The Walking Dead: No Man's Land Wiki
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The Distance is a new challenging game mode introduced with version 2.7 (in 2017 September). There are 21 missions in each The Distance. Each mission costs 4 gas.

Seems named missions are random:

  • with one The Distance, mission1 was Edge of the Woods. With another The Distance (of 2017 Sept 30) mission1 was River Through Stone.
  • with one The Distance, mission 2 was Foreman's Office. With another The Distance, mission 2 was River Through Stone. With The Distance of 2017 Sept 26, mission 2 was Quarry Basin.

Normal difficulty[]

mission # difficulty lvl reward(s)
1 difficulty 10 40,000 XP
2 difficulty 11 80,000 cans
3 difficulty 12 25 class tokens (example: shooter or warrior tokens)
4 difficulty 13 60,000 XP
5 difficulty 14 15 hero tokens (examples: Darryl, Gabriel, Maggie (classic), or Michonne)
6 difficulty 15 100,000 cans
7 difficulty 16 25 hero tokens (examples: Carol, Dwight, Merle, or Negan)
8 difficulty 17 80,000 XP
9 difficulty 18 4star armor
10 difficulty 18 1 Reinforcement token (for upgrading equipment) and 40 class tokens (hunter or warrior)
11 difficulty 18 random 4star weapon (with random traits)
12 difficulty 19 1 Reroll token and 125,000 cans
13 difficulty 19 100,000 XP
14 difficulty 19 50 class tokens (examples: hunter or shooter tokens)
15 difficulty 20 150,000 cans
16 difficulty 20 50 hero tokens (examples: Abraham or Jesus)
17 difficulty 20 125,000 XP
18 difficulty 21 200,000 cans
19 difficulty 22 250 k cans and 150 k XP
20 difficulty 23 2 Reroll and 60 hero tokens (example: Morgan or Rosita)
21 difficulty 24 5star scout class armor with random traits

mission 1 examples:

  • Edge of the Woods, special enemies Goo walkers.
  • Checkpoint, no special enemies.

mission 2: Foreman's Office, no special enemies.

mission 3 examples:

  • Deployment Zone, no special enemies.
  • Loading Zone, Raiders and Goo walkers.

mission 4 examples:

  • Lookout Towers
  • River Through Stone, Goo walkers.

mission 5 examples: Motorpool

mission 6 examples:

  • Command Center
  • Quarry Basin, Tank and Goo walkers ("take down the 2 tough walkers")

mission 7 examples:

  • Final Stand
  • Holdout, Tank and Goo walkers

mission 8 examples: Edge of the Woods

mission 9 examples: Foreman's Office

mission 10 examples: Loading Zone

mission 11 examples: River Through Stone

mission 11 examples: Refuse Pile

Hard difficulty[]

mission # difficulty lvl reward(s)
1 difficulty 17 100,000 XP
2 difficulty 18 2star badge parts (example: 4 cloth & 4 edibles, or 4 chemical & 4 metal)
3 difficulty 19 3 badge fragments (2stars)
4 difficulty 20 random Epic weapon with random traits (example: Bruiser-class weapon or Hunter-class weapon)
5 difficulty 20 50 class tokens (example: bruiser or hunter tokens)
6 difficulty 21 a random Epic armor with random traits (example: bruiser-class armor or hunter-class armor)
7 difficulty 22 50 hero tokens (example: Gabriel tokens or Sasha tokens)
8 difficulty 24 20 Aaron tokens and 1 Reinforcement token (for upgrading equipment)
9 difficulty 25 60 hero tokens (example: Carol or Maggie tokens)
10 difficulty 26 3 Reroll tokens and 250,000 XP
11 difficulty 27 4 badge fragments (3-stars)
12 difficulty 28 3star badge parts (example: 8 cloth & 8 edibles, or 8 chemical & 8 metal)
13 difficulty 29 100 assault tokens
14 difficulty 30 a random Legendary (5star) shooter-class armor with random traits
15 difficulty 32 70 Michonne tokens
16 difficulty 33 a random Legendary (5stars) shooter-class weapon with random traits
17 difficulty 35 20 Aaron tokens and 50 Eugene tokens
18 difficulty 37 1 Reinforcement token and 3 badge fragments (4stars)
19 difficulty 38 4star badge parts (6 cloth and 6 edibles)
20 difficulty 39 3 Reroll tokens and a 5star metal badge part
21 difficulty 41 40 Aaron tokens (and 100 Governor tokens)


{resorting missions alphabetically} (re-formatting in progress)

Missions[]

NOTE: Special enemies are subject to change, so you may encounter different enemies from the ones listed below.

Command Center
start mission details
Darryl says: "It's them or us; one way or the other, someone's going down. Take out all the raiders." No threat-countdown.

Objective: Kill the human enemies. (after raiders killed) Objective: "Go to exit".

