deadly [[missions]] |
||
+ | The memorial is unlocked at council level 4 and shows information about survivor(s) you lost in [[deadly missions]]. There seems to be no game-advancing benefit of this building, apart from a possible amount of BP when building it. Good luck! |
||
+ | |||
+ | Memorial can no longer be built, probably after deadly missions disappeared from the game (circa 2017?). |
||
+ | |||
+ | |||
+ | == References == |
||
+ | |||
+ | *Most images apparently from <nowiki>http://www.dojagaming.de/spiele-apps/the-walking-dead-no-man-s-land/</nowiki> (just redirects to homepage; redirect noticed 2018 March)(apparently not archived at archive.org's Wayback Machine) |
Revision as of 23:14, 31 January 2020
Buildings are built inside your camp where your survivors live. They can send you into missions, unlock new buildings, produce resources required to upgrade your buildings and survivors, upgrade your equipments, heal injured survivors, help you find more survivors, and stock resources.
To be able to advance in the game the camp needs to develop with new and upgraded buildings. Each upgrade will spend some real time and supplies (all costs on this page are "canned goods" instead of XP. XP is used for Survivor and Weapon upgrades). Upgrades may also be done instantly with Gold; either immediately without spending any supplies, or later with a reduced payment of gold.
During upgrade there will be a timer showing the remaining delay. It's only possible to upgrade one building at a time. Normally you can't use a facility if it's upgrading nor upgrade while it's in use (e.g. training in camp or healing in hospital). The Mission Car is an exception, you will be able to go on missions also during car upgrade.
There is a certain amount of strategy in the choice of how to spend resources and what to upgrade first, but the game advancement in itself hints what you need by blocking and unlocking upgrades. The core building is your Council trailer, the level of which determines the maximum level the other buildings may be upgraded to.
When selecting a building you can see info, upgrade or interact (e.g. harvest supplies or visit hospital). It's also possible to drag the building freely on the map. There is no charge for such movement but you can cancel it by pressing the cross.
There is currently no way of scrapping unwanted buildings (and there would not be any advantage to do so), but you can clear out junk.
Player Level
You will automatically advance to the next Player Level when you have reached enough Building Points (BP) on the current level. Player level is visible in a circle on the top left corner icon in Camp, tapping it will also show the details on current and needed BP.
Upgrade buildings in the Camp to increase BP at amounts specified in Building tables on this page (not listed in the game but you can calculate it by subtracting "BP before upgrade" from "BP when completed"). Certain player level is required for upgrading your Council (see Council table), in turn unlocking other building upgrades.
Player Level |
Building Points (to advance) |
---|---|
1 | 10 |
2 | 11 |
3 | 18 |
4 | 20 |
5 | 21 |
6 | 47 |
7 | 52 |
8 | 56 |
9 | 65 |
10 | 71 |
11 | 77 |
12 | 123 |
13 | 135 |
14 | 147 |
15 | 117 |
16 | 128 |
17 | 140 |
18 | 197 |
19 | 217 |
20 | 237 |
21 | 230 |
22 | 253 |
23 | 275 |
24 | 391 |
25 | 429 |
26 | 400 |
27 | 413 |
28 | 378 |
29 | 431 |
30 | 456 |
31 | 456 |
32 | 521 |
33 | 526 |
34 | 578 |
35 | 630 |
36 | 748 |
37 | 822? |
38 | 770 |
39 | 790? |
40 | 733 |
41 | 799 |
42 | 947 |
43 | 1040 |
44 | 1000 |
45 | 1000 |
46 | 1000 |
47 | 1000 |
48 | 1000 |
49 | 1000 |
50 | 1000 |
51 | 1000 |
52 | 1000 |
53 | 1000 |
54 | 1000 |
55 | 1130 |
56 | 1250 |
57 | 1250 |
58 | 1250 |
59 | 1300 |
60 | 1300 |
61 | 1350 |
62 | 1450 |
63 | 1500 |
64 | 1600 |
65 | 1700 |
66 | 1800 |
67 | 1800 |
68 | 1900 |
69 | 2000 |
70 | 2200 |
71 | 2400 |
Buildings
Council
The council can hold 1500 supplies of food, Xp and unlock new buildings and levels. Current maximum as update 1.7 is lv 16
The cost listed below is for upgrading to that level.
