The Distance is a new challenging game mode introduced with version 2.7 (in 2017 September). There are 21 missions in each The Distance. Each mission costs 4 gas.
Seems named missions are random:
- with one The Distance, mission1 was Edge of the Woods. With another The Distance (of 2017 Sept 30) mission1 was River Through Stone.
- with one The Distance, mission 2 was Foreman's Office. With another The Distance, mission 2 was River Through Stone. With The Distance of 2017 Sept 26, mission 2 was Quarry Basin.
Normal difficulty
mission # | difficulty lvl | reward(s) |
---|---|---|
1 | difficulty 10 | 40,000 XP |
2 | difficulty 11 | 80,000 cans |
3 | difficulty 12 | 25 shooter tokens or 25 warrior tokens |
4 | difficulty 13 | 60,000 XP |
5 | difficulty 14 | 15 hero tokens (Darryl, Maggie (classic), or Michonne) |
6 | difficulty 15 | 100,000 cans |
7 | difficulty 16 | 25 hero tokens (Dwight, Merle, or Negan tokens) |
8 | difficulty 17 | 80,000 XP |
9 | difficulty 18 | 4star armor |
10 | difficulty 18 | 1 Reinforcement token (for upgrading equipment) and 40 class tokens (Hunter or warrior) |
11 | difficulty 18 | random 4star weapon (with random traits) |
12 | difficulty 19 | 1 Reroll token and 125,000 cans |
13 | difficulty 19 | 100,000 XP |
14 | difficulty 19 | 50 hunter tokens |
15 | difficulty 20 | 150,000 cans |
16 | difficulty 20 | 50 Abraham tokens |
17 | difficulty 20 | 125,000 XP |
18 | difficulty 21 | 200,000 cans |
19 | difficulty 22 | 250 k cans and 150 k XP |
20 | difficulty 23 | 2 Reroll and 60 Rosita tokens |
21 | difficulty 24 | 5star scout class armor with random traits |
mission 1 examples:
- Edge of the Woods, special enemies Goo walkers.
- Checkpoint, no special enemies.
mission 2: Foreman's Office, no special enemies.
mission 3 examples:
- Deployment Zone, no special enemies.
- Loading Zone, Raiders and Goo walkers.
mission 4 examples:
- Lookout Towers
- River Through Stone, Goo walkers.
mission 5 examples: Motorpool
mission 6 examples:
- Command Center
- Quarry Basin, Tank and Goo walkers ("take down the 2 tough walkers")
mission 7 examples:
- Final Stand
- Holdout, Tank and Goo walkers
mission 8 examples: Edge of the Woods
mission 9 examples: Foreman's Office
mission 10 examples: Loading Zone
mission 11 examples: River Through Stone
mission 11 examples: Refuse Pile
Hard difficulty
mission # | difficulty lvl | reward(s) |
---|---|---|
1 | difficulty 17 | 100,000 XP |
2 | difficulty 18 | 2star badge parts (4 cloth and 4 edibles) |
3 | difficulty 19 | 3 badge fragments (2stars) |
mission 4: level 20 survivors recommended. Mission reward: 5 edibles and 5 cloth (all 2-star rarity)
mission 5: level 20 survivors recommended. Mission reward: 4 star armor (example: for hunter or scout).
mission 6: level 21 survivors recommended. Mission reward: 40 tokens (example hunter or scout tokens).
mission 7: level ? survivors recommended. Mission reward: 60 hero tokens (30 of one hero such as Carol and 30 of another hero such as Maggie).
{resorting missions alphabetically} (re-formatting in progress)
Missions
NOTE: Special enemies are subject to change, so you may encounter different enemies from the ones listed below.
start | mission details |
---|---|
Darryl says: "It's them or us; one way or the other, someone's going down. Take out all the raiders." | No threat-countdown.
Objective: Kill the human enemies. (after raiders killed) Objective: "Go to exit". |
Special enemies (examples):
- 3 raiders
start | mission details |
---|---|
Darryl says "One foot in front of the other. Don't attract attention." | Threat-countdown.
Objective: go to exit |
Special enemies (examples):
- Goo walker(s).
- NO special enemies
start | mission details |
---|---|
Darryl says "We can't move on until this place is cleared out. Silence everything that moves." | NO threat-countdown.
Objective: kill all walkers (after zombies killed) Objective: Go to exit. |
Special opposition: Tank walker(s).
start | mission details |
---|---|
Darryl says: "One foot in front of the other. Don't attract attention." | Threat-countdown.