Special enemies (examples):

  • 3 raiders


Edge of the Woods (exit)
start mission details
Darryl says "One foot in front of the other. Don't attract attention." Threat-countdown.

Objective: go to exit

Special enemies (examples):

  • Goo walker(s).
  • NO special enemies


Edge of the Woods (kill all zombies)
start mission details
Darryl says "We can't move on until this place is cleared out. Silence everything that moves." NO threat-countdown.

Objective: kill all walkers (after zombies killed) Objective: Go to exit.

Special opposition: Tank walker(s).


Final Stand
start mission details
Darryl says: "One foot in front of the other. Don't attract attention." Threat-countdown.

Objective: "Go to exit".

Special enemies (examples):

  • armored walkers


Foreman's Office
start mission details
Darryl says: "One foot in front of the other. Don't attract attention." Threat-countdown??

Objective: Go to exit.

Special enemies: no special opposition in intro screen.


Holdout
start mission details
Darryl says: "It's them or us; one way or the other, someone's going down. Take out all the raiders." Objective: "Kill the human enemies."

(after both raiders killed) Objective: "Go to exit".

Special enemies: Exploder zombies and 2 raiders. (with threat-countdown)


Loading Zone (Tank)
start mission details
Darryl says: "This one's big and nasty, but we have to face it. Kill the tough walker." Threat-countdown.

Objective: Kill the tough walker (after tough walker killed) Objective: "Go to exit".

Special enemies: Tank zombie.


Loading Zone (raiders)
start mission details
Darryl says: "It's them or us; one way or the other, someone's going down. Take out all the raiders." Objective: "Kill the human enemies."

(after both raiders killed) Objective: "Go to exit". (after raiders killed, no new walkers seem to appear)

Special enemies: Goo zombies and 2 raiders. (no threat-countdown)


Lookout Towers
start mission details
Darryl says: "It's them or us; one way or the other, someone's going down. Take out all the raiders." Threat-countdown.

Objective: "Kill the human enemies." (after raiders killed) Objective: "Go to exit"(??)

Special enemies: 2 raiders.

Motorpool[]

Motorpool
start mission details
Motorpool

Darryl says: "One foot in front of the other. Don't attract attention."

Threat-countdown

Objective: "Go to exit"

Special enemies: Armored walkers.


Refuse Pile[]

Refuse Pile (regular)
start mission details
Darryl says: "One foot in front of the other. Don't attract attetion" With threat-countdown

Special enemies: none. (ie. just regular zombies) Objective: Go to exit.


River Through Stone (raiders)[]

River Through Stone (raiders)
start mission details
Darryl says: "It's them or us; one way or the other, someone's going down. Take out all the raiders." Threat-countdown.

Special enemies: 2 Raiders. Objective: kill the "free men" (after raiders killed) Objective: "Go to exit".


unsorted missions[]

Quarry Basin (exploder)[]

start mission details
Quarry Basin

Darryl says: "Kill 20 walkers. Try not to get surrounded."

Special enemies: exploder zombies. (with threat-countdown)

Objective: kill 20 walkers.

  • (after 20 walkers killed) Objective: "Go to exit".

Quarry Basin (goo)[]

start mission details
Quarry Basin

Darryl says: "One foot in front of the other. Don't attract attention."

Special enemies: Goo zombies. (No threat-countdown)

Objective: go to exit. (3 turns to open gate)

Refuse Pile (armored)[]

start mission details
Refuse Pile

Darryl says: "This one's big and nasty, but we have to face it. Kill the tough walker."

Special enemies: Armored walkers. (with threat-countdown)
  • Objective: "Eliminate the tough walker".
  • (after tough walker killed) Objective: "Go to exit" (open gate to get to exit).


Refuse Pile (g+s)[]

start mission details
Refuse Pile

Darryl says: ? (forgot to write down)

Special enemies: Goo zombies and Spiked zombies. (with threat-countdown)
  • Objective: "Eliminate all walkers in the area".
  • (after all zombies killed) Objective: "Go to exit". (if you don't get to exit before new wave of zombies from countdown appear, the exit will remain active for you to use)


River Through Stone (armored)[]

start mission details
River Through Stone

Darryl says: "We can't move on until this place is cleared out. Silence everything that moves."

Special enemies: Armored walkers (no threat-countdown)

Objective: "kill all walkers".

  • (after walkers killed) Objective: Go to exit (after walkers killed, no new walkers seem to appear)

River Through Stone (goo)[]

start mission details
River Through Stone

Darryl says: "Kill 10 walkers. Try not to get surrounded."

Special enemies: Goo walkers (with threat-countdown)

Objective: kill 10 walkers

  • (after 10 walkers killed) Objective: Go to exit (zombies will continue to appear until you are all in exit)


mission 2a: Foreman's Office[]

Objective: kill 10 walkers

  • (can start opening exit-gate while killing those 10 walkers)
  • (after 10 walkers killed) Objective: Go to exit (zombies will continue to appear until you are all in exit)