Level | Player Level |
Time | Cost | Gold Cost | BP | XP Storage | Buildings unlocked |
---|---|---|---|---|---|---|---|
1 | - | - | - | - | - | - | - |
2 | 1 | 15s | 110 | 2 | 6 | 3K | Training grounds lvl 2 |
3 | 3 | 30m | 500 | 18 | 14 | 9K | Training grounds 3 New Workshop 1 New Farm plot 1 New Radio 1 New Tent 1 |
4 | 6 | 1h 30m | 4K | 49 | 24 | 20K | New Supply Storage 1 Training grounds 4 Workshop 2 |
5 | 8 | 3h | 8.6k | 76 | 38 | 30K | Training grounds 5 Workshop 3 New Farm 1 Mission Car 3 |
Level | Player Level |
Time | Cost | Gold Cost | BP | XP Storage | Buildings unlocked |
6 | 11 | 7h 30m | 20k | 116 | 54 | 40k | Training grounds 6 Workshop 4 New Tent 1 Supply Storage 4 |
7 | 14 | 9h | 33k | 153 | 74 | 60K | Training grounds 7 Workshop 5 |
8 | 17 | 10h 30m | 62K | 219 | 94 | 75K | Supply Storage 5 Radio tent 4 New Farm plot 1 Training grounds 8 Workshop 6 |
9 | 20 | 12h | 94K | 291 | 122 | 100K | Farm Plot 7 Training grounds 9 Workshop 7 |
10 | 22 | 15h | 160K | 353 | 150 | 150K | Tents 5 Training grounds 10 Workshop 8 Radio tent 5 New Supply storage 1 |
Level | Player Level |
Time | Cost | Gold Cost | BP | XP Storage | Buildings unlocked |
11 | 24 | 18h | 300K | 440 | 182 | 200K | Farm plot 8 Mission car 6 Training groungs 11 Workshop 9 |
12 | 29 | 21h | 570K | 584 | 216 | 300K | New Farm plot lvl 1 Tents 6 Radio tent 6 Training Grounds 12 Workshop 10 |
13 | 32 | 1d | 750K | 689 | 254 | 400k | Training Grounds 13 Workshop 11 Mission Car 7 Hospital 7 Farm Plot 9 Tent 7 Supplies Storage 7 |
14 | 34 | 1d 2h | 970K | 791 | 294 | 600k | Training Grounds 14 Workshop 12 Radio Tent lvl 7 Mission Car 7 Hospital 7 Farm Plot 9 Tent 8 Supplies Storage 8 |
15 | 36 | 1d 4h | 1.36M | 983 | 338 | 800K | Training Grounds 15 Workshop 13 Radio Tent lvl 7 Mission Car 8 Hospital 8 Farm Plot 10 Tent 8 Supplies Storage 8 |
Level | Player Level |
Time | Cost | Gold Cost | BP | XP Storage | Buildings unlocked |
16 | 39 | 1d 6h | 1.86M | 1196 | 384 | 1M | Training Grounds 16 Workshop 14 Radio Tent 8 Hospital 8 Farm Plot lvl 10 Tent 9 Supplies Storage 9 |
17 | 42 | 1d 10h | 2.51M | 1500 | 2M | Training Grounds 17 Workshop 15 Mission Car 9 | |
18 | 45 | 1d 14h | 4M | 2168 | 486 | 2.5M | Training Grounds 18 Workshop 16 Radio Tent lvl 9 Mission Car 9 Hospital 9 Farm Plot 10 Tent 10 Supplies Storage 10 |
19 | 48 | 1d 18h | 5M | 2622 | 542 | 3.25M | Training Grounds 19 Workshop 17 Radio Tent 10 Mission Car 10 Tent 11 Farm Plot 11 Hospital 10 |
20 | 59 | 1d 22h | 6.5M | 3299 | 600 | 4.75M | Training Grounds 20 Workshop 18 Mission Car 11 |
Level | Player Level |
Time | Cost | Gold Cost | BP | XP Storage | Buildings unlocked |
21 | 61 | 2d | 12M | 5850 | 650 | 5.50M | Training Grounds 21 Workshop 19 Hospital 11 |
22 | 63 | 2d | 15M | 7250 | 800 | 6.75M | Training Grounds 22 Workshop 20 New Tent (3rd) Mission Car 12 Storage 11 |
L23 | 66 | 2d | 20M | 900 | 7.25M | Training Grounds 23 Workshop 21 Scavenger 2 | |
L24 | 69 | 2day | 20M cans | 9583 gold | 950 | 8M | Training Grounds 24 Workshop 22 Mission Car 13 Craftsman 2 |
L25 | 71 | 2day | 20M cans | 9583 gold | 1200 | 8M +750k | Training Grounds 25 Workshop 23 Hospital 12 Mission Car 14 |
Level | Player Level |
Time | Cost | Gold Cost | BP | XP Storage | Buildings unlocked |
L26 | 72 | 2day | 20M cans | ? | 1300 | 10M | Training Grounds 26 Workshop 24 |
Council level 23 added with 2.10 update.)
