The Walking Dead: No Man's Land Wiki
(→‎Normal difficulty: + mission 5.)
(→‎Normal difficulty: + mission 6)
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| difficulty 14 <!-- difficulty lvl -->
 
| difficulty 14 <!-- difficulty lvl -->
 
| 15 (classic) Maggie tokens <!-- reward(s) -->
 
| 15 (classic) Maggie tokens <!-- reward(s) -->
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! scope="row" style="text-align: center;" | 6 <!-- mission # -->
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| difficulty 15 <!-- difficulty lvl -->
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| 100,000 cans <!-- reward(s) -->
   
 
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mission 4: ''River Through Stone'', Goo walkers.
 
mission 4: ''River Through Stone'', Goo walkers.
  +
  +
mission 6: ''Quarry Basin'', Tank and Goo walkers ("take down the 2 tough walkers")
   
 
== Hard difficulty ==
 
== Hard difficulty ==

Revision as of 08:23, 26 June 2019

The Distance is a new challenging game mode introduced with version 2.7 (in 2017 September). The 21 missions of The Distance are:

Seems named missions are random:

  • with one The Distance, mission1 was Edge of the Woods. With another The Distance (of 2017 Sept 30) mission1 was River Through Stone.
  • with one The Distance, mission 2 was Foreman's Office. With another The Distance, mission 2 was River Through Stone. With The Distance of 2017 Sept 26, mission 2 was Quarry Basin.

mission cost 4 gas.

Normal difficulty

mission # difficulty lvl reward(s)
1 difficulty 10 40,000 XP
2 difficulty 11 80,000 cans
3 difficulty 12 25 shooter tokens
4 difficulty 13 60,000 XP
5 difficulty 14 15 (classic) Maggie tokens
6 difficulty 15 100,000 cans

mission 1: Edge of the Woods, special enemies Goo walkers.

mission 2: Foreman's Office, no special enemies.

mission 3: Loading Zone, Raiders and Goo walkers.

mission 4: River Through Stone, Goo walkers.

mission 6: Quarry Basin, Tank and Goo walkers ("take down the 2 tough walkers")

Hard difficulty

mission 1: level 17 survivors recommended. Mission reward: 2 badge fragments and 2 badge parts (cloth, edibles or metal) (all 2stars rarity).

mission 2: level 18 survivors recommended. Mission reward: 50,000 XP and 2 badge parts (chemical, cloth or metal) of 2stars rarity.

mission 3: level 19 survivors recommended. Mission reward: 4 star weapon (examples: warrior machete or shooter pistol)

mission 4: level 20 survivors recommended. Mission reward: 5 edibles and 5 cloth (all 2-star rarity)

mission 5: level 20 survivors recommended. Mission reward: 4 star armor (example: for hunter or scout).

mission 6: level 21 survivors recommended. Mission reward: 40 tokens (example hunter or scout tokens).

mission 7: level ? survivors recommended. Mission reward: 60 hero tokens (30 of one hero such as Carol and 30 of another hero such as Maggie).


{resorting missions alphabetically) (re-formatting in progress)


Edge of the Woods (Goo)

start mission details
Edge of the Woods

Darryl says: "One foot in front of the other. Don't attract attention."

Special enemies: Goo walker(s). Threat-countdown.

objective: go to exit


Edge of the Woods (no SpecEn)

start mission details
Edge of the Woods

Darryl says: "One foot in front of the other. Don't attract attention."

Special enemies: no special opposition in intro screen. Threat-countdown.

objective: go to exit


Holdout

start mission details
Holdout

Darryl says: "It's them or us; one way or the other, someone's going down. Take out all the raiders."

Special enemies: Exploder zombies and 2 raiders. (with threat-countdown)
  • Objective: "Kill the human enemies."
  • (after both raiders killed) Objective: "Go to exit".

(Been a mission3 of The Distance)


Loading Zone

start mission details
Loading Zone

Darryl says: "It's them or us; one way or the other, someone's going down. Take out all the raiders."

Special enemies: Goo zombies and 2 raiders. (no threat-countdown)
  • Objective: "Kill the human enemies."
  • (after both raiders killed) Objective: "Go to exit". (after raiders killed, no new walkers seem to appear)

(Been a mission3 of The Distance)

Quarry Basin (exploder)

start mission details
Quarry Basin

Darryl says: "Kill 20 walkers. Try not to get surrounded."

Special enemies: exploder zombies. (with threat-countdown)

Objective: kill 20 walkers.

  • (after 20 walkers killed) Objective: "Go to exit".

Quarry Basin (goo)

start mission details
Quarry Basin

Darryl says: "One foot in front of the other. Don't attract attention."

Special enemies: Goo zombies. (No threat-countdown)

Objective: go to exit. (3 turns to open gate)

Refuse Pile (armored)

start mission details
Refuse Pile

Darryl says: "This one's big and nasty, but we have to face it. Kill the tough walker."

Special enemies: Armored walkers. (with threat-countdown)
  • Objective: "Eliminate the tough walker".
  • (after tough walker killed) Objective: "Go to exit" (open gate to get to exit).


Refuse Pile (g+s)

start mission details
Refuse Pile

Darryl says: ? (forgot to write down)

Special enemies: Goo zombies and Spiked zombies. (with threat-countdown)
  • Objective: "Eliminate all walkers in the area".
  • (after all zombies killed) Objective: "Go to exit". (if you don't get to exit before new wave of zombies from countdown appear, the exit will remain active for you to use)


River Through Stone (armored)

start mission details
River Through Stone

Darryl says: "We can't move on until this place is cleared out. Silence everything that moves."

Special enemies: Armored walkers (no threat-countdown)

Objective: "kill all walkers".

  • (after walkers killed) Objective: Go to exit (after walkers killed, no new walkers seem to appear)

River Through Stone (goo)

start mission details
River Through Stone

Darryl says: "Kill 10 walkers. Try not to get surrounded."

Special enemies: Goo walkers (with threat-countdown)

Objective: kill 10 walkers

  • (after 10 walkers killed) Objective: Go to exit (zombies will continue to appear until you are all in exit)

River Through Stone (raiders)

start mission details
River Through Stone

Darryl says: "One foot in front of the other. Don't attract attention."

Special enemies: 2 Raiders. Threat-countdown.

Objective: get to exit.


mission 2a: Foreman's Office

start mission details
(mission 2:) Foreman's Office

Darryl says: "One foot in front of the other. Don't attract attention."

(start mission for 4 gas) Level 18 survivors recommended. Special enemies: no special opposition in intro screen. Threat-countdown.

Objective: kill 10 walkers

  • (can start opening exit-gate while killing those 10 walkers)
  • (after 10 walkers killed) Objective: Go to exit (zombies will continue to appear until you are all in exit)