The Walking Dead: No Man's Land Wiki
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Buildings are built inside your camp where your survivors live. They can send you into missions, unlock new buildings, produce resources required to upgrade your buildings and survivors, upgrade your equipments, heal injured survivors, help you find more survivors, and stock resources (all costs on this page are "canned goods" instead of XP. XP is used for Survivor and Weapon upgrades). Upgrades may also be done instantly with Gold.

The core building is your Council trailer, the level of which determines the maximum level the other buildings may be upgraded to.

Player Level

Required for upgrading your Council. Upgrading other buildings in the Camp acquires for you Building Points (BP).

Player
Level
Building
Points
Council
Level
1 - 1
2
3
4 7
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20 217 9
21 237
22 230 10
23
24
25
26
27 413 11
28 378 11
29 12
30 12
31 456 12
32 13
33
34
35

Council

The council can hold 1500 supplies of food, Xp and unlock new buildings and levels.

Level Level req. Time Cost Gold Cost Xp storage Buildings unlocked
1 - - - - - -
2 1 15s 110 2 1500 Training grounds lvl 2
3 3 30m 500 12 9000 Training grounds lvl 3
Workshop lvl 1
4 7 1h 30m 4K 38 20K Memorial
Supply Storage lvl 1
Training grounds lvl 4
Workshop lvl 2
5 Training grounds lvl 5
Workshop lvl 3
6 Training grounds lvl 6
Workshop lvl 4
7 60K Training grounds lvl 7
Workshop lvl 5
8 62K 75K Supply Storage lv 5
Radio tent lvl 4
New Farm plot lvl 1
Training grounds lvl 8
Workshop lvl 6
9 20 12h 94K 291 100K Farm Plot lvl 7
Training grounds lvl 9
Workshop lvl 7
10 22 150K Tents lvl 5
Training grounds lvl 10
Workshop lvl 8
Radio tent lvl 5
New Supply storage lvl 1
11 300K 200K Farm plot lvl 8
Mission car lvl 6
Training groungs lvl 11
Workshop lvl 9
12 29 21h 570K 584 300K Farm plot lvl 1
Tents lvl 6
Radio tent lvl 6
Training grounds lvl 12
Workshop lvl 10
13

Farm plot

Farm plot produces supplies for upgrading buildings. They are unlocked at council's level X, X, X, 8 and 12

Level Time Cost Gold Cost Council level BP Supplies/hour Storage
1 3s 50 1 1 60 240
2 3m 100 2 2 3 110 440
3 10m 400 7 2 9 200 1200
4
5
6 56K 800 6400
7 11h 140K 312 9 1100 11K
8 15h 430K 474 11 1400 14K

Tents

Tents produce Xp for upgrading your equipments and train your survivors. They are unlocked at level X and X.

Level Time Cost Gold Cost Council level BP XP/Hour Storage
1 15m 400 4 2 30 240
2 45m 2.8K 28 2 55 440
3 1h 30m 6.5K 43 3 95 800
4 170 1360
5 7h 30m 79K 227 270 2160
6 13h 240K 373 10 400 3200
7
8

Supplies storage

Store all your food. You need to transfer your food from farm plot to supply storage or else farm stop producing. They are unlock at council level X, 4, 10 and 16.

Level Time Cost Gold Cost Council level required BP Storage
1 1m 30s 400 1 2 2500
2 22m 30s 2.4K 22 3 10K
3 30K
4 4h 30K 107 70K
5 6h 75K 208 8 140K
6 9h 210K 328 10 280K
7 15h 490K 500 12 560K
8 14 1120K

Training grounds

Train your survivors here, and you can also see what traits your survivor will unlock with an increase in level.

Level Time Cost Gold Cost Council level required BP Max level survivors
1 3s 150 1 2
2 5m 400 3 2 3
3 3 4
4 4 5
5 5 6
6 6 7
7 59K 7 8
8 10h 30m 81K 255 8 9
9 12h 150K 325 9 10
10 10 11
11 11 12
12 21h 710K 647 12 13
13 920K 13 14

Workshop

Upgrade weapons and armor here, and you can also see what traits will be unlocked by increasing levels of both armor and weapons.

Level Time Cost Gold Cost Council level required BP Max level equipment
1
2
3 5
4 33K 6
5 9h 59K 201 7
6 10h 30m 81K 255 8
7 9
8 240k 11 145 10
9 18h 520k 538 11 11
10 21h 710K 647 12 12

Radio tent

Send a call out for more survivors here. Calls can be made with 1, 5, or 15 radios, with an increase in star value to the summoned survivor. The level of the radio tent determines the summoned survivor's starting level.

Level Time Cost Gold Cost Council level required BP Initial level survivors
1 15s 300 1 3 1-3
2
3 1-6
4 10h 30m 81K 255 8 1-8
5 15h 270K 402 10 1-10
6 21h 710K 647 12 1-12
7
8

Hospital

Survivors hurt during missions come here to heal. Time is reduced by increasing hospital level and extra slots for survivors are added at certain level upgrades.

Level Time Cost Gold Cost Council level BP Time reduction Healing Slots
1 3s - - - - 1
2 45m 2.8K 28 3 2 min 1
3 5 min 2
4 6h 56K 172 10 min 2
5 11h 140K 312 15 min 2
6 15h 430K 474 12 20 min 3

Mission car

The level of your mission car determines how much Gas you can spend in missions and how much Gas you can store.

Level Time Cost Gold Cost Council level BP Gas storage
1 3s - - - 6
2 9
3 4h 17K 83 11
4 6h 56K 172 13
5 15
6 15h 430K 474 11 17
7 21h 860K 713 13 19

Campfire

The campfire can't be upgraded and it serves only to tell information about the current story mission.

Memorial

The memorial is unlocked at council level 4 and shows information about survivor(s) you lost in deadly missions.

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