Council level 26 added with 3.5 update. Building point requirements for council levels between 19 to 25 have been rescaled for smoother progression.
Memorial was unlocked with Council level 4, but is no longer unlockable.
Training Grounds
Train your survivors here, and you can also see what traits your survivor will unlock with an increase in level.
Level | Time | Cost | Gold Cost | Council level required | BP | Max level survivors |
---|---|---|---|---|---|---|
1 | 3s | 250 | 1 | 9 | 2 | |
2 | 5m | 300 | 6 | 2 | 11 | 3 |
3 | 1h | 3.2K | 33 | 3 | 19 | 4 |
4 | 2h 15m | 7.6k | 51 | 4 | 30 | 5 |
5 | 5h | 19k | 94 | 5 | 43 | 6 |
6 | 6h 45m | 33k | 135 | 6 | 59 | 7 |
7 | 9h | 59K | 201 | 7 | 77 | 8 |
8 | 10h30m | 81K | 255 | 8 | 97 | 9 |
9 | 12h | 150K | 325 | 9 | 120 | 10 |
Level | Time | Cost | Gold Cost | Council level required | BP | Max level survivors |
10 | 15h | 270k | 402 | 10 | 145 | 11 |
11 | 18h | 520k | 538 | 11 | 173 | 12 |
12 | 21h | 710K | 647 | 12 | 203 | 13 |
13 | 23h | 920K | 756 | 13 | 235 | 14 |
14 | 1d 2h | 1.26M | 921 | 14 | 270 | 15 |
15 | 1d 4h | 1.79M | 1161 | 15 | 307 | 16 |
16 | 1d 6h | 2.35M | 1415 | 16 | 347 | 17 |
17 | 1d 8h | 3.5M | 1936 | 17 | 389 | 18 |
18 | 1d14h | 4.25M | 2279 | 18 | 433 | 19 |
19 | 1d18h | 6M | 3068 | 19 | 480 | 20 |
Level | Time | Cost | Gold Cost | Council level required | BP | Max level survivors |
20 | 2d | 12M | 5850 | 20 | 500 | 21 |
21 | 2d | 15M | 7250 | 21 | 600 | 22 |
22 | 2d | 16M | 7716 | 22 | 700 | 23 |
23 | 2d | 17M | 23 | 800 | 24 | |
24 | 2d | 19M | 9116 | 24 (council lvl) | 900 | 25 lvl survivors |
25 | 2d | 20M | 9583 | 25? (council lvl) | 1150 | 26 lvl survivors |
26 | 2d | 20M | 9583 | 26 | 1200 | 27 |
Workshop
Upgrade weapons and armor here, and see what traits will be unlocked by increasing levels of both armor and weapons. This is also where you can scrap Equipment that you don't want and get XP in return.
