(→Normal difficulty: rechecked missions 13 to 17.) |
(→Normal difficulty: simplify. Rechecked missions 18 to 20.) |
||
Line 22: | Line 22: | ||
! scope="row" style="text-align: center;" | 3 <!-- mission # --> |
! scope="row" style="text-align: center;" | 3 <!-- mission # --> |
||
| difficulty 12 <!-- difficulty lvl --> |
| difficulty 12 <!-- difficulty lvl --> |
||
− | | 25 |
+ | | 25 class tokens (example: shooter or warrior tokens) <!-- reward(s) --> |
|- |
|- |
||
! scope="row" style="text-align: center;" | 4 <!-- mission # --> |
! scope="row" style="text-align: center;" | 4 <!-- mission # --> |
||
Line 38: | Line 38: | ||
! scope="row" style="text-align: center;" | 7 <!-- mission # --> |
! scope="row" style="text-align: center;" | 7 <!-- mission # --> |
||
| difficulty 16 <!-- difficulty lvl --> |
| difficulty 16 <!-- difficulty lvl --> |
||
− | | 25 hero tokens (examples: Carol, Dwight, Merle, or Negan |
+ | | 25 hero tokens (examples: Carol, Dwight, Merle, or Negan) <!-- reward(s) --> |
|- |
|- |
||
! scope="row" style="text-align: center;" | 8 <!-- mission # --> |
! scope="row" style="text-align: center;" | 8 <!-- mission # --> |
||
Line 50: | Line 50: | ||
! scope="row" style="text-align: center;" | 10 <!-- mission # --> |
! scope="row" style="text-align: center;" | 10 <!-- mission # --> |
||
| difficulty 18 <!-- difficulty lvl --> |
| difficulty 18 <!-- difficulty lvl --> |
||
− | | 1 [[Reinforcement token]] (for upgrading equipment) and 40 class tokens ( |
+ | | 1 [[Reinforcement token]] (for upgrading equipment) and 40 class tokens (hunter or warrior) <!-- reward(s) --> |
|- |
|- |
||
! scope="row" style="text-align: center;" | 11 <!-- mission # --> |
! scope="row" style="text-align: center;" | 11 <!-- mission # --> |
||
Line 66: | Line 66: | ||
! scope="row" style="text-align: center;" | 14 <!-- mission # --> |
! scope="row" style="text-align: center;" | 14 <!-- mission # --> |
||
| difficulty 19 <!-- difficulty lvl --> |
| difficulty 19 <!-- difficulty lvl --> |
||
− | | 50 class tokens (examples: |
+ | | 50 class tokens (examples: hunter or shooter tokens) <!-- reward(s) --> |
|- |
|- |
||
! scope="row" style="text-align: center;" | 15 <!-- mission # --> |
! scope="row" style="text-align: center;" | 15 <!-- mission # --> |
||
Line 74: | Line 74: | ||
! scope="row" style="text-align: center;" | 16 <!-- mission # --> |
! scope="row" style="text-align: center;" | 16 <!-- mission # --> |
||
| difficulty 20 <!-- difficulty lvl --> |
| difficulty 20 <!-- difficulty lvl --> |
||
− | | 50 hero tokens (examples: |
+ | | 50 hero tokens (examples: Abraham or Jesus) <!-- reward(s) --> |
|- |
|- |
||
! scope="row" style="text-align: center;" | 17 <!-- mission # --> |
! scope="row" style="text-align: center;" | 17 <!-- mission # --> |
||
| difficulty 20 <!-- difficulty lvl --> |
| difficulty 20 <!-- difficulty lvl --> |
||
| 125,000 XP <!-- reward(s) --> |
| 125,000 XP <!-- reward(s) --> |
||
− | |||
|- |
|- |
||
! scope="row" style="text-align: center;" | 18 <!-- mission # --> |
! scope="row" style="text-align: center;" | 18 <!-- mission # --> |
||
| difficulty 21 <!-- difficulty lvl --> |
| difficulty 21 <!-- difficulty lvl --> |
||
| 200,000 cans <!-- reward(s) --> |
| 200,000 cans <!-- reward(s) --> |
||
− | |||
|- |
|- |
||
! scope="row" style="text-align: center;" | 19 <!-- mission # --> |
! scope="row" style="text-align: center;" | 19 <!-- mission # --> |
||
Line 92: | Line 90: | ||
! scope="row" style="text-align: center;" | 20 <!-- mission # --> |
! scope="row" style="text-align: center;" | 20 <!-- mission # --> |
||
| difficulty 23 <!-- difficulty lvl --> |
| difficulty 23 <!-- difficulty lvl --> |
||
− | | 2 Reroll and 60 |
+ | | 2 Reroll and 60 hero tokens (example: Morgan or Rosita) <!-- reward(s) --> |
|- |
|- |
||
+ | |||
! scope="row" style="text-align: center;" | 21 <!-- mission # --> |
! scope="row" style="text-align: center;" | 21 <!-- mission # --> |
||
| difficulty 24 <!-- difficulty lvl --> |
| difficulty 24 <!-- difficulty lvl --> |
Latest revision as of 11:07, 24 April 2020
The Distance is a new challenging game mode introduced with version 2.7 (in 2017 September). There are 21 missions in each The Distance. Each mission costs 4 gas.