Objective: "Go to exit". |
Special enemies (examples):
- armored walkers
start | mission details |
---|---|
Darryl says: "One foot in front of the other. Don't attract attention." | Threat-countdown??
Objective: Go to exit. |
Special enemies: no special opposition in intro screen.
start | mission details |
---|---|
Darryl says: "It's them or us; one way or the other, someone's going down. Take out all the raiders." | Objective: "Kill the human enemies."
(after both raiders killed) Objective: "Go to exit". |
Special enemies: Exploder zombies and 2 raiders. (with threat-countdown)
start | mission details |
---|---|
Darryl says: "This one's big and nasty, but we have to face it. Kill the tough walker." | Threat-countdown.
Objective: Kill the tough walker (after tough walker killed) Objective: "Go to exit". |
Special enemies: Tank zombie.
start | mission details |
---|---|
Darryl says: "It's them or us; one way or the other, someone's going down. Take out all the raiders." | Objective: "Kill the human enemies."
(after both raiders killed) Objective: "Go to exit". (after raiders killed, no new walkers seem to appear) |
Special enemies: Goo zombies and 2 raiders. (no threat-countdown)
start | mission details |
---|---|
Darryl says: "It's them or us; one way or the other, someone's going down. Take out all the raiders." | Threat-countdown.
Objective: "Kill the human enemies." (after raiders killed) Objective: "Go to exit"(??) |
Special enemies: 2 raiders.
Motorpool
start | mission details |
---|---|
Motorpool
Darryl says: "One foot in front of the other. Don't attract attention." |
Threat-countdown
Objective: "Go to exit" |
Special enemies: Armored walkers.
Refuse Pile
start | mission details |
---|---|
Darryl says: "One foot in front of the other. Don't attract attetion" | With threat-countdown
Special enemies: none. (ie. just regular zombies) Objective: Go to exit. |
River Through Stone (raiders)
start | mission details |
---|---|
Darryl says: "It's them or us; one way or the other, someone's going down. Take out all the raiders." | Threat-countdown.
Special enemies: 2 Raiders. Objective: kill the "free men" (after raiders killed) Objective: "Go to exit". |
unsorted missions
Quarry Basin (exploder)
start | mission details |
---|---|
Quarry Basin
Darryl says: "Kill 20 walkers. Try not to get surrounded." |
Special enemies: exploder zombies. (with threat-countdown) |
Objective: kill 20 walkers.
- (after 20 walkers killed) Objective: "Go to exit".
Quarry Basin (goo)
start | mission details |
---|---|
Quarry Basin
Darryl says: "One foot in front of the other. Don't attract attention." |
Special enemies: Goo zombies. (No threat-countdown) |
Objective: go to exit. (3 turns to open gate)
Refuse Pile (armored)
start | mission details |
---|---|
Refuse Pile
Darryl says: "This one's big and nasty, but we have to face it. Kill the tough walker." |
Special enemies: Armored walkers. (with threat-countdown) |
- Objective: "Eliminate the tough walker".
- (after tough walker killed) Objective: "Go to exit" (open gate to get to exit).
Refuse Pile (g+s)
start | mission details |
---|---|
Refuse Pile
Darryl says: ? (forgot to write down) |
Special enemies: Goo zombies and Spiked zombies. (with threat-countdown) |
- Objective: "Eliminate all walkers in the area".
- (after all zombies killed) Objective: "Go to exit". (if you don't get to exit before new wave of zombies from countdown appear, the exit will remain active for you to use)
River Through Stone (armored)
start | mission details |
---|---|
River Through Stone
Darryl says: "We can't move on until this place is cleared out. Silence everything that moves." |
Special enemies: Armored walkers (no threat-countdown) |
Objective: "kill all walkers".
- (after walkers killed) Objective: Go to exit (after walkers killed, no new walkers seem to appear)
River Through Stone (goo)
start | mission details |
---|---|
River Through Stone
Darryl says: "Kill 10 walkers. Try not to get surrounded." |
Special enemies: Goo walkers (with threat-countdown) |
Objective: kill 10 walkers
- (after 10 walkers killed) Objective: Go to exit (zombies will continue to appear until you are all in exit)
mission 2a: Foreman's Office
Objective: kill 10 walkers
- (can start opening exit-gate while killing those 10 walkers)
- (after 10 walkers killed) Objective: Go to exit (zombies will continue to appear until you are all in exit)