Level | Time | Cost (in cans) | Gold Cost | Council level required | BP | Max level equipment |
---|---|---|---|---|---|---|
1 | 1h | 400 | 25 | 3 | 19 | 4 |
2 | 2h 15m | 7.6k | 51 | 4 | 30 | 5 |
3 | 5h | 19k | 94 | 5 | 43 | 6 |
4 | 6h 45m | 33K | 135 | 6 | 59 | 7 |
5 | 9h | 59K | 201 | 7 | 77 | 8 |
6 | 10h30m | 81K | 255 | 8 | 97 | 9 |
7 | 12h | 150K | 325 | 9 | 120 | 10 |
8 | 15h | 270k | 402 | 10 | 145 | 11 |
9 | 18h | 520k | 538 | 11 | 173 | 12 |
Level | Time | Cost (in cans) | Gold Cost | Council level required | BP | Max level equipment |
10 | 21h | 710K | 647 | 12 | 203 | 13 |
11 | 23h | 920k | 756 | 13 | 235 | 14 |
12 | 1d 2h | 1.26M | 921 | 14 | 270 | 15 |
13 | 1d 4h | 1.79M | 1161 | 15 | 307 | 16 |
14 | 1d 5h | 2.35M | 1415 | 16 | 347 | 17 |
15 | 1d10h | 3.5M | 1936 | 17 | 389 | 18 |
16 | 1d14h | 4.25M | 2279 | 18 | 433 | 19 |
17 | 1d18h | 6M | 3068 | 19 | 480 | 20 |
18 | 2d | 12M | 5850 | 20 | 500 | 21 |
19 | 2d | 15M | 7250 | 21 | 600 | 22 |
Level | Time | Cost (in cans) | Gold Cost | Council level required | BP | Max level equipment |
20 | 2d | 16M | 7716 | 22 | 650 | 23 |
21 | 2d | 17M | 23 | 700 | 24 | |
22 | 2d | 19M can | 9116 g | (CL) 24 | 750 | 25 |
23 | 2day | 20M can | 9583 g | (CL) 25? | 850 | 26 |
24 | 2day | 20M can | 9583 g | (CL) 26 | 900 | 27 |
Example: a level-26 gear (gear that hasn't be upgraded yet) can be upgraded by a workshop level-23 (or above). But a level-27 gear has to be upgraded by a workshop level-24 (or above). (ie. is the starting level (non-upgraded) of the gear that is important, not the level that the gear can be upgraded to)
Farm plot
Farm plot produces supplies for upgrading buildings. They are unlocked at council's level X, 3, 5, 8, 12, 17.
Note: Level 1 farm plots cost 80 supplies after the first one
Level | Time | Cost | Gold Cost | Council level | BP | Supplies/hour | Storage |
---|---|---|---|---|---|---|---|
1 | 3s | 50 (or 80) | 1 | 1 | 3 | 60 | 240 |
2 | 3m | 100 | 3 | 2 | 4 | 110 | 440 |
3 | 10m | 400 | 9 | 2 | 9 | 200 | 1200 |
4 | 45m | 2800 | 28 | 2 | 16 | 340 | 2040 |
5 | 4h | 17K | 83 | 5 | 36 | 540 | 4320 |
6 | 6h | 56K | 172 | 7 | 64 | 800 | 6400 |
7 | 11h | 140K | 312 | 9 | 100 | 1100 | 13.2K |
8 | 15h | 430K | 474 | 11 | 144 | 1500 | 18K |
9 | 21h | 860K | 713 | 13 | 196 | 2200 | 26.4K |
10 | 1d2h | 1.52M | 1037 | 15 | 256 | 3000 | 36K |
11 | 1d6h | 2M | 1259 | 19 | 225 | 4000 | 36K |
Tents
Tents produce XP useful for upgrading your equipments and train your survivors. They are unlocked at council's level X, X, and 22.
Upgrade to level | Time | Cost | Gold Cost | Council level | BP | XP/Hour | Storage |
---|---|---|---|---|---|---|---|
1 | 15m | 400 | 4 | 2 | 0 | 30 | 240 |
2 | 45m | 2800 | 28 | 2 | 16 | 80 | 640 |
3 | 1h 30m | 6500 | 43 | 3 | 25 | 180 | 1440 |
4 | 5h | 32K | 119 | 49 | 340 | 3060 | |
5 | 7h 30m | 79K | 227 | 81 | 540 | 4860 | |
6 | 13h | 240K | 373 | 10 | 121 | 800 | 8000 |
7 | 18h | 610K | 578 | 12 | 169 | 1100 | 11,000 |
8 | 1d | 1.13M | 859 | 14 | 270 | 1400 | 16800 |
9 | 1d4h | 2.12M | 1308 | 16 | 320 | 1700 | 20400 |
10 | 1d10h | 4M | 2159 | 18 | 410 | 2000 | 24000 |
11 | 2d | 6M | 3081 | 19 | 450 | 3000 | 24000 |
Note: since version 2.2 the XP Tents permanently give twice as much XP as before. The old "XP/Hour" and "Storage" values are marked with a strikethrough until updated.
