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The Distance is a new challenging game mode introduced with version 2.7 (in 2017 September). There are 21 missions in each The Distance. Each mission costs 4 gas.

Seems named missions are random:

  • with one The Distance, mission1 was Edge of the Woods. With another The Distance (of 2017 Sept 30) mission1 was River Through Stone.
  • with one The Distance, mission 2 was Foreman's Office. With another The Distance, mission 2 was River Through Stone. With The Distance of 2017 Sept 26, mission 2 was Quarry Basin.

Normal difficulty

mission # difficulty lvl reward(s)
1 difficulty 10 40,000 XP
2 difficulty 11 80,000 cans
3 difficulty 12 25 shooter tokens or 25 warrior tokens
4 difficulty 13 60,000 XP
5 difficulty 14 15 hero tokens (Darryl, Maggie (classic), or Michonne)
6 difficulty 15 100,000 cans
7 difficulty 16 25 hero tokens (Dwight, Merle, or Negan tokens)
8 difficulty 17 80,000 XP
9 difficulty 18 4star armor
10 difficulty 18 1 Reinforcement token (for upgrading equipment) and 40 class tokens (Hunter or warrior)
11 difficulty 18 random 4star weapon (with random traits)
12 difficulty 19 1 Reroll token and 125,000 cans
13 difficulty 19 100,000 XP
14 difficulty 19 50 hunter tokens
15 difficulty 20 150,000 cans
16 difficulty 20 50 Abraham tokens
17 difficulty 20 125,000 XP
18 difficulty 21 200,000 cans
19 difficulty 22 250 k cans and 150 k XP
20 difficulty 23 2 Reroll and 60 Rosita tokens
21 difficulty 24 5star scout class armor with random traits

mission 1 examples:

  • Edge of the Woods, special enemies Goo walkers.
  • Checkpoint, no special enemies.

mission 2: Foreman's Office, no special enemies.

mission 3 examples:

  • Deployment Zone, no special enemies.
  • Loading Zone, Raiders and Goo walkers.

mission 4 examples:

  • Lookout Towers
  • River Through Stone, Goo walkers.

mission 5 examples: Motorpool

mission 6 examples:

  • Command Center
  • Quarry Basin, Tank and Goo walkers ("take down the 2 tough walkers")

mission 7 examples:

  • Final Stand
  • Holdout, Tank and Goo walkers

mission 8 examples: Edge of the Woods

mission 9 examples: Foreman's Office

mission 10 examples: Loading Zone

mission 11 examples: River Through Stone

mission 11 examples: Refuse Pile

Hard difficulty

mission # difficulty lvl reward(s)
1 difficulty 17 100,000 XP
2 difficulty 18 2star badge parts (example: 4 cloth & 4 edibles, or 4 chemical & 4 metal)
3 difficulty 19 3 badge fragments (2stars)
4 difficulty 20 random Epic weapon with random traits (example: Bruiser-class weapon or Hunter-class weapon)
5 difficulty 20 50 class tokens (example: bruiser or hunter tokens)
6 difficulty 21 a random Epic armor with random traits (example: bruiser-class armor or hunter-class armor)
7 difficulty 22 50 hero tokens (example: Gabriel tokens or Sasha tokens)
8 difficulty 24 20 Aaron tokens and 1 Reinforcement token (for upgrading equipment)
9 difficulty 25 60 hero tokens (example: Carol or Maggie tokens)
10 difficulty 26 3 Reroll tokens and 250,000 XP
11 difficulty 27 4 badge fragments (3-stars)
12 difficulty 28 3star badge parts (example: 8 cloth & 8 edibles, or 8 chemical & 8 metal)
13 difficulty 29 100 assault tokens
14 difficulty 30 a random Legendary (5star) shooter-class armor with random traits
15 difficulty 32 70 Michonne tokens
16 difficulty 33 a random Legendary (5stars) shooter-class weapon with random traits
17 difficulty 35 20 Aaron tokens and 50 Eugene tokens
18 difficulty 37 1 Reinforcement token and 3 badge fragments (4stars)
19 difficulty 38 4star badge parts (6 cloth and 6 edibles)
20 difficulty 39 3 Reroll tokens and a 5star metal badge part
21 difficulty 41 40 Aaron tokens (and 100 Governor tokens)


{resorting missions alphabetically} (re-formatting in progress)

Missions

NOTE: Special enemies are subject to change, so you may encounter different enemies from the ones listed below.

Command Center
start mission details
Darryl says: "It's them or us; one way or the other, someone's going down. Take out all the raiders." No threat-countdown.

Objective: Kill the human enemies. (after raiders killed) Objective: "Go to exit".

Special enemies (examples):

  • 3 raiders


Edge of the Woods (exit)
start mission details
Darryl says "One foot in front of the other. Don't attract attention." Threat-countdown.