Seems named missions are random:
- with one The Distance, mission1 was Edge of the Woods. With another The Distance (of 2017 Sept 30) mission1 was River Through Stone.
- with one The Distance, mission 2 was Foreman's Office. With another The Distance, mission 2 was River Through Stone. With The Distance of 2017 Sept 26, mission 2 was Quarry Basin.
Normal difficulty[]
mission # | difficulty lvl | reward(s) |
---|---|---|
1 | difficulty 10 | 40,000 XP |
2 | difficulty 11 | 80,000 cans |
3 | difficulty 12 | 25 class tokens (example: shooter or warrior tokens) |
4 | difficulty 13 | 60,000 XP |
5 | difficulty 14 | 15 hero tokens (examples: Darryl, Gabriel, Maggie (classic), or Michonne) |
6 | difficulty 15 | 100,000 cans |
7 | difficulty 16 | 25 hero tokens (examples: Carol, Dwight, Merle, or Negan) |
8 | difficulty 17 | 80,000 XP |
9 | difficulty 18 | 4star armor |
10 | difficulty 18 | 1 Reinforcement token (for upgrading equipment) and 40 class tokens (hunter or warrior) |
11 | difficulty 18 | random 4star weapon (with random traits) |
12 | difficulty 19 | 1 Reroll token and 125,000 cans |
13 | difficulty 19 | 100,000 XP |
14 | difficulty 19 | 50 class tokens (examples: hunter or shooter tokens) |
15 | difficulty 20 | 150,000 cans |
16 | difficulty 20 | 50 hero tokens (examples: Abraham or Jesus) |
17 | difficulty 20 | 125,000 XP |
18 | difficulty 21 | 200,000 cans |
19 | difficulty 22 | 250 k cans and 150 k XP |
20 | difficulty 23 | 2 Reroll and 60 hero tokens (example: Morgan or Rosita) |
21 | difficulty 24 | 5star scout class armor with random traits |
mission 1 examples:
- Edge of the Woods, special enemies Goo walkers.
- Checkpoint, no special enemies.
mission 2: Foreman's Office, no special enemies.
mission 3 examples:
- Deployment Zone, no special enemies.
- Loading Zone, Raiders and Goo walkers.
mission 4 examples:
- Lookout Towers
- River Through Stone, Goo walkers.
mission 5 examples: Motorpool
mission 6 examples:
- Command Center
- Quarry Basin, Tank and Goo walkers ("take down the 2 tough walkers")
mission 7 examples:
- Final Stand
- Holdout, Tank and Goo walkers
mission 8 examples: Edge of the Woods
mission 9 examples: Foreman's Office
mission 10 examples: Loading Zone
mission 11 examples: River Through Stone
mission 11 examples: Refuse Pile
Hard difficulty[]
mission # | difficulty lvl | reward(s) |
---|---|---|
1 | difficulty 17 | 100,000 XP |
2 | difficulty 18 | 2star badge parts (example: 4 cloth & 4 edibles, or 4 chemical & 4 metal) |
3 | difficulty 19 | 3 badge fragments (2stars) |
4 | difficulty 20 | random Epic weapon with random traits (example: Bruiser-class weapon or Hunter-class weapon) |
5 | difficulty 20 | 50 class tokens (example: bruiser or hunter tokens) |
6 | difficulty 21 | a random Epic armor with random traits (example: bruiser-class armor or hunter-class armor) |
7 | difficulty 22 | 50 hero tokens (example: Gabriel tokens or Sasha tokens) |
8 | difficulty 24 | 20 Aaron tokens and 1 Reinforcement token (for upgrading equipment) |
9 | difficulty 25 | 60 hero tokens (example: Carol or Maggie tokens) |
10 | difficulty 26 | 3 Reroll tokens and 250,000 XP |
11 | difficulty 27 | 4 badge fragments (3-stars) |
12 | difficulty 28 | 3star badge parts (example: 8 cloth & 8 edibles, or 8 chemical & 8 metal) |
13 | difficulty 29 | 100 assault tokens |
14 | difficulty 30 | a random Legendary (5star) shooter-class armor with random traits |
15 | difficulty 32 | 70 Michonne tokens |
16 | difficulty 33 | a random Legendary (5stars) shooter-class weapon with random traits |
17 | difficulty 35 | 20 Aaron tokens and 50 Eugene tokens |
18 | difficulty 37 | 1 Reinforcement token and 3 badge fragments (4stars) |
19 | difficulty 38 | 4star badge parts (6 cloth and 6 edibles) |
20 | difficulty 39 | 3 Reroll tokens and a 5star metal badge part |
21 | difficulty 41 | 40 Aaron tokens (and 100 Governor tokens) |
{resorting missions alphabetically} (re-formatting in progress)
Missions[]
NOTE: Special enemies are subject to change, so you may encounter different enemies from the ones listed below.
start | mission details |
---|---|
Darryl says: "It's them or us; one way or the other, someone's going down. Take out all the raiders." | No threat-countdown.