Supplies storage
Store all your food. You need to transfer your food from farm plot to supply storage or else farm stop producing. They are unlock at council level X, 4, 10, and 16.
Level | Time | Cost | Gold Cost | Council level required | BP | Storage |
---|---|---|---|---|---|---|
1 | 1m 30s | 400 | 2 | 2 | 7 | 2500 |
2 | 22m 30s | 2.4K | 22 | 3 | 13 | 10K |
3 | 1h | 4.9k | 36 | 4 | 20 | 30K |
4 | 4h | 30K | 107 | 6 | 39 | 70K |
5 | 6h | 75K | 208 | 8 | 65 | 140K |
6 | 9h | 210K | 328 | 10 | 97 | 280K |
7 | 15h | 490K | 500 | 12 | 135 | 560K |
8 | 21h | 1.07M | 807 | 14 | 180 | 1.12M |
9 | 1d2h | 2.04M | 1269 | 16 | 231 | 2.24M |
10 | 1d 6h | 3.75M | 2039 | 18 | 284 | 4.48M |
11 | 1d 6h | 6M | 3043 | 22 | 250 | 5M |
Radio Tent
Send a call out for more survivors here. Calls can be made with 1, 5, or 15 radios, with an increase in star value to the summoned survivor.The level of the radio tent determines the summoned survivor's starting level and their maximum level. When you summon survivors, the number of stars determine the number of levels you can upgrade your survivor, 2 levels for each star. The Radio Tent level is the only thing that effects survivor call min/max level.
In the latest update 1.5 The maximum (Cap) lvl for a survivor (from a radio call) is 20, but the highest you can train one is 15. You can get survivor with a current (starting) lv higher than 15 in rescue missions.
Notes
Rejecting a 1star character gets you 2 tokens. Rejecting a 2star character gets you 8 tokens. Rejecting a 3star character gets you 32 tokens.
Comparing "Choose from 2" call costing 10 radio phones. with "Choose from 3" call costing 15 radio phones. (not factoring in increased chance of hero tokens)
- three "Choose from 2" calls (costing 3 x 10 = 30 radio phones) = 3calls x probably 2star (8 tokens) = 24 tokens
- two "Choose from 3" calls (costing 2 x 15 = 30 radio phones) = 2 calls x probably 3star (32 tokens) = 64 tokens
A new version of the radio calls is being worked on. I think you'll like it. Details to follow.
Not yet in 1.6. Just wanted to let you know that we know you guys feel like the radio calls could be improved, and we're now working on it. OldGoth Moderator, Staff 2016 February
From
http://forums.nextgames.com/walkingdead/discussion/3183/radio-tent-seriously/p1
Is there a maximum number of radio you can have? There is a hard limit, but it's very high indeed; 999 999. So unfortunately you won't be able to get to a million phones. from http://forums.nextgames.com/walkingdead/discussion/4135/is-there-a-limit-on-the-of-radios-i-can-haz#latest
Level | Time | Cost | Gold Cost | Council level required | BP | Initial level survivors |
---|---|---|---|---|---|---|
1 | 15s | 300 | 1 | 3 | 19 | 1-3 |
2 | 2h 15m | 7.6k | 51 | 4 | 30 | 1-5 |
3 | 6h30m | 33K | 135 | 6 | 59 | 2-6 |
4 | 10h 30m | 81K | 255 | 8 | 97 | 3-8 |
5 | 15h | 270K | 402 | 10 | 145 | 4-10 |
6 | 21h | 710K | 647 | 12 | 203 | 5-12 |
7 | 1d 2h | 1.26 M | 921 | 14 | 270 | 6-14 |
8 | 1d 6h | 2.35M | 1415 | 16 | 447 | 7-16 |
9 | 1d14h | 4.25M | 2160 | 18 | 583 | 7-17 |
10 | 1d19h | 6M | 3068 | 19 | 680 | ?-18 |
11 | 2d | 15M | 7250 | 23 | 589 | ?-18 |
High level players agree that you should only use 15 calls, and to wait as long as you can before doing them, ideally when your tent is at the maximum level, or at least level 5.