Objective: go to exit

Special enemies (examples):

  • Goo walker(s).
  • NO special enemies


Edge of the Woods (kill all zombies)
start mission details
Darryl says "We can't move on until this place is cleared out. Silence everything that moves." NO threat-countdown.

Objective: kill all walkers (after zombies killed) Objective: Go to exit.

Special opposition: Tank walker(s).


Final Stand
start mission details
Darryl says: "One foot in front of the other. Don't attract attention." Threat-countdown.

Objective: "Go to exit".

Special enemies (examples):

  • armored walkers


Foreman's Office
start mission details
Darryl says: "One foot in front of the other. Don't attract attention." Threat-countdown??

Objective: Go to exit.

Special enemies: no special opposition in intro screen.


Holdout
start mission details
Darryl says: "It's them or us; one way or the other, someone's going down. Take out all the raiders." Objective: "Kill the human enemies."

(after both raiders killed) Objective: "Go to exit".

Special enemies: Exploder zombies and 2 raiders. (with threat-countdown)


Loading Zone (Tank)
start mission details
Darryl says: "This one's big and nasty, but we have to face it. Kill the tough walker." Threat-countdown.

Objective: Kill the tough walker (after tough walker killed) Objective: "Go to exit".

Special enemies: Tank zombie.


Loading Zone (raiders)
start mission details
Darryl says: "It's them or us; one way or the other, someone's going down. Take out all the raiders." Objective: "Kill the human enemies."

(after both raiders killed) Objective: "Go to exit". (after raiders killed, no new walkers seem to appear)

Special enemies: Goo zombies and 2 raiders. (no threat-countdown)


Lookout Towers
start mission details
Darryl says: "It's them or us; one way or the other, someone's going down. Take out all the raiders." Threat-countdown.

Objective: "Kill the human enemies." (after raiders killed) Objective: "Go to exit"(??)

Special enemies: 2 raiders.

Motorpool

Motorpool
start mission details
Motorpool

Darryl says: "One foot in front of the other. Don't attract attention."

Threat-countdown

Objective: "Go to exit"

Special enemies: Armored walkers.


Refuse Pile

Refuse Pile (regular)
start mission details
Darryl says: "One foot in front of the other. Don't attract attetion" With threat-countdown

Special enemies: none. (ie. just regular zombies) Objective: Go to exit.


River Through Stone (raiders)

River Through Stone (raiders)
start mission details
Darryl says: "It's them or us; one way or the other, someone's going down. Take out all the raiders." Threat-countdown.

Special enemies: 2 Raiders. Objective: kill the "free men" (after raiders killed) Objective: "Go to exit".


unsorted missions

Quarry Basin (exploder)

start mission details
Quarry Basin

Darryl says: "Kill 20 walkers. Try not to get surrounded."

Special enemies: exploder zombies. (with threat-countdown)

Objective: kill 20 walkers.

  • (after 20 walkers killed) Objective: "Go to exit".

Quarry Basin (goo)

start mission details
Quarry Basin

Darryl says: "One foot in front of the other. Don't attract attention."

Special enemies: Goo zombies. (No threat-countdown)

Objective: go to exit. (3 turns to open gate)

Refuse Pile (armored)

start mission details
Refuse Pile

Darryl says: "This one's big and nasty, but we have to face it. Kill the tough walker."

Special enemies: Armored walkers. (with threat-countdown)
  • Objective: "Eliminate the tough walker".
  • (after tough walker killed) Objective: "Go to exit" (open gate to get to exit).


Refuse Pile (g+s)

start mission details
Refuse Pile

Darryl says: ? (forgot to write down)

Special enemies: Goo zombies and Spiked zombies. (with threat-countdown)
  • Objective: "Eliminate all walkers in the area".
  • (after all zombies killed) Objective: "Go to exit". (if you don't get to exit before new wave of zombies from countdown appear, the exit will remain active for you to use)


River Through Stone (armored)

start mission details
River Through Stone

Darryl says: "We can't move on until this place is cleared out. Silence everything that moves."

Special enemies: Armored walkers (no threat-countdown)

Objective: "kill all walkers".

  • (after walkers killed) Objective: Go to exit (after walkers killed, no new walkers seem to appear)

River Through Stone (goo)

start mission details
River Through Stone

Darryl says: "Kill 10 walkers. Try not to get surrounded."

Special enemies: Goo walkers (with threat-countdown)

Objective: kill 10 walkers

  • (after 10 walkers killed) Objective: Go to exit (zombies will continue to appear until you are all in exit)


mission 2a: Foreman's Office

Objective: kill 10 walkers

  • (can start opening exit-gate while killing those 10 walkers)
  • (after 10 walkers killed) Objective: Go to exit (zombies will continue to appear until you are all in exit)
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