Objective: Kill the human enemies. (after raiders killed) Objective: "Go to exit". |
Special enemies (examples):
- 3 raiders
start | mission details |
---|---|
Darryl says "One foot in front of the other. Don't attract attention." | Threat-countdown.
Objective: go to exit |
Special enemies (examples):
- Goo walker(s).
- NO special enemies
start | mission details |
---|---|
Darryl says "We can't move on until this place is cleared out. Silence everything that moves." | NO threat-countdown.
Objective: kill all walkers (after zombies killed) Objective: Go to exit. |
Special opposition: Tank walker(s).
start | mission details |
---|---|
Darryl says: "One foot in front of the other. Don't attract attention." | Threat-countdown.
Objective: "Go to exit". |
Special enemies (examples):
- armored walkers
start | mission details |
---|---|
Darryl says: "One foot in front of the other. Don't attract attention." | Threat-countdown??
Objective: Go to exit. |
Special enemies: no special opposition in intro screen.
start | mission details |
---|---|
Darryl says: "It's them or us; one way or the other, someone's going down. Take out all the raiders." | Objective: "Kill the human enemies."
(after both raiders killed) Objective: "Go to exit". |
Special enemies: Exploder zombies and 2 raiders. (with threat-countdown)
start | mission details |
---|---|
Darryl says: "This one's big and nasty, but we have to face it. Kill the tough walker." | Threat-countdown.
Objective: Kill the tough walker (after tough walker killed) Objective: "Go to exit". |
Special enemies: Tank zombie.
start | mission details |
---|---|
Darryl says: "It's them or us; one way or the other, someone's going down. Take out all the raiders." | Objective: "Kill the human enemies."
(after both raiders killed) Objective: "Go to exit". (after raiders killed, no new walkers seem to appear) |
Special enemies: Goo zombies and 2 raiders. (no threat-countdown)
start | mission details |
---|---|
Darryl says: "It's them or us; one way or the other, someone's going down. Take out all the raiders." | Threat-countdown.
Objective: "Kill the human enemies." (after raiders killed) Objective: "Go to exit"(??) |
Special enemies: 2 raiders.
Motorpool[]
start | mission details |
---|---|
Motorpool
Darryl says: "One foot in front of the other. Don't attract attention." |
Threat-countdown
Objective: "Go to exit" |
Special enemies: Armored walkers.
Refuse Pile[]
start | mission details |
---|---|
Darryl says: "One foot in front of the other. Don't attract attetion" | With threat-countdown
Special enemies: none. (ie. just regular zombies) Objective: Go to exit. |
River Through Stone (raiders)[]
start | mission details |
---|---|
Darryl says: "It's them or us; one way or the other, someone's going down. Take out all the raiders." | Threat-countdown.
Special enemies: 2 Raiders. Objective: kill the "free men" (after raiders killed) Objective: "Go to exit". |
unsorted missions[]
Quarry Basin (exploder)[]
start | mission details |
---|---|
Quarry Basin
Darryl says: "Kill 20 walkers. Try not to get surrounded." |
Special enemies: exploder zombies. (with threat-countdown) |
Objective: kill 20 walkers.
- (after 20 walkers killed) Objective: "Go to exit".
Quarry Basin (goo)[]
start | mission details |
---|---|
Quarry Basin
Darryl says: "One foot in front of the other. Don't attract attention." |
Special enemies: Goo zombies. (No threat-countdown) |
Objective: go to exit. (3 turns to open gate)
Refuse Pile (armored)[]
start | mission details |
---|---|
Refuse Pile
Darryl says: "This one's big and nasty, but we have to face it. Kill the tough walker." |
Special enemies: Armored walkers. (with threat-countdown) |
- Objective: "Eliminate the tough walker".
- (after tough walker killed) Objective: "Go to exit" (open gate to get to exit).
Refuse Pile (g+s)[]
start | mission details |
---|---|
Refuse Pile
Darryl says: ? (forgot to write down) |
Special enemies: Goo zombies and Spiked zombies. (with threat-countdown) |
- Objective: "Eliminate all walkers in the area".
- (after all zombies killed) Objective: "Go to exit". (if you don't get to exit before new wave of zombies from countdown appear, the exit will remain active for you to use)
River Through Stone (armored)[]
start | mission details |
---|---|
River Through Stone
Darryl says: "We can't move on until this place is cleared out. Silence everything that moves." |
Special enemies: Armored walkers (no threat-countdown) |
Objective: "kill all walkers".
- (after walkers killed) Objective: Go to exit (after walkers killed, no new walkers seem to appear)
River Through Stone (goo)[]
start | mission details |
---|---|
River Through Stone
Darryl says: "Kill 10 walkers. Try not to get surrounded." |
Special enemies: Goo walkers (with threat-countdown) |
Objective: kill 10 walkers
- (after 10 walkers killed) Objective: Go to exit (zombies will continue to appear until you are all in exit)
mission 2a: Foreman's Office[]
Objective: kill 10 walkers
- (can start opening exit-gate while killing those 10 walkers)
- (after 10 walkers killed) Objective: Go to exit (zombies will continue to appear until you are all in exit)