Hospital
Survivors hurt during missions come here to heal. Time is reduced by increasing hospital level and extra slots for survivors are added at certain level upgrades.
Level | Time | Cost | Gold Cost | Council level | BP | Time reduction | Healing Slots |
---|---|---|---|---|---|---|---|
1 | 3s | - | - | - | 4 | - | 1 |
2 | 45m | 2.8K | 28 | 3 | 16 | 2 min | 1 |
3 | 4h | 17k | 83 | 5 | 36 | 5 min | 2 |
4 | 6h | 56K | 172 | 7 | 64 | 10 min | 2 |
5 | 11h | 140K | 312 | 9 | 100 | 15 min | 2 |
6 | 15h | 430K | 474 | 12 | 144 | 20 min | 3 |
7 | 21h | 860K | 713 | 13 | 196 | 30 min | 3 |
8 | 1d2h | 1.52M | 1037 | 15 | 256 | 40 min | 3 |
9 | 1d6h | 2.75M | 1593 | 17 | 324 | 50 min | 3 |
10 | 1d14h | 5.75M | 2948 | 19 | 400 | 60 min | 3 |
11 | 2d | 7M | 3527 | 21 | 550 | 75 min | 3 |
12 | 2d | 20M | 9583 | 25 | 600 | 75 min | 4 |
Mission car
The level of your mission car determines how much Gas you can spend in missions and how much Gas you can store.
Note: Normally you can't use a facility if it's upgrading nor upgrade while it's in use (e.g. training in camp or healing in hospital). The car is an exception, you will be able to go on missions also during car upgrade.
Level | Time | Cost | Gold Cost | Council level | BP | Gas storage |
---|---|---|---|---|---|---|
L1 | 3s | - | - | - | 4 | 6 |
L2 | 10m | 500 | 10 | 3 | 16 | 9 |
L3 | 4h | 17K | 83 | 5 | 36 | 11 |
L4 | 6h | 56K | 172 | 7 | 64 | 13 |
L5 | 11h | 140K | 312 | 9 | 100 | 15 |
L6 | 15h | 430K | 474 | 11 | 144 | 17 |
L7 | 21h | 860K | 713 | 13 | 196 | 19 |
L8 | 1d2h | 1.52M | 1037 | 15 | 256 | 21 |
L9 | 1d6h | 2.75M | 1593 | 17 | 324 | 23 |
L10 | 1d14h | 5.75M | 2948 | 19 | 400 | 25 |
L11 | 2d | 7M | 3527 | 20 | 500 | 27 |
L12 | 2d | 12M | 5850 | 22 | 600 | 29 |
L13 | 2day | 15M | 7250 | 24 | 800 | 31 |
L14 | 2days | 20M | 9583 | 26 | 900 | 35 |
Campfire
The campfire can't be upgraded and it serves only to tell information about the current story mission.
Component buildings
Scavenger
The Scavenger allows you to find Components from missions, and unlocks the Craftsman building.
up to Level | Time | Cost | Gold cost | Council level required | BP |
---|---|---|---|---|---|
1 | ? | ? | ? | ? | ? |
2 | 2 days | 18 M cans | ? | 23 | 600 BP |
Craftsman
The Craftsman allows you to create items from badge components.
(Higher badge level increases the potential values for crafted badges)
up to Level | Time | Cost | Gold cost | Council level required | BP | Badge level |
---|---|---|---|---|---|---|
1 | ? | ? | ? | ? | ? | 1 |
2 | 2 days | 20 M cans | 9583 | 24 | 1000 BP | 1+1 = 2 |
Junk
This is not actual buildings, but bushes or wrecks found in your camp initially. You may clear it to make room for your buildings or for aesthetic reasons.
Clearing the area will cost you Supplies (such as 100 or 6500, up to 15k) and some time (e.g. 10s). There seems to be no BP advantage (at least not for small cost clearing).
