The Walking Dead: No Man's Land Wiki
Tag: sourceedit
Tag: sourceedit
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===undocumented changes===
 
===undocumented changes===
 
The cost of [[Survivors Slots]] has been reduced.<br>
 
The cost of [[Survivors Slots]] has been reduced.<br>
  +
The Lv of the survivors we rescue in mission has been reduced ???!!!! <br>
 
Added path in camp.
 
Added path in camp.
   

Revision as of 10:52, 10 February 2016

Update 1.4

Release date: 8 December 2015

You do not need to be in a guild to participate in weekly challenge.

Survivors max level : 14

Replay missions in hard difficulty

Add Guild leader board

Add Forest location for weekly challenge

Fleeing rule change to any survivors in a struggle will be left behind.

Workshop upgrade time return to normal (no more 5 sec upgrade).

Update 1.5

release date : 8 January 2016

Add the Black Forest (episode 12)

Bruiser body shot now don't stun target

Black forest package (everyone got a survivors slots, 100 gold, full supply and one outfits)

bugs fix

Update 1.6

release date : 9 February 2016

What's new?

Just before the return of season 6 of The Walking Dead, the next update of No Man's Land introduces Human Enemies to combat. This is the start of something far more dangerous, with more ways to get hurt and more things to hurt you.

New Content

Episode 13: The Factory features the deadliest enemies yet - human enemies. Until now your survivors have only been tested by walkers. The Freemen and Raiders are a serious threat to the safety and security of your group and it's up to you to show them exactly who they are messing with. Human enemies will also feature heavily in the weekly challenges. In PvE missions, human opponents will treat both you and walkers as enemies. (Note: In this version, human enemies are melee only.)

New outfits from the TV show, including fan favorites such as Wolf Carol, Merle, The Governor and many more.

Council now upgrade to Level 15. Yes, that means upgrades on e.g. Training Grounds, Workshop and most importantly, your Survivors.

More unique weapons, cool new armor! More on that soon enough.

Other features:
Loads of unneeded equipment? Mass scrapping is now (really) available!
Link your iOS and Android devices using the Device Linking feature in your Settings!

Game play changes

More ways to hurt and get hurt: Bleeding and burning.
Bleeding is inflicted when a survivor reaches 0 health from a human enemy.
Burning can happen when you're in melee combat with a burning walker.
Both of these states will cause health loss until action is taken.

Fixes

Fixed several ad related problems (e.g. crashing, not getting rewards)
Fixed guild hopping/cycling issues
Now only players part of a guild at the start of a weekly challenge will be eligible to contribute towards weekly challenge stars.
Walkers now react to attacks within their detection radius; the same as reacting to survivors moving.
You will now be consistently informed if a survivor of yours is subject to an upgrade, not just in certain screens.
Multiple other under-the-hood performance fixes.

undocumented changes

The cost of Survivors Slots has been reduced.
The Lv of the survivors we rescue in mission has been reduced ???!!!!
Added path in camp.

Outpost Beta

21 January 2016 : The Outpost beta recruitment opened (for Android only).

5 February 2016 : Beta invitations was sent out and players were able to start.

The beta is currently running with no published end date.