Outpost
Allows you to do an Outpost Raid and also to be raided by other players. You can gain or lose influence in raid, at some point you can also gain or lose Trade Goods. The Outpost building is where you can set your defenders and change your Outpost Configurations for defense. Being raided and losing results in loss of your current influence points.
Level | Time | Cost (supplies) | Gold cost | Council level required | BP | Trade goods/hour | Holds trade goods | Unlocks |
---|---|---|---|---|---|---|---|---|
1 | 5s | 1K | 4 | 50 | 400 | Lake map | ||
2 | 11h | 140K | 312 | 6? | 74 | 55 | 440 | Warehouse map
* |
3 | 15h | 430K | 474 | 8 | 111 | 60 | 480 | Town map
** |
4 | 21h | 860 | 713 | 10 | 161 | 65 | 520 | Quarrytop map |
5 | 1 day | 1.52M | 1037 | 12 | 219 | 70 | 560 | RuralField map |
* Lv2 allows you to work with the map editor and change your map tiles.
** LV3 outpost allows you to individually place your survivors and set them on offense, defense, or stationary modes. It also give the option to change defenders
Higher level map allow to place more walkers on the map, the walkers have to be captured & upgraded in the walker Pit.
Trade goods storage capacity was removed with game version 1.8: Outpost level-1 was 6000 TG storage.
Outpost level-2 was 6500 TG storage.
Outpost level-3 was 7000 TG storage.
Outpost level-4 was 7500 TG storage.
Outpost level-5 was 8000 TG storage.
Walker Pit
The walker pit is located just outside the camp walls and is used to capture walkers that will defend your outpost. Technically the walker pit does not come from the same source as the camp walkers. The initial amount available is 4 normal walkers of level 1 and you can use Trade Goods or Gold to increase both amount and level of them.
The level of the Walker Pit itself does not directly affect the walkers, but instead how many and the level it can hold. Note that the value in the table below are the maximum walkers, you need to upgrade or capture separately to reach that max.
The Outpost building level decides which maps are available, the map selected defines how many walkers you can have in the outpost defense. To make use of the higher amount of walkers a suitable map needs to be chosen too.
Level | Time | Cost (in cans) | Gold Cost | Council level required | BP | Max walkers |
---|---|---|---|---|---|---|
1 | 5s | 1 k | 3 | 5 Normal Lv4
1 Armored Lv4 | ||
2 | 5m | 17 k | 5 | 6 Normal Lv-5
1 Armored Lv-5 | ||
3 | 5h | 140 k | 264 | 7 | 59 | 7 Normal Lv-7
2 Armored Lv-7 |
4 | 6h | 210 k | 304 | 9 | 77 | 8 Normal Lv-9
2 Armored Lv-9 |
5 | 11h | 430 k | 442 | 11 | 120 | 9 Normal Lv-11
2 Armored Lv-11 |
6 | 15h | 710 k | 599 | 13(?) | 173 | 10 Normal Lv-13
2 Armored Lv-13 |
7 | 21h | 860 k | 713 | 13 (?) | 235 | 11 Normal Lv-15
3 Armored Lv-15 |
8 | 1d2h | 1.52 M | 1037 | 15 | 307 | 12 Normal Lv-17
3 Armored Lv-17 |
9 | 1d6h | 2.75 M | 1593 | 17 | 389 | 13 Normal Lv-19
3 Armored Lv-19 |
10 | 1d6h | 8 M | 3945 | 21 | 450 | 13 Normal Lv-20
3 Armored Lv-20 |
Normal | Armored | Tank | |
---|---|---|---|
Walker Level | Upgrade (Goods+time) | Upgrade (Goods+time) | Upgrade (Goods+time) |
1 | |||
2 | 250 + 5m | 250 + 2m30s | |
3 | 250 + 7m30s | 500 + 7m30 | 500 + 7m30s |
4 | 500 + 11m15s | 750 + 22m30s | 750 + 11m15s |
5 | 750 + 18m45s | 1000 + 37m30s | 1000 + 22m30s |
6 | 1000 + 22m30s | 1500 + 45m | 1500 + 22m30s |
7 | 1250 + 30m | 2000 + 1h | 2000 + 30m |
8 | 1500 + 37m30s | 3000 + 1h15m | 3000 + 37m30s |
9 | 2000 + 48m45s | 4000 + 1h37m | 4000 + 48m45s |
10 | 2500 + 56m15s | 5,000 + 1h52m
Gold Cost 1022 |
5000 + 56m15s |
11 | 3000 + 1h7m | 6000 + 2h15m
Gold Cost 1225 |
6000 |
12 | 3500 + 1h18m
Gold Cost 717 |
7000 + 2h37m Gold Cost 1428 |
7000 + 1h18m
Gold Cost 1417 |
13 | 4000 + 1h33m
Gold Cost 819 |
7,500 + 3h07m Gold Cost |
7,500 + 1h33m Gold Cost 1519 |
14 | 4500 + 1h45m
Gold Cost 921 |
7500 + 3h30m Gold Cost 1535 |
7500 + 1h 45m
Gold Cost 1521 |
15 |
5000 + 2h Gold Cost 1023 |
7500 + 4h Gold Cost 1539 |
7500 + 2h
Gold Cost 1523 |
16 |
5500 + 2h15m Gold Cost 1125 |
7500 + 4h 30m
Gold Cost 1543 |
7500 + 2h 15m
Gold Cost 1525 |
17 |
6000 + 2h33m Gold Cost 1227 |
7500 + 5h 7m
Gold Cost 1548 |
7500 + 2h 33m
Gold Cost 1527 |
18 | (Walker Pit level 9 required) 6500 +
Gold Cost 1309 |
7500 + 5h 37m
Gold Cost 1552 |
7500 + 2h48m Gold Cost 1529 |
19 | 7000 + 3h7m
Gold Cost 1432 |
7500 + 6h 15m Gold Cost 1557 |
7500 + 3h7m
Gold Cost 1531 |
20 | (Walker Pit level 10 required)
7500 + 4h11m Gold Cost 1540 |
(Walker Pit level 10 required)
7500 + 8h22m Gold Cost 1574 |
(Walker Pit level 10 required)
7500 + 4h11m Gold Cost 1540 |
21 | 8500 + 8h
Gold Cost 1771 |
9500 + 9h
Gold Cost 1979 |
10.5K + 5h
Gold Cost 2147 |
22 | 10.5K + 8h
Gold Cost 2171 |
12.5K + 9h
Gold Cost 2579 |
13.5K + 5h37m
Gold Cost 2752 |
23 | 12.5K + 8h
Gold Cost 2571 |
15.5K + 9h
Gold Cost 3179 |
17.5K + 6h 15m
Gold Cost 3557 |
24 | 14.5K + 8h
Gold Cost 2971 |
18.5K + 9h
Gold Cost 3779 |
21.5K + 7h
Gold Cost 4363 |
25 | 16.5K + 8h
Gold Cost 3371 |
21.5K + 9h
Gold Cost 4379 |
25.5K + 7h
Gold Cost 5163 |
26 | 18.5K + 8h
Gold Cost 3771 |
24.5K + 9h
Gold Cost 4979 |
30K + 7h
Gold Cost 6063 |
Normal | Armored | Tank | |
---|---|---|---|
Walker | Catch (Goods) | Catch (Goods) | Catch (Goods) |
1 | - | 1000 | 5000 |
2 | - | 2500 | 7500 |
3 | - |
5000 (Walker Pit level 7 required) |
|
4 | - | ||
5 | 1500 | ||
6 | 2000 | ||
7 | 3000 | ||
8 | 4000 | ||
9 | 5000 | ||
10 | 5500 | ||
11 | 6000 | ||
12 | 6500 (Walker Pit level 8 required) | ||
13 | 7000 (Walker Pit level 9 required) | ||
14 | (Walker Pit level 10 required) |
Memorial
The memorial is unlocked at council level 4 and shows information about survivor(s) you lost in deadly missions. There seems to be no game-advancing benefit of this building, apart from a possible amount of BP when building it. Good luck!
Memorial can no longer be built, probably after deadly missions disappeared from the game (circa 2017?).
References
- Most images apparently from http://www.dojagaming.de/spiele-apps/the-walking-dead-no-man-s-land/ (just redirects to homepage; redirect noticed 2018 March)(apparently not archived at archive.org's Wayback Machine)